help研究问题XR眼动追踪与凝视交互
在功耗和延迟约束下,3D凝视追踪算法的硬件能否在保持高精度的同时实现有效优化?UbiComp '21A Sub-Milliwatt and Sub-Millisecond 3-D Gaze Estimator for Ultra Low-Power AR Applications
Naveen Sendhilnathan, Ting Zhang, David Bethge
Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner
Zhipeng Li, Yishu Ji, Ruijia Chen
Baosheng James HOU, Lucy Abramyan, Prasanthi Gurumurthy
Jonathan Sutton, Tobias Langlotz, Alexander Plopski
Ryan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti
Sei Kang, Jaejoon Jeong, Gun A. Lee
Hock Siang Lee, Florian Weidner, Ludwig Sidenmark
André Zenner, Chiara Karr, Martin Feick
Chenyang Zhang, Tiansu Chen, Eric Shaffer
Baosheng James HOU, Joshua Newn, Ludwig Sidenmark
Lee Jones, Alaa Nousir, Tom Everrett