Research Atlas

HCI Research Atlas

2018-2025100% classified coverage
UIST100%
950
Papers
950
Classified
25
Directions
12
Roles
Research Map

Research Directions by Year

2018-2025
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 24 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2019 label set changed: tagged across 22 directions where earlier years had 24, and the added directions hold 0% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

2022 label set changed: tagged across 22 directions where earlier years had 24, and the added directions hold 0% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20181db2019*1db20201db20211db2022*1db20231db20241db20251dbShapeTrajectory
Haptic, Force & Physical Feedback242 papers · 1 venue
17.6%
17.5%
15.5%
14.9%
15.0%
11.8%
12.4%
12.4%
17.6%12.4%
-5.2ppFalling
Virtual, Augmented & Mixed Reality (XR)191 papers · 1 venue
10.3%
13.3%
12.2%
11.2%
10.8%
11.3%
11.3%
9.7%
10.3%9.7%
-0.6ppSteady
Gesture, Body & Motion Interaction181 papers · 1 venue
8.8%
13.3%
14.4%
9.3%
10.2%
6.8%
11.7%
10.0%
8.8%10.0%
+1.2ppRising
AI & Machine Learning Interaction177 papers · 1 venue
2.2%
5.4%
2.2%
6.2%
10.8%
13.1%
15.5%
14.6%
2.2%14.6%
+12.4ppRising
Fabrication, 3D Printing & Physical Computing138 papers · 1 venue
8.1%
10.2%
9.9%
8.7%
9.0%
7.2%
6.0%
7.3%
8.1%7.3%
-0.8ppSteady
Research Methods & Design Practice112 papers · 1 venue
11.0%
6.6%
8.8%
9.3%
7.2%
3.6%
4.6%
5.4%
11.0%5.4%
-5.7ppFalling
Wearables & Sensing Technology103 papers · 1 venue
9.6%
7.2%
5.0%
5.0%
2.4%
8.1%
5.3%
5.8%
9.6%5.8%
-3.7ppFalling
Data Visualization & Information Design94 papers · 1 venue
5.9%
3.0%
5.0%
7.5%
5.4%
5.4%
4.9%
6.1%
5.9%6.1%
+0.2ppSteady
Creative Tools & Content Creation86 papers · 1 venue
4.4%
3.6%
5.0%
5.0%
4.2%
7.7%
3.9%
5.4%
4.4%5.4%
+0.9ppSteady
Accessibility & Inclusive Design70 papers · 1 venue
3.7%
3.0%
1.7%
1.9%
5.4%
2.7%
6.7%
4.9%
3.7%4.9%
+1.2ppRising
Voice Interaction & Conversational Systems52 papers · 1 venue
2.9%
1.8%
3.9%
6.2%
2.4%
0.9%
2.5%
3.6%
2.9%3.6%
+0.7ppSteady
Automotive & Autonomous Vehicle Interaction42 papers · 1 venue
3.7%
1.8%
2.8%
4.3%
3.6%
2.3%
1.1%
1.9%
3.7%1.9%
-1.7ppFalling
Culture, Art & Performance38 papers · 1 venue
2.2%
3.6%
2.2%
0.6%
3.6%
2.1%
2.4%
2.2%2.4%
+0.2ppSteady
Work, Employment & Workplace Technology32 papers · 1 venue
1.5%
1.2%
5.0%
1.2%
2.4%
1.4%
1.8%
1.2%
1.5%1.2%
-0.3ppSteady
Education & Learning Technology28 papers · 1 venue
2.2%
1.2%
0.6%
0.6%
2.4%
1.8%
1.8%
1.9%
2.2%1.9%
-0.3ppSteady
Robotics & Autonomous Systems27 papers · 1 venue
2.2%
2.4%
0.6%
1.9%
1.8%
2.7%
0.7%
1.2%
2.2%1.2%
-1.0ppSteady
Crowdsourcing, Collaboration & Remote Work22 papers · 1 venue
2.2%
0.6%
1.7%
1.2%
1.2%
2.3%
1.1%
0.7%
2.2%0.7%
-1.5ppFalling
Privacy, Security & Trust20 papers · 1 venue
0.7%
1.2%
0.6%
0.6%
1.8%
0.7%
2.2%
0.7%2.2%
+1.5ppRising
Games, Entertainment & Gamification17 papers · 1 venue
1.2%
1.1%
2.5%
1.2%
1.4%
1.1%
0.2%
0.0%0.2%
+0.2ppEmerging
Health, Healthcare & Wellbeing16 papers · 1 venue
0.7%
0.6%
1.2%
1.2%
2.3%
1.8%
0.7%0.0%
-0.7ppSteady
Environment, Sustainability & Ecological Design15 papers · 1 venue
0.6%
0.6%
1.2%
0.9%
1.4%
1.2%
0.0%1.2%
+1.2ppEmerging
Smart Home & Internet of Things (IoT)10 papers · 1 venue
0.6%
0.6%
0.6%
0.5%
1.1%
0.7%
0.0%0.7%
+0.7ppEmerging
Social Media & Online Communities9 papers · 1 venue
0.6%
1.2%
0.5%
0.7%
0.7%
0.0%0.7%
+0.7ppEmerging
Ethics, Fairness, Social Justice & Inclusion5 papers · 1 venue
0.5%
0.7%
0.5%
New label
Urban, Transportation & Social Computing4 papers · 1 venue
0.6%
1.2%
0.2%
0.0%0.2%
+0.2ppEmerging

* Wider label set that year; shares are renormalised over the 24 directions shared across all years, and the trajectory column compares 2018–2025.

Venue DNA

Venue Theme Signatures

1 venues
VenueHaptic, Force & Physical FeedbackVirtual, Augmented & Mixed Reality (XR)Gesture, Body & Motion InteractionAI & Machine Learning InteractionFabrication, 3D Printing & Physical ComputingResearch Methods & Design PracticeWearables & Sensing TechnologyData Visualization & Information DesignCreative Tools & Content CreationAccessibility & Inclusive DesignCoverage
UIST950 / 950
14%
11%
10%
10%
8%
6%
6%
5%
5%
4%
100%
Growth Radar

Volume x Growth x Latest Signal

2018-2019-2020 → 2023-2024-2025
High growthHigh volumeAI & Machine Learning Interaction · growth 8.3x · total 177AI & Machine LearnEnvironment, Sustainability & Ecological Design · growth 5.5x · total 15Environment, SustaSocial Media & Online Communities · growth 6.0x · total 9Social Media & OnlHealth, Healthcare & Wellbeing · growth 5.0x · total 16Health, HealthcareAccessibility & Inclusive Design · growth 3.5x · total 70Accessibility & InPrivacy, Security & Trust · growth 3.8x · total 20Privacy, Security Smart Home & Internet of Things (IoT) · growth 3.5x · total 10Smart Home & InterCreative Tools & Content Creation · growth 2.4x · total 86Creative Tools & CData Visualization & Information Design · growth 2.3x · total 94Education & Learning Technology · growth 2.8x · total 28Virtual, Augmented & Mixed Reality (XR) · growth 1.7x · total 191Wearables & Sensing Technology · growth 1.7x · total 103Gesture, Body & Motion Interaction · growth 1.5x · total 181Haptic, Force & Physical Feedback · growth 1.4x · total 242Culture, Art & Performance · growth 1.8x · total 38Voice Interaction & Conversational Systems · growth 1.7x · total 52Fabrication, 3D Printing & Physical Computing · growth 1.4x · total 138Robotics & Autonomous Systems · growth 1.6x · total 27Games, Entertainment & Gamification · growth 1.8x · total 17Crowdsourcing, Collaboration & Remote Work · growth 1.6x · total 22Research Methods & Design Practice · growth 1.0x · total 112Automotive & Autonomous Vehicle Interaction · growth 1.2x · total 42Ethics, Fairness, Social Justice & Inclusion · growth New · total 5Work, Employment & Workplace Technology · growth 1.0x · total 32
1
AI & Machine Learning Interaction
8.3x · 133
2
Environment, Sustainability & Ecological Design
5.5x · 11
3
Social Media & Online Communities
6.0x · 6
4
Health, Healthcare & Wellbeing
5.0x · 10
5
Accessibility & Inclusive Design
3.5x · 45
6
Privacy, Security & Trust
3.8x · 15
Role Map

Roles Connected to Research Directions

12 roles
UI/UX Designers
#1 · 249
15%
Virtual, Augmented & Mixed Reality (XR)74
AI & Machine Learning Interaction65
Haptic, Force & Physical Feedback54
HCI Researchers
#2 · 200
12%
AI & Machine Learning Interaction68
Virtual, Augmented & Mixed Reality (XR)51
Research Methods & Design Practice49
Software Engineers & Developers
#3 · 190
11%
AI & Machine Learning Interaction65
Research Methods & Design Practice53
Virtual, Augmented & Mixed Reality (XR)29
Makers & DIY Enthusiasts
#4 · 153
9%
Fabrication, 3D Printing & Physical Computing111
Haptic, Force & Physical Feedback66
Wearables & Sensing Technology21
Product Designers
#5 · 108
6%
Fabrication, 3D Printing & Physical Computing61
Haptic, Force & Physical Feedback43
Creative Tools & Content Creation18
AI/ML Researchers & Engineers
#6 · 72
4%
AI & Machine Learning Interaction49
Research Methods & Design Practice13
Virtual, Augmented & Mixed Reality (XR)13
Visual Artists & Designers
#7 · 67
4%
Creative Tools & Content Creation34
Haptic, Force & Physical Feedback22
Fabrication, 3D Printing & Physical Computing15
University Professors & Researchers
#8 · 60
4%
Data Visualization & Information Design22
AI & Machine Learning Interaction18
Research Methods & Design Practice17
Assistive Technology Specialists
#9 · 48
3%
Accessibility & Inclusive Design35
Haptic, Force & Physical Feedback9
Wearables & Sensing Technology8
Data Scientists & Analysts
#10 · 43
3%
Data Visualization & Information Design27
AI & Machine Learning Interaction25
Research Methods & Design Practice11
Game Developers & Designers
#11 · 37
2%
Haptic, Force & Physical Feedback14
Creative Tools & Content Creation12
Virtual, Augmented & Mixed Reality (XR)9
Craft Artisans (Textiles, Ceramics, etc.)
#12 · 30
2%
Fabrication, 3D Printing & Physical Computing18
Haptic, Force & Physical Feedback12
Culture, Art & Performance10