Research Atlas

HCI Research Atlas

2018-202683% classified coverage
CHI100%C&C100%CUI100%DIS100%HRI100%IUI100%UIST100%AutoUI100%
14,830
Papers
12,277
Classified
42
Directions
12
Roles
Research Map

Research Directions by Year

2018-2026
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 25 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2026 label set changed: tagged across 42 directions where earlier years had 25, and the added directions hold 17% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Years where venue coverage changed: 2020(added DIS/HRI, missing AutoUI/IUI); 2021(added AutoUI/C&C/IUI, missing HRI); 2022(missing AutoUI/DIS); 2023(added AutoUI/CUI/DIS/HRI/MobileHCI/UbiComp, missing IUI); 2024(added IUI); 2025(missing HRI/UbiComp)

Direction20185db20195db20205db20217db20225db202310db202411db20259db2026*2dbShapeTrajectory
AI & Machine Learning Interaction2,721 papers · 10 venues
5.3%
7.1%
4.4%
8.2%
11.2%
8.4%
13.3%
17.9%
22.3%
5.3%22.3%
+17.0ppRising
Research Methods & Design Practice1,908 papers · 10 venues
11.7%
9.0%
11.7%
9.5%
8.6%
6.9%
6.8%
6.5%
10.5%
11.7%10.5%
-1.2ppFalling
Virtual, Augmented & Mixed Reality (XR)1,395 papers · 10 venues
5.3%
7.0%
6.1%
6.2%
6.3%
6.3%
6.1%
6.7%
6.6%
5.3%6.6%
+1.4ppRising
Gesture, Body & Motion Interaction1,259 papers · 10 venues
7.3%
7.1%
6.9%
5.6%
5.6%
6.7%
5.9%
4.7%
3.7%
7.3%3.7%
-3.6ppFalling
Haptic, Force & Physical Feedback1,197 papers · 10 venues
5.4%
6.3%
6.6%
6.0%
5.4%
6.7%
5.2%
4.9%
3.9%
5.4%3.9%
-1.6ppFalling
Ethics, Fairness, Social Justice & Inclusion1,166 papers · 9 venues
5.7%
4.3%
5.0%
5.4%
5.5%
4.5%
5.0%
5.7%
6.1%
5.7%6.1%
+0.4ppSteady
Accessibility & Inclusive Design1,103 papers · 10 venues
4.9%
5.6%
4.4%
4.7%
5.3%
5.1%
5.7%
4.9%
4.6%
4.9%4.6%
-0.3ppSteady
Health, Healthcare & Wellbeing1,065 papers · 9 venues
3.8%
4.8%
4.9%
4.2%
4.6%
5.3%
5.6%
4.5%
5.1%
3.8%5.1%
+1.3ppRising
Data Visualization & Information Design1,023 papers · 10 venues
6.2%
5.8%
5.5%
5.7%
5.4%
4.8%
3.9%
4.2%
3.0%
6.2%3.0%
-3.2ppFalling
Privacy, Security & Trust954 papers · 10 venues
3.4%
4.1%
4.1%
4.2%
4.2%
3.7%
4.6%
4.1%
5.6%
3.4%5.6%
+2.2ppRising
Voice Interaction & Conversational Systems915 papers · 10 venues
3.5%
4.0%
4.0%
5.1%
4.8%
3.7%
4.1%
4.7%
3.6%
3.5%3.6%
+0.2ppSteady
Wearables & Sensing Technology823 papers · 10 venues
4.6%
3.8%
3.9%
2.9%
3.4%
6.1%
4.5%
3.3%
1.4%
4.6%1.4%
-3.1ppFalling
Education & Learning Technology746 papers · 9 venues
4.5%
3.8%
3.6%
3.8%
3.6%
3.2%
2.6%
3.2%
3.3%
4.5%3.3%
-1.2ppFalling
Creative Tools & Content Creation642 papers · 9 venues
2.0%
2.5%
2.0%
2.5%
3.0%
2.1%
3.3%
3.8%
3.6%
2.0%3.6%
+1.7ppRising
Automotive & Autonomous Vehicle Interaction638 papers · 10 venues
3.9%
4.6%
2.4%
3.8%
1.8%
3.3%
3.2%
2.7%
1.4%
3.9%1.4%
-2.4ppFalling
Social Media & Online Communities624 papers · 9 venues
3.5%
2.4%
2.9%
2.9%
3.4%
2.8%
2.4%
2.5%
3.2%
3.5%3.2%
-0.3ppSteady
Culture, Art & Performance607 papers · 8 venues
2.2%
1.9%
3.3%
3.5%
3.3%
3.5%
2.8%
3.1%
1.3%
2.2%1.3%
-0.8ppSteady
Robotics & Autonomous Systems567 papers · 9 venues
1.1%
1.6%
4.8%
2.1%
1.4%
3.5%
4.0%
1.6%
2.1%
1.1%2.1%
+0.9ppSteady
Fabrication, 3D Printing & Physical Computing566 papers · 9 venues
3.1%
3.3%
3.2%
3.5%
2.6%
2.7%
2.4%
2.4%
1.2%
3.1%1.2%
-2.0ppFalling
Games, Entertainment & Gamification481 papers · 10 venues
2.9%
2.7%
2.4%
2.9%
2.7%
1.7%
1.7%
1.7%
2.2%
2.9%2.2%
-0.7ppSteady
Environment, Sustainability & Ecological Design422 papers · 9 venues
1.9%
1.2%
1.7%
1.6%
1.8%
2.3%
2.0%
2.5%
1.6%
1.9%1.6%
-0.3ppSteady
Work, Employment & Workplace Technology333 papers · 10 venues
2.3%
1.9%
1.9%
1.7%
1.7%
1.7%
1.5%
1.4%
0.5%
2.3%0.5%
-1.8ppFalling
Crowdsourcing, Collaboration & Remote Work322 papers · 8 venues
2.7%
2.0%
1.3%
1.9%
1.9%
1.7%
1.2%
0.8%
1.0%
2.7%1.0%
-1.7ppFalling
Smart Home & Internet of Things (IoT)293 papers · 9 venues
1.1%
1.7%
1.6%
0.9%
1.4%
2.1%
1.5%
1.1%
0.8%
1.1%0.8%
-0.3ppSteady
Urban, Transportation & Social Computing266 papers · 10 venues
2.0%
1.6%
1.4%
1.2%
1.1%
1.0%
0.8%
1.1%
1.2%
2.0%1.2%
-0.8ppSteady
Affective Computing & Emotion Interaction195 papers · 2 venues
5.9%
New label
Personal Informatics & Self-Tracking135 papers · 2 venues
4.1%
New label
Tangible Interaction & Tangible User Interfaces (TUI)75 papers · 2 venues
2.3%
New label
Children, Youth & Family Technology68 papers · 2 venues
2.1%
New label
Reading, Writing & Document Interaction45 papers · 2 venues
1.4%
New label
Mobile Interaction & Smartphone31 papers · 2 venues
0.9%
New label
Olfactory, Gustatory & Multisensory Interaction23 papers · 1 venue
0.7%
New label
Crisis Informatics & Disaster Response20 papers · 1 venue
0.6%
New label
Sound Interaction & Auditory Interfaces19 papers · 1 venue
0.6%
New label
Information Retrieval & Search Interaction18 papers · 2 venues
0.5%
New label
Intimacy, Dating & Social Connection17 papers · 1 venue
0.5%
New label
Multilingual, Cross-Cultural & Internationalization Design14 papers · 2 venues
0.4%
New label
Touchscreen & Multi-Touch Interaction11 papers · 2 venues
0.3%
New label
Large Displays, Public Displays & Spatial Interaction7 papers · 1 venue
0.2%
New label
Text Input & Typing Interaction6 papers · 2 venues
0.2%
New label
Death, Grief & Digital Legacy6 papers · 1 venue
0.2%
New label
FinTech & Digital Economy Interaction6 papers · 1 venue
0.2%
New label

* Wider label set that year; shares are renormalised over the 25 directions shared across all years, and the trajectory column compares 2018–2026.

Venue DNA

Venue Theme Signatures

10 venues
VenueAI & Machine Learning InteractionResearch Methods & Design PracticeVirtual, Augmented & Mixed Reality (XR)Gesture, Body & Motion InteractionHaptic, Force & Physical FeedbackEthics, Fairness, Social Justice & InclusionAccessibility & Inclusive DesignHealth, Healthcare & WellbeingData Visualization & Information DesignPrivacy, Security & TrustCoverage
CHI8,605 / 8,605
12%
9%
6%
5%
5%
6%
5%
5%
5%
5%
100%
DIS934 / 934
9%
12%
5%
3%
6%
8%
5%
5%
3%
2%
100%
UIST950 / 950
10%
6%
11%
10%
14%
0%
4%
1%
5%
1%
100%
IUI571 / 571
33%
9%
3%
7%
2%
2%
3%
3%
9%
2%
100%
UbiComp376 / 378
4%
4%
4%
16%
8%
1%
3%
10%
2%
5%
99%
HRI223 / 223
7%
4%
2%
6%
4%
5%
2%
3%
0%
0%
100%
C&C190 / 190
14%
11%
5%
2%
3%
4%
1%
1%
4%
1%
100%
AutoUI208 / 208
6%
2%
6%
7%
3%
1%
1%
2%
100%
MobileHCI129 / 130
4%
3%
11%
12%
6%
0%
7%
8%
2%
9%
99%
CUI91 / 91
25%
2%
1%
2%
1%
1%
3%
9%
2%
1%
100%
Venues without subtopic_ids are not shown in this matrix.
Growth Radar

Volume x Growth x Latest Signal

2018-2019-2020 → 2024-2025-2026
High growthHigh volumeAI & Machine Learning Interaction · growth 6.5x · total 2721AI & Machine LearnCreative Tools & Content Creation · growth 3.3x · total 642Creative Tools & CPrivacy, Security & Trust · growth 2.5x · total 954Privacy, Security Ethics, Fairness, Social Justice & Inclusion · growth 2.2x · total 1166Ethics, Fairness, Health, Healthcare & Wellbeing · growth 2.2x · total 1065Health, HealthcareVirtual, Augmented & Mixed Reality (XR) · growth 2.1x · total 1395Virtual, AugmentedEnvironment, Sustainability & Ecological Design · growth 2.5x · total 422Environment, SustaVoice Interaction & Conversational Systems · growth 2.2x · total 915Voice Interaction Accessibility & Inclusive Design · growth 2.1x · total 1103Robotics & Autonomous Systems · growth 2.0x · total 567Culture, Art & Performance · growth 1.9x · total 607Social Media & Online Communities · growth 1.8x · total 624Research Methods & Design Practice · growth 1.4x · total 1908Haptic, Force & Physical Feedback · growth 1.5x · total 1197Wearables & Sensing Technology · growth 1.5x · total 823Education & Learning Technology · growth 1.5x · total 746Gesture, Body & Motion Interaction · growth 1.3x · total 1259Automotive & Autonomous Vehicle Interaction · growth 1.4x · total 638Data Visualization & Information Design · growth 1.3x · total 1023Smart Home & Internet of Things (IoT) · growth 1.5x · total 293Games, Entertainment & Gamification · growth 1.4x · total 481Fabrication, 3D Printing & Physical Computing · growth 1.3x · total 566Affective Computing & Emotion Interaction · growth New · total 195Personal Informatics & Self-Tracking · growth New · total 135
1
AI & Machine Learning Interaction
6.5x · 1,864
2
Creative Tools & Content Creation
3.3x · 374
3
Privacy, Security & Trust
2.5x · 500
4
Ethics, Fairness, Social Justice & Inclusion
2.2x · 584
5
Health, Healthcare & Wellbeing
2.2x · 528
6
Virtual, Augmented & Mixed Reality (XR)
2.1x · 681
Role Map

Roles Connected to Research Directions

12 roles
HCI Researchers
#1 · 3,178
13%
AI & Machine Learning Interaction1,040
Research Methods & Design Practice923
Ethics, Fairness, Social Justice & Inclusion436
UI/UX Designers
#2 · 2,042
9%
AI & Machine Learning Interaction679
Research Methods & Design Practice420
Virtual, Augmented & Mixed Reality (XR)413
Software Engineers & Developers
#3 · 1,343
6%
AI & Machine Learning Interaction550
Research Methods & Design Practice329
Data Visualization & Information Design203
AI/ML Researchers & Engineers
#4 · 1,288
5%
AI & Machine Learning Interaction980
Research Methods & Design Practice218
Privacy, Security & Trust146
University Professors & Researchers
#5 · 992
4%
AI & Machine Learning Interaction350
Education & Learning Technology349
Research Methods & Design Practice284
Makers & DIY Enthusiasts
#6 · 662
3%
Fabrication, 3D Printing & Physical Computing416
Haptic, Force & Physical Feedback231
Wearables & Sensing Technology88
Physicians, Nurses & Clinicians
#7 · 641
3%
Health, Healthcare & Wellbeing312
AI & Machine Learning Interaction168
Accessibility & Inclusive Design97
Sociologists & Anthropologists
#8 · 579
2%
Ethics, Fairness, Social Justice & Inclusion292
Research Methods & Design Practice192
Social Media & Online Communities120
Psychiatrists & Psychotherapists
#9 · 521
2%
Health, Healthcare & Wellbeing356
AI & Machine Learning Interaction157
Voice Interaction & Conversational Systems80
Product Designers
#10 · 513
2%
Fabrication, 3D Printing & Physical Computing197
Haptic, Force & Physical Feedback165
Creative Tools & Content Creation112
Assistive Technology Specialists
#11 · 506
2%
Accessibility & Inclusive Design378
Haptic, Force & Physical Feedback80
Voice Interaction & Conversational Systems63
Game Developers & Designers
#12 · 487
2%
Games, Entertainment & Gamification288
Virtual, Augmented & Mixed Reality (XR)112
Gesture, Body & Motion Interaction68