Research Atlas

HCI Research Atlas

2020-2024100% classified coverage
HRI100%
223
Papers
223
Classified
23
Directions
12
Roles
Research Map

Research Directions by Year

2020-2024
Cells
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 20 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2024 label set changed: tagged across 21 directions where earlier years had 20, and the added directions hold 4% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20201db20231db2024*1dbShapeTrajectory
Robotics & Autonomous Systems188 papers · 1 venue
47.4%
48.7%
42.5%
47.4%42.5%
-4.9ppFalling
AI & Machine Learning Interaction31 papers · 1 venue
4.4%
4.4%
11.3%
4.4%11.3%
+6.9ppRising
Gesture, Body & Motion Interaction24 papers · 1 venue
7.0%
6.2%
4.8%
7.0%4.8%
-2.2ppFalling
Voice Interaction & Conversational Systems22 papers · 1 venue
9.6%
4.4%
3.2%
9.6%3.2%
-6.4ppFalling
Ethics, Fairness, Social Justice & Inclusion20 papers · 1 venue
2.6%
4.4%
6.5%
2.6%6.5%
+3.8ppRising
Automotive & Autonomous Vehicle Interaction18 papers · 1 venue
3.5%
4.4%
4.8%
3.5%4.8%
+1.3ppRising
Haptic, Force & Physical Feedback18 papers · 1 venue
4.4%
4.4%
4.3%
4.4%4.3%
-0.1ppSteady
Research Methods & Design Practice15 papers · 1 venue
3.5%
1.8%
4.8%
3.5%4.8%
+1.3ppRising
Education & Learning Technology14 papers · 1 venue
6.1%
2.7%
2.2%
6.1%2.2%
-4.0ppFalling
Smart Home & Internet of Things (IoT)13 papers · 1 venue
4.4%
4.3%
0.0%4.3%
+4.3ppEmerging
Health, Healthcare & Wellbeing11 papers · 1 venue
1.8%
2.7%
3.2%
1.8%3.2%
+1.5ppRising
Virtual, Augmented & Mixed Reality (XR)10 papers · 1 venue
1.8%
2.7%
2.7%
1.8%2.7%
+0.9ppSteady
Accessibility & Inclusive Design9 papers · 1 venue
0.9%
4.4%
1.6%
0.9%1.6%
+0.7ppSteady
Wearables & Sensing Technology4 papers · 1 venue
0.9%
1.8%
0.5%
0.9%0.5%
-0.3ppSteady
Urban, Transportation & Social Computing4 papers · 1 venue
2.2%
New label
Culture, Art & Performance4 papers · 1 venue
1.8%
1.1%
1.8%1.1%
-0.7ppSteady
Social Media & Online Communities3 papers · 1 venue
1.8%
0.9%
1.8%0.0%
-1.8ppFalling
Work, Employment & Workplace Technology3 papers · 1 venue
0.9%
1.1%
0.0%1.1%
+1.1ppEmerging
Data Visualization & Information Design2 papers · 1 venue
0.9%
0.9%
0.9%0.0%
-0.9ppSteady
Games, Entertainment & Gamification2 papers · 1 venue
0.9%
0.5%
0.9%0.5%
-0.3ppSteady
Privacy, Security & Trust2 papers · 1 venue
0.9%
0.5%
0.9%0.5%
-0.3ppSteady
Environment, Sustainability & Ecological Design2 papers · 1 venue
1.1%
New label
Fabrication, 3D Printing & Physical Computing1 papers · 1 venue
0.5%
New label

* Wider label set that year; shares are renormalised over the 20 directions shared across all years, and the trajectory column compares 2020–2024.

Venue DNA

Venue Theme Signatures

1 venues
VenueRobotics & Autonomous SystemsAI & Machine Learning InteractionGesture, Body & Motion InteractionVoice Interaction & Conversational SystemsEthics, Fairness, Social Justice & InclusionAutomotive & Autonomous Vehicle InteractionHaptic, Force & Physical FeedbackResearch Methods & Design PracticeEducation & Learning TechnologySmart Home & Internet of Things (IoT)Coverage
HRI223 / 223
45%
7%
6%
5%
5%
4%
4%
4%
3%
3%
100%
Growth Radar

Volume x Growth x Latest Signal

2020-2023-2024 → 2020-2023-2024
High growthHigh volumeRobotics & Autonomous Systems · growth 1.0x · total 188Robotics & AutonomAI & Machine Learning Interaction · growth 1.0x · total 31AI & Machine LearnGesture, Body & Motion Interaction · growth 1.0x · total 24Gesture, Body & MoVoice Interaction & Conversational Systems · growth 1.0x · total 22Voice Interaction Ethics, Fairness, Social Justice & Inclusion · growth 1.0x · total 20Ethics, Fairness, Automotive & Autonomous Vehicle Interaction · growth 1.0x · total 18Automotive & AutonHaptic, Force & Physical Feedback · growth 1.0x · total 18Haptic, Force & PhResearch Methods & Design Practice · growth 1.0x · total 15Research Methods &Education & Learning Technology · growth 1.0x · total 14Smart Home & Internet of Things (IoT) · growth 1.0x · total 13Health, Healthcare & Wellbeing · growth 1.0x · total 11Virtual, Augmented & Mixed Reality (XR) · growth 1.0x · total 10Accessibility & Inclusive Design · growth 1.0x · total 9Wearables & Sensing Technology · growth 1.0x · total 4Urban, Transportation & Social Computing · growth 1.0x · total 4Culture, Art & Performance · growth 1.0x · total 4Social Media & Online Communities · growth 1.0x · total 3Work, Employment & Workplace Technology · growth 1.0x · total 3Data Visualization & Information Design · growth 1.0x · total 2Games, Entertainment & Gamification · growth 1.0x · total 2Privacy, Security & Trust · growth 1.0x · total 2Environment, Sustainability & Ecological Design · growth 1.0x · total 2Fabrication, 3D Printing & Physical Computing · growth 1.0x · total 1
1
Robotics & Autonomous Systems
1.0x · 188
2
AI & Machine Learning Interaction
1.0x · 31
3
Gesture, Body & Motion Interaction
1.0x · 24
4
Voice Interaction & Conversational Systems
1.0x · 22
5
Ethics, Fairness, Social Justice & Inclusion
1.0x · 20
6
Automotive & Autonomous Vehicle Interaction
1.0x · 18
Role Map

Roles Connected to Research Directions

12 roles
HCI Researchers
#1 · 46
13%
Robotics & Autonomous Systems40
AI & Machine Learning Interaction15
Gesture, Body & Motion Interaction11
AI/ML Researchers & Engineers
#2 · 27
8%
AI & Machine Learning Interaction21
Robotics & Autonomous Systems18
Gesture, Body & Motion Interaction7
Early Childhood Educators
#3 · 24
7%
Robotics & Autonomous Systems23
Education & Learning Technology12
Haptic, Force & Physical Feedback2
Software Engineers & Developers
#4 · 16
4%
Robotics & Autonomous Systems14
AI & Machine Learning Interaction5
Research Methods & Design Practice4
Elderly Care Workers
#5 · 14
4%
Robotics & Autonomous Systems10
Health, Healthcare & Wellbeing4
Haptic, Force & Physical Feedback3
Social Workers
#6 · 14
4%
Robotics & Autonomous Systems12
Ethics, Fairness, Social Justice & Inclusion3
Smart Home & Internet of Things (IoT)3
Physicians, Nurses & Clinicians
#7 · 14
4%
Robotics & Autonomous Systems13
Health, Healthcare & Wellbeing3
Wearables & Sensing Technology2
Physical Therapists & Rehabilitation Specialists
#8 · 13
4%
Robotics & Autonomous Systems11
Health, Healthcare & Wellbeing4
Haptic, Force & Physical Feedback3
Special Education Teachers
#9 · 13
4%
Robotics & Autonomous Systems12
Education & Learning Technology7
Accessibility & Inclusive Design4
Family Caregivers
#10 · 11
3%
Robotics & Autonomous Systems10
Haptic, Force & Physical Feedback2
Health, Healthcare & Wellbeing2
Sociologists & Anthropologists
#11 · 11
3%
Robotics & Autonomous Systems10
Ethics, Fairness, Social Justice & Inclusion8
Research Methods & Design Practice3
K-12 Teachers
#12 · 11
3%
Robotics & Autonomous Systems10
Education & Learning Technology5
Haptic, Force & Physical Feedback2