HCI Research Atlas
Research Directions by Year
Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 20 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.
2024 label set changed: tagged across 21 directions where earlier years had 20, and the added directions hold 4% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.
| Direction | 20201db | 20231db | 2024*1db | Shape | Trajectory |
|---|---|---|---|---|---|
| Robotics & Autonomous Systems188 papers · 1 venue | 47.4% | 48.7% | 42.5% | 47.4% → 42.5% -4.9ppFalling | |
| AI & Machine Learning Interaction31 papers · 1 venue | 4.4% | 4.4% | 11.3% | 4.4% → 11.3% +6.9ppRising | |
| Gesture, Body & Motion Interaction24 papers · 1 venue | 7.0% | 6.2% | 4.8% | 7.0% → 4.8% -2.2ppFalling | |
| Voice Interaction & Conversational Systems22 papers · 1 venue | 9.6% | 4.4% | 3.2% | 9.6% → 3.2% -6.4ppFalling | |
| Ethics, Fairness, Social Justice & Inclusion20 papers · 1 venue | 2.6% | 4.4% | 6.5% | 2.6% → 6.5% +3.8ppRising | |
| Automotive & Autonomous Vehicle Interaction18 papers · 1 venue | 3.5% | 4.4% | 4.8% | 3.5% → 4.8% +1.3ppRising | |
| Haptic, Force & Physical Feedback18 papers · 1 venue | 4.4% | 4.4% | 4.3% | 4.4% → 4.3% -0.1ppSteady | |
| Research Methods & Design Practice15 papers · 1 venue | 3.5% | 1.8% | 4.8% | 3.5% → 4.8% +1.3ppRising | |
| Education & Learning Technology14 papers · 1 venue | 6.1% | 2.7% | 2.2% | 6.1% → 2.2% -4.0ppFalling | |
| Smart Home & Internet of Things (IoT)13 papers · 1 venue | 4.4% | 4.3% | 0.0% → 4.3% +4.3ppEmerging | ||
| Health, Healthcare & Wellbeing11 papers · 1 venue | 1.8% | 2.7% | 3.2% | 1.8% → 3.2% +1.5ppRising | |
| Virtual, Augmented & Mixed Reality (XR)10 papers · 1 venue | 1.8% | 2.7% | 2.7% | 1.8% → 2.7% +0.9ppSteady | |
| Accessibility & Inclusive Design9 papers · 1 venue | 0.9% | 4.4% | 1.6% | 0.9% → 1.6% +0.7ppSteady | |
| Wearables & Sensing Technology4 papers · 1 venue | 0.9% | 1.8% | 0.5% | 0.9% → 0.5% -0.3ppSteady | |
| Urban, Transportation & Social Computing4 papers · 1 venue | 2.2% | New label | |||
| Culture, Art & Performance4 papers · 1 venue | 1.8% | 1.1% | 1.8% → 1.1% -0.7ppSteady | ||
| Social Media & Online Communities3 papers · 1 venue | 1.8% | 0.9% | 1.8% → 0.0% -1.8ppFalling | ||
| Work, Employment & Workplace Technology3 papers · 1 venue | 0.9% | 1.1% | 0.0% → 1.1% +1.1ppEmerging | ||
| Data Visualization & Information Design2 papers · 1 venue | 0.9% | 0.9% | 0.9% → 0.0% -0.9ppSteady | ||
| Games, Entertainment & Gamification2 papers · 1 venue | 0.9% | 0.5% | 0.9% → 0.5% -0.3ppSteady | ||
| Privacy, Security & Trust2 papers · 1 venue | 0.9% | 0.5% | 0.9% → 0.5% -0.3ppSteady | ||
| Environment, Sustainability & Ecological Design2 papers · 1 venue | 1.1% | New label | |||
| Fabrication, 3D Printing & Physical Computing1 papers · 1 venue | 0.5% | New label |
* Wider label set that year; shares are renormalised over the 20 directions shared across all years, and the trajectory column compares 2020–2024.
Venue Theme Signatures
| Venue | Robotics & Autonomous Systems | AI & Machine Learning Interaction | Gesture, Body & Motion Interaction | Voice Interaction & Conversational Systems | Ethics, Fairness, Social Justice & Inclusion | Automotive & Autonomous Vehicle Interaction | Haptic, Force & Physical Feedback | Research Methods & Design Practice | Education & Learning Technology | Smart Home & Internet of Things (IoT) | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| HRI223 / 223 | 45% | 7% | 6% | 5% | 5% | 4% | 4% | 4% | 3% | 3% | 100% |