HCI Research Atlas
Research Directions by Year
Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 14 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.
2024 label set changed: tagged across 11 directions where earlier years had 14, and the added directions hold 14% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.
2025 label set changed: tagged across 21 directions where earlier years had 14, and the added directions hold 14% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.
| Direction | 20231db | 2024*1db | 2025*1db | Shape | Trajectory |
|---|---|---|---|---|---|
| Voice Interaction & Conversational Systems73 papers · 1 venue | 53.7% | 49.1% | 34.7% | 53.7% → 34.7% -18.9ppFalling | |
| AI & Machine Learning Interaction44 papers · 1 venue | 19.5% | 20.8% | 34.7% | 19.5% → 34.7% +15.2ppRising | |
| Health, Healthcare & Wellbeing16 papers · 1 venue | 12.2% | 11.3% | 6.9% | 12.2% → 6.9% -5.3ppFalling | |
| Accessibility & Inclusive Design5 papers · 1 venue | 4.9% | 1.9% | 2.8% | 4.9% → 2.8% -2.1ppFalling | |
| Education & Learning Technology4 papers · 1 venue | 1.9% | 4.2% | 0.0% → 4.2% +4.2ppEmerging | ||
| Robotics & Autonomous Systems4 papers · 1 venue | 2.4% | 3.8% | 1.4% | 2.4% → 1.4% -1.1ppFalling | |
| Research Methods & Design Practice4 papers · 1 venue | 1.9% | 4.2% | 0.0% → 4.2% +4.2ppEmerging | ||
| Gesture, Body & Motion Interaction3 papers · 1 venue | 1.9% | 2.8% | 0.0% → 2.8% +2.8ppEmerging | ||
| Data Visualization & Information Design3 papers · 1 venue | 2.4% | 2.8% | 2.4% → 2.8% +0.3ppSteady | ||
| Creative Tools & Content Creation3 papers · 1 venue | 4.2% | New label | |||
| Crowdsourcing, Collaboration & Remote Work3 papers · 1 venue | 3.8% | 1.4% | 0.0% → 1.4% +1.4ppEmerging | ||
| Work, Employment & Workplace Technology3 papers · 1 venue | 1.9% | 2.8% | 0.0% → 2.8% +2.8ppEmerging | ||
| Privacy, Security & Trust2 papers · 1 venue | 2.8% | New label | |||
| Social Media & Online Communities2 papers · 1 venue | 2.4% | 1.4% | 2.4% → 1.4% -1.1ppFalling | ||
| Automotive & Autonomous Vehicle Interaction1 papers · 1 venue | 1.4% | New label | |||
| Haptic, Force & Physical Feedback1 papers · 1 venue | 1.4% | New label | |||
| Virtual, Augmented & Mixed Reality (XR)1 papers · 1 venue | 1.4% | New label | |||
| Games, Entertainment & Gamification1 papers · 1 venue | 1.4% | New label | |||
| Wearables & Sensing Technology1 papers · 1 venue | 1.4% | New label | |||
| Smart Home & Internet of Things (IoT)1 papers · 1 venue | 2.4% | 2.4% → 0.0% -2.4ppFalling | |||
| Urban, Transportation & Social Computing1 papers · 1 venue | 1.9% | 0.0% → 0.0% +0.0ppSteady | |||
| Ethics, Fairness, Social Justice & Inclusion1 papers · 1 venue | 1.4% | New label | |||
| Environment, Sustainability & Ecological Design1 papers · 1 venue | 1.4% | New label |
* Wider label set that year; shares are renormalised over the 14 directions shared across all years, and the trajectory column compares 2023–2025.
Venue Theme Signatures
| Venue | Voice Interaction & Conversational Systems | AI & Machine Learning Interaction | Health, Healthcare & Wellbeing | Accessibility & Inclusive Design | Education & Learning Technology | Robotics & Autonomous Systems | Research Methods & Design Practice | Gesture, Body & Motion Interaction | Data Visualization & Information Design | Creative Tools & Content Creation | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| CUI91 / 91 | 41% | 25% | 9% | 3% | 2% | 2% | 2% | 2% | 2% | 2% | 100% |