HCI Researchers
#1 · 170
AI & Machine Learning Interaction124
Research Methods & Design Practice52
Data Visualization & Information Design26
| Direction | 2018 | 2019 | 2021 | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| AI & Machine Learning Interaction1 venues | 26 | 39 | 31 | 41 | 45 | 70 | 91 | 343 |
| Data Visualization & Information Design1 venues | 17 | 18 | 7 | 10 | 14 | 12 | 14 | 92 |
| Research Methods & Design Practice1 venues | 7 | 10 | 13 | 11 | 13 | 10 | 26 | 90 |
| Gesture, Body & Motion Interaction1 venues | 18 | 7 | 11 | 11 | 2 | 9 | 11 | 69 |
| Voice Interaction & Conversational Systems1 venues | 9 | 9 | 7 | 11 | 10 | 14 | 8 | 68 |
| Creative Tools & Content Creation1 venues | 3 | 2 | 6 | 5 | 7 | 9 | 14 | 46 |
| Accessibility & Inclusive Design1 venues | 8 | 5 | 4 | 6 | 5 | 1 | 3 | 32 |
| Wearables & Sensing Technology1 venues | 2 | 6 | 5 | 4 | 1 | 9 | 3 | 30 |
| Education & Learning Technology1 venues | 4 | 3 | 2 | 4 | 3 | 7 | 6 | 29 |
| Virtual, Augmented & Mixed Reality (XR)1 venues | 4 | 6 | 1 | 1 | 1 | 5 | 9 | 27 |
| Health, Healthcare & Wellbeing1 venues | 2 | 3 | 4 | 4 | 2 | 7 | 5 | 27 |
| Automotive & Autonomous Vehicle Interaction1 venues | 5 | 6 | 5 | 3 | 2 | 2 | 3 | 26 |
| Privacy, Security & Trust1 venues | 3 | 4 | 2 | 2 | 2 | 3 | 4 | 20 |
| Ethics, Fairness, Social Justice & Inclusion1 venues | 1 | 1 | 1 | 2 | 6 | 7 | 2 | 20 |
| Haptic, Force & Physical Feedback1 venues | 4 | 4 | 3 | 1 | 2 | 3 | 1 | 18 |
| Crowdsourcing, Collaboration & Remote Work1 venues | 4 | 4 | 3 | 2 | 2 | 2 | 17 | |
| Games, Entertainment & Gamification1 venues | 1 | 2 | 2 | 3 | 4 | 12 | ||
| Affective Computing & Emotion Interaction1 venues | 10 | 10 | ||||||
| Social Media & Online Communities1 venues | 3 | 2 | 1 | 1 | 2 | 9 | ||
| Robotics & Autonomous Systems1 venues | 3 | 1 | 1 | 2 | 2 | 9 | ||
| Culture, Art & Performance1 venues | 2 | 2 | 1 | 2 | 1 | 8 | ||
| Reading, Writing & Document Interaction1 venues | 7 | 7 | ||||||
| Personal Informatics & Self-Tracking1 venues | 6 | 6 | ||||||
| Information Retrieval & Search Interaction1 venues | 5 | 5 | ||||||
| Urban, Transportation & Social Computing1 venues | 2 | 1 | 1 | 4 | ||||
| Smart Home & Internet of Things (IoT)1 venues | 1 | 1 | 1 | 3 | ||||
| Fabrication, 3D Printing & Physical Computing1 venues | 1 | 1 | 2 | |||||
| Mobile Interaction & Smartphone1 venues | 2 | 2 | ||||||
| Tangible Interaction & Tangible User Interfaces (TUI)1 venues | 2 | 2 | ||||||
| Work, Employment & Workplace Technology1 venues | 1 | 1 | ||||||
| Text Input & Typing Interaction1 venues | 1 | 1 | ||||||
| Touchscreen & Multi-Touch Interaction1 venues | 1 | 1 | ||||||
| Children, Youth & Family Technology1 venues | 1 | 1 | ||||||
| Multilingual, Cross-Cultural & Internationalization Design1 venues | 1 | 1 |
| Venue | AI & Machine Learning Interaction | Data Visualization & Information Design | Research Methods & Design Practice | Gesture, Body & Motion Interaction | Voice Interaction & Conversational Systems | Creative Tools & Content Creation | Accessibility & Inclusive Design | Wearables & Sensing Technology | Education & Learning Technology | Virtual, Augmented & Mixed Reality (XR) | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| IUI571 / 571 | 33% | 9% | 9% | 7% | 7% | 4% | 3% | 3% | 3% | 3% | 100% |