Research Atlas

HCI Research Atlas

2018-2026100% classified coverage
IUI100%
571
Papers
571
Classified
34
Directions
12
Roles
Research Map

Research Directions by Year

2018-2026
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 24 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2021 label set changed: tagged across 21 directions where earlier years had 24, and the added directions hold 15% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

2025 label set changed: tagged across 22 directions where earlier years had 24, and the added directions hold 15% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

2026 label set changed: tagged across 29 directions where earlier years had 24, and the added directions hold 15% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20181db20191db2021*1db20221db20241db2025*1db2026*1dbShapeTrajectory
AI & Machine Learning Interaction343 papers · 1 venue
20.6%
29.3%
27.7%
33.1%
38.1%
38.7%
43.8%
20.6%43.8%
+23.1ppRising
Data Visualization & Information Design92 papers · 1 venue
13.5%
13.5%
6.3%
8.1%
11.9%
6.6%
6.7%
13.5%6.7%
-6.8ppFalling
Research Methods & Design Practice90 papers · 1 venue
5.6%
7.5%
11.6%
8.9%
11.0%
5.5%
12.5%
5.6%12.5%
+6.9ppRising
Gesture, Body & Motion Interaction69 papers · 1 venue
14.3%
5.3%
9.8%
8.9%
1.7%
5.0%
5.3%
14.3%5.3%
-9.0ppFalling
Voice Interaction & Conversational Systems68 papers · 1 venue
7.1%
6.8%
6.3%
8.9%
8.5%
7.7%
3.8%
7.1%3.8%
-3.3ppFalling
Creative Tools & Content Creation46 papers · 1 venue
2.4%
1.5%
5.4%
4.0%
5.9%
5.0%
6.7%
2.4%6.7%
+4.3ppRising
Accessibility & Inclusive Design32 papers · 1 venue
6.3%
3.8%
3.6%
4.8%
4.2%
0.6%
1.4%
6.3%1.4%
-4.9ppFalling
Wearables & Sensing Technology30 papers · 1 venue
1.6%
4.5%
4.5%
3.2%
0.8%
5.0%
1.4%
1.6%1.4%
-0.1ppSteady
Education & Learning Technology29 papers · 1 venue
3.2%
2.3%
1.8%
3.2%
2.5%
3.9%
2.9%
3.2%2.9%
-0.3ppSteady
Virtual, Augmented & Mixed Reality (XR)27 papers · 1 venue
3.2%
4.5%
0.9%
0.8%
0.8%
2.8%
4.3%
3.2%4.3%
+1.2ppRising
Health, Healthcare & Wellbeing27 papers · 1 venue
1.6%
2.3%
3.6%
3.2%
1.7%
3.9%
2.4%
1.6%2.4%
+0.8ppSteady
Automotive & Autonomous Vehicle Interaction26 papers · 1 venue
4.0%
4.5%
4.5%
2.4%
1.7%
1.1%
1.4%
4.0%1.4%
-2.5ppFalling
Privacy, Security & Trust20 papers · 1 venue
2.4%
3.0%
1.8%
1.6%
1.7%
1.7%
1.9%
2.4%1.9%
-0.5ppSteady
Ethics, Fairness, Social Justice & Inclusion20 papers · 1 venue
0.8%
0.8%
0.9%
1.6%
5.1%
3.9%
1.0%
0.8%1.0%
+0.2ppSteady
Haptic, Force & Physical Feedback18 papers · 1 venue
3.2%
3.0%
2.7%
0.8%
1.7%
1.7%
0.5%
3.2%0.5%
-2.7ppFalling
Crowdsourcing, Collaboration & Remote Work17 papers · 1 venue
3.2%
3.0%
2.7%
1.6%
1.7%
1.1%
3.2%0.0%
-3.2ppFalling
Games, Entertainment & Gamification12 papers · 1 venue
0.8%
1.8%
1.6%
1.7%
1.9%
0.8%1.9%
+1.1ppRising
Affective Computing & Emotion Interaction10 papers · 1 venue
4.8%
New label
Social Media & Online Communities9 papers · 1 venue
2.4%
1.5%
0.9%
0.8%
1.1%
2.4%0.0%
-2.4ppFalling
Robotics & Autonomous Systems9 papers · 1 venue
2.3%
0.9%
0.8%
1.1%
1.0%
0.0%1.0%
+1.0ppEmerging
Culture, Art & Performance8 papers · 1 venue
1.6%
1.8%
0.8%
1.1%
0.5%
1.6%0.5%
-1.1ppFalling
Reading, Writing & Document Interaction7 papers · 1 venue
3.4%
New label
Personal Informatics & Self-Tracking6 papers · 1 venue
2.9%
New label
Information Retrieval & Search Interaction5 papers · 1 venue
2.4%
New label
Urban, Transportation & Social Computing4 papers · 1 venue
1.6%
0.8%
0.8%
1.6%0.0%
-1.6ppFalling
Smart Home & Internet of Things (IoT)3 papers · 1 venue
0.8%
0.8%
0.6%
0.8%0.0%
-0.8ppSteady
Fabrication, 3D Printing & Physical Computing2 papers · 1 venue
0.9%
0.5%
0.0%0.5%
+0.5ppEmerging
Mobile Interaction & Smartphone2 papers · 1 venue
1.0%
New label
Tangible Interaction & Tangible User Interfaces (TUI)2 papers · 1 venue
1.0%
New label
Work, Employment & Workplace Technology1 papers · 1 venue
0.6%
0.0%0.0%
+0.0ppSteady
Text Input & Typing Interaction1 papers · 1 venue
0.5%
New label
Touchscreen & Multi-Touch Interaction1 papers · 1 venue
0.5%
New label
Children, Youth & Family Technology1 papers · 1 venue
0.5%
New label
Multilingual, Cross-Cultural & Internationalization Design1 papers · 1 venue
0.5%
New label

* Wider label set that year; shares are renormalised over the 24 directions shared across all years, and the trajectory column compares 2018–2026.

Venue DNA

Venue Theme Signatures

1 venues
VenueAI & Machine Learning InteractionData Visualization & Information DesignResearch Methods & Design PracticeGesture, Body & Motion InteractionVoice Interaction & Conversational SystemsCreative Tools & Content CreationAccessibility & Inclusive DesignWearables & Sensing TechnologyEducation & Learning TechnologyVirtual, Augmented & Mixed Reality (XR)Coverage
IUI571 / 571
33%
9%
9%
7%
7%
4%
3%
3%
3%
3%
100%
Growth Radar

Volume x Growth x Latest Signal

2018-2019-2021 → 2024-2025-2026
High growthHigh volumeEthics, Fairness, Social Justice & Inclusion · growth 5.0x · total 20Ethics, Fairness, AI & Machine Learning Interaction · growth 2.1x · total 343AI & Machine LearnCreative Tools & Content Creation · growth 2.7x · total 46Creative Tools & CResearch Methods & Design Practice · growth 1.6x · total 90Research Methods &Games, Entertainment & Gamification · growth 2.3x · total 12Games, EntertainmeEducation & Learning Technology · growth 1.8x · total 29Education & LearniHealth, Healthcare & Wellbeing · growth 1.6x · total 27Health, HealthcareVoice Interaction & Conversational Systems · growth 1.3x · total 68Voice Interaction Virtual, Augmented & Mixed Reality (XR) · growth 1.4x · total 27Affective Computing & Emotion Interaction · growth New · total 10Data Visualization & Information Design · growth 1.0x · total 92Reading, Writing & Document Interaction · growth New · total 7Personal Informatics & Self-Tracking · growth New · total 6Robotics & Autonomous Systems · growth 1.3x · total 9Information Retrieval & Search Interaction · growth New · total 5Wearables & Sensing Technology · growth 1.0x · total 30Mobile Interaction & Smartphone · growth New · total 2Tangible Interaction & Tangible User Interfaces (TUI) · growth New · total 2Work, Employment & Workplace Technology · growth New · total 1Text Input & Typing Interaction · growth New · total 1Touchscreen & Multi-Touch Interaction · growth New · total 1Children, Youth & Family Technology · growth New · total 1Multilingual, Cross-Cultural & Internationalization Design · growth New · total 1Privacy, Security & Trust · growth 1.0x · total 20
1
Ethics, Fairness, Social Justice & Inclusion
5.0x · 15
2
AI & Machine Learning Interaction
2.1x · 206
3
Creative Tools & Content Creation
2.7x · 30
4
Research Methods & Design Practice
1.6x · 49
5
Games, Entertainment & Gamification
2.3x · 7
6
Education & Learning Technology
1.8x · 16
Role Map

Roles Connected to Research Directions

12 roles
HCI Researchers
#1 · 170
15%
AI & Machine Learning Interaction124
Research Methods & Design Practice52
Data Visualization & Information Design26
AI/ML Researchers & Engineers
#2 · 165
14%
AI & Machine Learning Interaction152
Research Methods & Design Practice30
Data Visualization & Information Design24
Software Engineers & Developers
#3 · 120
10%
AI & Machine Learning Interaction87
Research Methods & Design Practice27
Data Visualization & Information Design22
UI/UX Designers
#4 · 119
10%
AI & Machine Learning Interaction83
Data Visualization & Information Design32
Research Methods & Design Practice23
University Professors & Researchers
#5 · 71
6%
AI & Machine Learning Interaction43
Research Methods & Design Practice24
Education & Learning Technology20
Data Scientists & Analysts
#6 · 61
5%
AI & Machine Learning Interaction45
Data Visualization & Information Design32
Research Methods & Design Practice6
Physicians, Nurses & Clinicians
#7 · 28
2%
AI & Machine Learning Interaction20
Health, Healthcare & Wellbeing14
Gesture, Body & Motion Interaction6
Cognitive Scientists
#8 · 26
2%
AI & Machine Learning Interaction14
Research Methods & Design Practice10
Gesture, Body & Motion Interaction5
Psychiatrists & Psychotherapists
#9 · 21
2%
AI & Machine Learning Interaction15
Health, Healthcare & Wellbeing11
Gesture, Body & Motion Interaction5
Assistive Technology Specialists
#10 · 18
2%
Accessibility & Inclusive Design14
Voice Interaction & Conversational Systems4
Education & Learning Technology4
Musicians, DJs & Sound Designers
#11 · 17
1%
Creative Tools & Content Creation14
AI & Machine Learning Interaction12
Voice Interaction & Conversational Systems2
Autonomous Driving Engineers & Test Drivers
#12 · 17
1%
Automotive & Autonomous Vehicle Interaction14
AI & Machine Learning Interaction8
Voice Interaction & Conversational Systems3