Research Atlas

HCI Research Atlas

2021-2025100% classified coverage
C&C100%
190
Papers
190
Classified
25
Directions
12
Roles
Research Map

Research Directions by Year

2021-2025
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 23 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2025 label set changed: tagged across 18 directions where earlier years had 23, and the added directions hold 2% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20211db20221db20231db20241db2025*1dbShapeTrajectory
Culture, Art & Performance64 papers · 1 venue
20.5%
22.2%
24.4%
9.4%
12.5%
20.5%12.5%
-8.0ppFalling
Creative Tools & Content Creation59 papers · 1 venue
10.8%
15.6%
8.9%
32.1%
17.0%
10.8%17.0%
+6.2ppRising
AI & Machine Learning Interaction50 papers · 1 venue
6.0%
10.0%
13.3%
20.8%
21.6%
6.0%21.6%
+15.6ppRising
Research Methods & Design Practice38 papers · 1 venue
10.8%
11.1%
11.1%
9.4%
10.2%
10.8%10.2%
-0.6ppSteady
Virtual, Augmented & Mixed Reality (XR)19 papers · 1 venue
6.0%
4.4%
6.7%
3.8%
5.7%
6.0%5.7%
-0.3ppSteady
Data Visualization & Information Design15 papers · 1 venue
6.0%
1.1%
5.7%
6.8%
6.0%6.8%
+0.8ppSteady
Ethics, Fairness, Social Justice & Inclusion13 papers · 1 venue
4.8%
3.3%
6.8%
4.8%6.8%
+2.0ppRising
Environment, Sustainability & Ecological Design13 papers · 1 venue
6.0%
2.2%
2.2%
1.9%
4.5%
6.0%4.5%
-1.5ppFalling
Haptic, Force & Physical Feedback12 papers · 1 venue
4.8%
4.4%
4.4%
3.8%
4.8%0.0%
-4.8ppFalling
Education & Learning Technology11 papers · 1 venue
3.6%
3.3%
4.4%
3.8%
1.1%
3.6%1.1%
-2.5ppFalling
Fabrication, 3D Printing & Physical Computing11 papers · 1 venue
3.6%
4.4%
2.2%
1.9%
2.3%
3.6%2.3%
-1.3ppFalling
Games, Entertainment & Gamification9 papers · 1 venue
3.6%
4.4%
2.2%
1.1%
3.6%1.1%
-2.5ppFalling
Gesture, Body & Motion Interaction7 papers · 1 venue
1.2%
3.3%
4.4%
1.1%
1.2%1.1%
-0.1ppSteady
Wearables & Sensing Technology7 papers · 1 venue
1.2%
3.3%
4.4%
1.1%
1.2%1.1%
-0.1ppSteady
Robotics & Autonomous Systems6 papers · 1 venue
2.4%
1.1%
2.2%
2.3%
2.4%2.3%
-0.1ppSteady
Automotive & Autonomous Vehicle Interaction4 papers · 1 venue
1.2%
1.1%
2.2%
1.9%
1.2%0.0%
-1.2ppFalling
Health, Healthcare & Wellbeing4 papers · 1 venue
2.2%
3.4%
0.0%3.4%
+3.4ppEmerging
Privacy, Security & Trust4 papers · 1 venue
1.2%
1.1%
2.3%
1.2%2.3%
+1.1ppRising
Work, Employment & Workplace Technology4 papers · 1 venue
1.2%
2.2%
2.2%
1.2%0.0%
-1.2ppFalling
Voice Interaction & Conversational Systems3 papers · 1 venue
3.6%
3.6%0.0%
-3.6ppFalling
Crowdsourcing, Collaboration & Remote Work3 papers · 1 venue
1.1%
2.2%
1.9%
0.0%0.0%
+0.0ppSteady
Accessibility & Inclusive Design2 papers · 1 venue
3.8%
0.0%0.0%
+0.0ppSteady
Social Media & Online Communities1 papers · 1 venue
1.1%
New label
Smart Home & Internet of Things (IoT)1 papers · 1 venue
1.1%
New label
Urban, Transportation & Social Computing1 papers · 1 venue
1.2%
1.2%0.0%
-1.2ppFalling

* Wider label set that year; shares are renormalised over the 23 directions shared across all years, and the trajectory column compares 2021–2025.

Venue DNA

Venue Theme Signatures

1 venues
VenueCulture, Art & PerformanceCreative Tools & Content CreationAI & Machine Learning InteractionResearch Methods & Design PracticeVirtual, Augmented & Mixed Reality (XR)Data Visualization & Information DesignEthics, Fairness, Social Justice & InclusionEnvironment, Sustainability & Ecological DesignHaptic, Force & Physical FeedbackEducation & Learning TechnologyCoverage
C&C190 / 190
18%
16%
14%
11%
5%
4%
4%
4%
3%
3%
100%
Growth Radar

Volume x Growth x Latest Signal

2021-2022-2023 → 2023-2024-2025
High growthHigh volumeHealth, Healthcare & Wellbeing · growth 4.0x · total 4Health, HealthcareAI & Machine Learning Interaction · growth 1.8x · total 50AI & Machine LearnCreative Tools & Content Creation · growth 1.3x · total 59Creative Tools & CData Visualization & Information Design · growth 1.5x · total 15Data VisualizationAccessibility & Inclusive Design · growth New · total 2Accessibility & InSocial Media & Online Communities · growth New · total 1Social Media & OnlSmart Home & Internet of Things (IoT) · growth New · total 1Smart Home & InterResearch Methods & Design Practice · growth 0.8x · total 38Research Methods &Virtual, Augmented & Mixed Reality (XR) · growth 0.8x · total 19Privacy, Security & Trust · growth 1.0x · total 4Crowdsourcing, Collaboration & Remote Work · growth 1.0x · total 3Ethics, Fairness, Social Justice & Inclusion · growth 0.9x · total 13Environment, Sustainability & Ecological Design · growth 0.8x · total 13Culture, Art & Performance · growth 0.6x · total 64Robotics & Autonomous Systems · growth 0.8x · total 6Education & Learning Technology · growth 0.6x · total 11Automotive & Autonomous Vehicle Interaction · growth 0.7x · total 4Fabrication, 3D Printing & Physical Computing · growth 0.5x · total 11Gesture, Body & Motion Interaction · growth 0.5x · total 7Wearables & Sensing Technology · growth 0.5x · total 7Haptic, Force & Physical Feedback · growth 0.4x · total 12Games, Entertainment & Gamification · growth 0.3x · total 9Work, Employment & Workplace Technology · growth 0.3x · total 4
1
Health, Healthcare & Wellbeing
4.0x · 4
2
AI & Machine Learning Interaction
1.8x · 36
3
Creative Tools & Content Creation
1.3x · 36
4
Data Visualization & Information Design
1.5x · 9
5
Accessibility & Inclusive Design
New · 2
6
Social Media & Online Communities
New · 1
Role Map

Roles Connected to Research Directions

12 roles
HCI Researchers
#1 · 59
14%
Research Methods & Design Practice19
Culture, Art & Performance15
Creative Tools & Content Creation14
Visual Artists & Designers
#2 · 50
12%
Culture, Art & Performance25
Creative Tools & Content Creation21
AI & Machine Learning Interaction12
UI/UX Designers
#3 · 37
9%
Creative Tools & Content Creation18
Research Methods & Design Practice16
AI & Machine Learning Interaction11
Dancers & Performing Artists
#4 · 33
8%
Culture, Art & Performance28
Virtual, Augmented & Mixed Reality (XR)6
Creative Tools & Content Creation4
Musicians, DJs & Sound Designers
#5 · 26
6%
Creative Tools & Content Creation19
AI & Machine Learning Interaction12
Culture, Art & Performance7
Makers & DIY Enthusiasts
#6 · 20
5%
Fabrication, 3D Printing & Physical Computing9
Culture, Art & Performance7
Games, Entertainment & Gamification4
University Professors & Researchers
#7 · 20
5%
Research Methods & Design Practice11
Creative Tools & Content Creation5
AI & Machine Learning Interaction5
Freelancers (Design, Writing, Translation)
#8 · 13
3%
Creative Tools & Content Creation13
AI & Machine Learning Interaction9
Voice Interaction & Conversational Systems2
Software Engineers & Developers
#9 · 13
3%
Creative Tools & Content Creation7
AI & Machine Learning Interaction6
Research Methods & Design Practice3
Sociologists & Anthropologists
#10 · 13
3%
Ethics, Fairness, Social Justice & Inclusion6
Culture, Art & Performance5
Virtual, Augmented & Mixed Reality (XR)3
Museum Curators & Archivists
#11 · 13
3%
Culture, Art & Performance13
Virtual, Augmented & Mixed Reality (XR)4
Research Methods & Design Practice2
Early Childhood Educators
#12 · 11
3%
Education & Learning Technology6
Culture, Art & Performance4
Robotics & Autonomous Systems3