HCI Researchers
#1 · 59
Research Methods & Design Practice19
Culture, Art & Performance15
Creative Tools & Content Creation14
| Direction | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Culture, Art & Performance1 venues | 17 | 20 | 11 | 5 | 11 | 64 |
| Creative Tools & Content Creation1 venues | 9 | 14 | 4 | 17 | 15 | 59 |
| AI & Machine Learning Interaction1 venues | 5 | 9 | 6 | 11 | 19 | 50 |
| Research Methods & Design Practice1 venues | 9 | 10 | 5 | 5 | 9 | 38 |
| Virtual, Augmented & Mixed Reality (XR)1 venues | 5 | 4 | 3 | 2 | 5 | 19 |
| Data Visualization & Information Design1 venues | 5 | 1 | 3 | 6 | 15 | |
| Ethics, Fairness, Social Justice & Inclusion1 venues | 4 | 3 | 6 | 13 | ||
| Environment, Sustainability & Ecological Design1 venues | 5 | 2 | 1 | 1 | 4 | 13 |
| Haptic, Force & Physical Feedback1 venues | 4 | 4 | 2 | 2 | 12 | |
| Education & Learning Technology1 venues | 3 | 3 | 2 | 2 | 1 | 11 |
| Fabrication, 3D Printing & Physical Computing1 venues | 3 | 4 | 1 | 1 | 2 | 11 |
| Games, Entertainment & Gamification1 venues | 3 | 4 | 1 | 1 | 9 | |
| Gesture, Body & Motion Interaction1 venues | 1 | 3 | 2 | 1 | 7 | |
| Wearables & Sensing Technology1 venues | 1 | 3 | 2 | 1 | 7 | |
| Robotics & Autonomous Systems1 venues | 2 | 1 | 1 | 2 | 6 | |
| Automotive & Autonomous Vehicle Interaction1 venues | 1 | 1 | 1 | 1 | 4 | |
| Health, Healthcare & Wellbeing1 venues | 1 | 3 | 4 | |||
| Privacy, Security & Trust1 venues | 1 | 1 | 2 | 4 | ||
| Work, Employment & Workplace Technology1 venues | 1 | 2 | 1 | 4 | ||
| Voice Interaction & Conversational Systems1 venues | 3 | 3 | ||||
| Crowdsourcing, Collaboration & Remote Work1 venues | 1 | 1 | 1 | 3 | ||
| Accessibility & Inclusive Design1 venues | 2 | 2 | ||||
| Social Media & Online Communities1 venues | 1 | 1 | ||||
| Smart Home & Internet of Things (IoT)1 venues | 1 | 1 | ||||
| Urban, Transportation & Social Computing1 venues | 1 | 1 |
| Venue | Culture, Art & Performance | Creative Tools & Content Creation | AI & Machine Learning Interaction | Research Methods & Design Practice | Virtual, Augmented & Mixed Reality (XR) | Data Visualization & Information Design | Ethics, Fairness, Social Justice & Inclusion | Environment, Sustainability & Ecological Design | Haptic, Force & Physical Feedback | Education & Learning Technology | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| C&C190 / 190 | 18% | 16% | 14% | 11% | 5% | 4% | 4% | 4% | 3% | 3% | 100% |