Physicians, Nurses & Clinicians
#1 · 40
Wearables & Sensing Technology23
Health, Healthcare & Wellbeing21
Gesture, Body & Motion Interaction8
Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over all direction counts that year. Venues start in different years, so compare shares rather than raw counts.
| Direction | 20231db | 20241db | Shape | Trajectory |
|---|---|---|---|---|
| Wearables & Sensing Technology156 papers · 1 venue | 24.9% | 24.4% | 24.9% → 24.4% -0.4ppSteady | |
| Gesture, Body & Motion Interaction104 papers · 1 venue | 16.5% | 16.4% | 16.5% → 16.4% -0.1ppSteady | |
| Health, Healthcare & Wellbeing66 papers · 1 venue | 11.1% | 9.7% | 11.1% → 9.7% -1.4ppFalling | |
| Haptic, Force & Physical Feedback51 papers · 1 venue | 9.0% | 7.0% | 9.0% → 7.0% -2.0ppFalling | |
| Privacy, Security & Trust34 papers · 1 venue | 5.7% | 5.0% | 5.7% → 5.0% -0.7ppSteady | |
| Automotive & Autonomous Vehicle Interaction26 papers · 1 venue | 4.5% | 3.7% | 4.5% → 3.7% -0.8ppSteady | |
| Virtual, Augmented & Mixed Reality (XR)24 papers · 1 venue | 3.9% | 3.7% | 3.9% → 3.7% -0.2ppSteady | |
| AI & Machine Learning Interaction24 papers · 1 venue | 3.3% | 4.3% | 3.3% → 4.3% +1.1ppRising | |
| Research Methods & Design Practice23 papers · 1 venue | 2.7% | 4.7% | 2.7% → 4.7% +2.0ppRising | |
| Accessibility & Inclusive Design22 papers · 1 venue | 3.6% | 3.3% | 3.6% → 3.3% -0.2ppSteady | |
| Voice Interaction & Conversational Systems20 papers · 1 venue | 2.4% | 4.0% | 2.4% → 4.0% +1.6ppRising | |
| Data Visualization & Information Design13 papers · 1 venue | 1.8% | 2.3% | 1.8% → 2.3% +0.5ppSteady | |
| Smart Home & Internet of Things (IoT)12 papers · 1 venue | 2.4% | 1.3% | 2.4% → 1.3% -1.1ppFalling | |
| Fabrication, 3D Printing & Physical Computing9 papers · 1 venue | 1.8% | 1.0% | 1.8% → 1.0% -0.8ppSteady | |
| Environment, Sustainability & Ecological Design9 papers · 1 venue | 0.6% | 2.3% | 0.6% → 2.3% +1.7ppRising | |
| Urban, Transportation & Social Computing7 papers · 1 venue | 2.1% | 2.1% → 0.0% -2.1ppFalling | ||
| Robotics & Autonomous Systems6 papers · 1 venue | 0.6% | 1.3% | 0.6% → 1.3% +0.7ppSteady | |
| Work, Employment & Workplace Technology6 papers · 1 venue | 0.6% | 1.3% | 0.6% → 1.3% +0.7ppSteady | |
| Creative Tools & Content Creation5 papers · 1 venue | 0.6% | 1.0% | 0.6% → 1.0% +0.4ppSteady | |
| Education & Learning Technology4 papers · 1 venue | 0.3% | 1.0% | 0.3% → 1.0% +0.7ppSteady | |
| Ethics, Fairness, Social Justice & Inclusion4 papers · 1 venue | 0.3% | 1.0% | 0.3% → 1.0% +0.7ppSteady | |
| Culture, Art & Performance4 papers · 1 venue | 0.9% | 0.3% | 0.9% → 0.3% -0.6ppSteady | |
| Social Media & Online Communities2 papers · 1 venue | 0.6% | 0.6% → 0.0% -0.6ppSteady | ||
| Games, Entertainment & Gamification1 papers · 1 venue | 0.3% | 0.0% → 0.3% +0.3ppEmerging | ||
| Crowdsourcing, Collaboration & Remote Work1 papers · 1 venue | 0.3% | 0.0% → 0.3% +0.3ppEmerging |
| Venue | Wearables & Sensing Technology | Gesture, Body & Motion Interaction | Health, Healthcare & Wellbeing | Haptic, Force & Physical Feedback | Privacy, Security & Trust | Automotive & Autonomous Vehicle Interaction | Virtual, Augmented & Mixed Reality (XR) | AI & Machine Learning Interaction | Research Methods & Design Practice | Accessibility & Inclusive Design | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| UbiComp376 / 378 | 25% | 16% | 10% | 8% | 5% | 4% | 4% | 4% | 4% | 3% | 99% |