Research Atlas

HCI Research Atlas

2018-2025100% classified coverage
AutoUI100%
208
Papers
208
Classified
17
Directions
12
Roles
Research Map

Research Directions by Year

2018-2025
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 17 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2021 label set changed: tagged across 13 directions where earlier years had 17, and the added directions hold 0% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

2024 label set changed: tagged across 9 directions where earlier years had 17, and the added directions hold 0% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

2025 label set changed: tagged across 13 directions where earlier years had 17, and the added directions hold 0% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20181db20191db2021*1db20231db2024*1db2025*1dbShapeTrajectory
Automotive & Autonomous Vehicle Interaction185 papers · 1 venue
60.4%
69.1%
53.8%
55.3%
67.3%
50.0%
60.4%50.0%
-10.4ppFalling
Gesture, Body & Motion Interaction21 papers · 1 venue
5.7%
1.8%
7.7%
10.6%
7.7%
7.7%
5.7%7.7%
+2.0ppRising
Virtual, Augmented & Mixed Reality (XR)20 papers · 1 venue
7.5%
9.1%
3.8%
10.6%
3.8%
3.8%
7.5%3.8%
-3.7ppFalling
AI & Machine Learning Interaction20 papers · 1 venue
7.5%
1.8%
5.8%
6.4%
3.8%
13.5%
7.5%13.5%
+5.9ppRising
Voice Interaction & Conversational Systems11 papers · 1 venue
1.9%
7.3%
7.7%
1.9%
1.9%
1.9%1.9%
+0.0ppSteady
Urban, Transportation & Social Computing10 papers · 1 venue
1.9%
3.6%
5.8%
7.7%
1.9%7.7%
+5.8ppRising
Haptic, Force & Physical Feedback9 papers · 1 venue
5.7%
1.8%
1.9%
2.1%
3.8%
1.9%
5.7%1.9%
-3.7ppFalling
Wearables & Sensing Technology8 papers · 1 venue
3.8%
1.8%
1.9%
4.3%
3.8%
3.8%3.8%
+0.1ppSteady
Research Methods & Design Practice6 papers · 1 venue
1.9%
1.8%
1.9%
3.8%
1.9%
1.9%1.9%
+0.0ppSteady
Privacy, Security & Trust5 papers · 1 venue
1.8%
7.7%
0.0%0.0%
+0.0ppSteady
Work, Employment & Workplace Technology4 papers · 1 venue
3.8%
1.9%
1.9%
3.8%1.9%
-1.9ppFalling
Data Visualization & Information Design3 papers · 1 venue
1.9%
2.1%
1.9%
0.0%1.9%
+1.9ppEmerging
Games, Entertainment & Gamification3 papers · 1 venue
1.9%
4.3%
0.0%0.0%
+0.0ppSteady
Accessibility & Inclusive Design2 papers · 1 venue
1.9%
1.9%
0.0%1.9%
+1.9ppEmerging
Environment, Sustainability & Ecological Design2 papers · 1 venue
2.1%
1.9%
0.0%1.9%
+1.9ppEmerging
Creative Tools & Content Creation1 papers · 1 venue
1.9%
0.0%0.0%
+0.0ppSteady
Fabrication, 3D Printing & Physical Computing1 papers · 1 venue
2.1%
0.0%0.0%
+0.0ppSteady

* Wider label set that year; shares are renormalised over the 17 directions shared across all years, and the trajectory column compares 2018–2025.

Venue DNA

Venue Theme Signatures

1 venues
VenueAutomotive & Autonomous Vehicle InteractionGesture, Body & Motion InteractionVirtual, Augmented & Mixed Reality (XR)AI & Machine Learning InteractionVoice Interaction & Conversational SystemsUrban, Transportation & Social ComputingHaptic, Force & Physical FeedbackWearables & Sensing TechnologyResearch Methods & Design PracticePrivacy, Security & TrustCoverage
AutoUI208 / 208
59%
7%
6%
6%
4%
3%
3%
3%
2%
2%
100%
Growth Radar

Volume x Growth x Latest Signal

2018-2019-2021 → 2023-2024-2025
High growthHigh volumeUrban, Transportation & Social Computing · growth 2.3x · total 10Urban, TransportatGesture, Body & Motion Interaction · growth 1.6x · total 21Gesture, Body & MoData Visualization & Information Design · growth 2.0x · total 3Data VisualizationGames, Entertainment & Gamification · growth 2.0x · total 3Games, EntertainmeAI & Machine Learning Interaction · growth 1.5x · total 20AI & Machine LearnAutomotive & Autonomous Vehicle Interaction · growth 0.9x · total 185Automotive & AutonAccessibility & Inclusive Design · growth New · total 2Accessibility & InEnvironment, Sustainability & Ecological Design · growth New · total 2Environment, SustaFabrication, 3D Printing & Physical Computing · growth New · total 1Wearables & Sensing Technology · growth 1.0x · total 8Research Methods & Design Practice · growth 1.0x · total 6Virtual, Augmented & Mixed Reality (XR) · growth 0.8x · total 20Haptic, Force & Physical Feedback · growth 0.8x · total 9Work, Employment & Workplace Technology · growth 0.3x · total 4Voice Interaction & Conversational Systems · growth 0.2x · total 11
1
Urban, Transportation & Social Computing
2.3x · 7
2
Gesture, Body & Motion Interaction
1.6x · 13
3
Data Visualization & Information Design
2.0x · 2
4
Games, Entertainment & Gamification
2.0x · 2
5
AI & Machine Learning Interaction
1.5x · 12
6
Automotive & Autonomous Vehicle Interaction
0.9x · 87
Role Map

Roles Connected to Research Directions

12 roles
Autonomous Driving Engineers & Test Drivers
#1 · 137
39%
Automotive & Autonomous Vehicle Interaction128
Gesture, Body & Motion Interaction18
AI & Machine Learning Interaction17
Automotive Manufacturers & Vehicle Designers
#2 · 86
24%
Automotive & Autonomous Vehicle Interaction75
Gesture, Body & Motion Interaction13
Virtual, Augmented & Mixed Reality (XR)10
Pedestrians & Vulnerable Road Users
#3 · 41
12%
Automotive & Autonomous Vehicle Interaction40
Virtual, Augmented & Mixed Reality (XR)6
Urban, Transportation & Social Computing3
HCI Researchers
#4 · 17
5%
Automotive & Autonomous Vehicle Interaction12
Research Methods & Design Practice3
AI & Machine Learning Interaction2
Software Engineers & Developers
#5 · 15
4%
Automotive & Autonomous Vehicle Interaction11
AI & Machine Learning Interaction4
Voice Interaction & Conversational Systems2
UI/UX Designers
#6 · 13
4%
Automotive & Autonomous Vehicle Interaction11
Virtual, Augmented & Mixed Reality (XR)3
Voice Interaction & Conversational Systems2
Cyclists (Bicycle / E-bike / E-scooter)
#7 · 11
3%
Automotive & Autonomous Vehicle Interaction11
Urban, Transportation & Social Computing2
Public Transit Operators
#8 · 7
2%
Automotive & Autonomous Vehicle Interaction7
Urban, Transportation & Social Computing2
AI & Machine Learning Interaction2
Truck Drivers & Logistics Drivers
#9 · 6
2%
Automotive & Autonomous Vehicle Interaction4
Work, Employment & Workplace Technology2
Games, Entertainment & Gamification1
Makers & DIY Enthusiasts
#10 · 3
1%
Automotive & Autonomous Vehicle Interaction2
Haptic, Force & Physical Feedback1
Fabrication, 3D Printing & Physical Computing1
Consumers & Shoppers
#11 · 2
1%
Games, Entertainment & Gamification1
Creative Tools & Content Creation1
Automotive & Autonomous Vehicle Interaction1
Physicians, Nurses & Clinicians
#12 · 2
1%
Automotive & Autonomous Vehicle Interaction2