Research Atlas

HCI Research Atlas

2023-202599% classified coverage
MobileHCI99%
130
Papers
129
Classified
25
Directions
12
Roles
Research Map

Research Directions by Year

2023-2025
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Select a row for its trajectory and papers

Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 22 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.

2025 label set changed: tagged across 22 directions where earlier years had 22, and the added directions hold 4% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.

Direction20231db20241db2025*1dbShapeTrajectory
Gesture, Body & Motion Interaction26 papers · 1 venue
9.9%
14.1%
12.1%
9.9%12.1%
+2.3ppRising
Virtual, Augmented & Mixed Reality (XR)24 papers · 1 venue
15.5%
10.3%
7.6%
15.5%7.6%
-7.9ppFalling
Privacy, Security & Trust19 papers · 1 venue
1.4%
12.8%
12.1%
1.4%12.1%
+10.7ppRising
Wearables & Sensing Technology19 papers · 1 venue
16.9%
2.6%
7.6%
16.9%7.6%
-9.3ppFalling
Health, Healthcare & Wellbeing17 papers · 1 venue
4.2%
10.3%
9.1%
4.2%9.1%
+4.9ppRising
Automotive & Autonomous Vehicle Interaction15 papers · 1 venue
8.5%
7.7%
4.5%
8.5%4.5%
-3.9ppFalling
Accessibility & Inclusive Design15 papers · 1 venue
4.2%
9.0%
7.6%
4.2%7.6%
+3.4ppRising
Haptic, Force & Physical Feedback14 papers · 1 venue
4.2%
10.3%
4.5%
4.2%4.5%
+0.3ppSteady
AI & Machine Learning Interaction9 papers · 1 venue
5.6%
2.6%
4.5%
5.6%4.5%
-1.1ppFalling
Voice Interaction & Conversational Systems8 papers · 1 venue
4.2%
1.3%
6.1%
4.2%6.1%
+1.8ppRising
Work, Employment & Workplace Technology8 papers · 1 venue
4.2%
3.8%
3.0%
4.2%3.0%
-1.2ppFalling
Research Methods & Design Practice7 papers · 1 venue
1.4%
2.6%
6.1%
1.4%6.1%
+4.7ppRising
Data Visualization & Information Design5 papers · 1 venue
1.4%
2.6%
3.0%
1.4%3.0%
+1.6ppRising
Education & Learning Technology5 papers · 1 venue
4.2%
1.3%
1.5%
4.2%1.5%
-2.7ppFalling
Social Media & Online Communities5 papers · 1 venue
2.8%
1.3%
3.0%
2.8%3.0%
+0.2ppSteady
Games, Entertainment & Gamification4 papers · 1 venue
1.4%
2.6%
1.5%
1.4%1.5%
+0.1ppSteady
Smart Home & Internet of Things (IoT)4 papers · 1 venue
2.8%
1.3%
1.5%
2.8%1.5%
-1.3ppFalling
Robotics & Autonomous Systems4 papers · 1 venue
2.6%
3.0%
0.0%3.0%
+3.0ppEmerging
Crowdsourcing, Collaboration & Remote Work2 papers · 1 venue
2.8%
2.8%0.0%
-2.8ppFalling
Urban, Transportation & Social Computing2 papers · 1 venue
2.8%
2.8%0.0%
-2.8ppFalling
Culture, Art & Performance2 papers · 1 venue
1.4%
1.5%
1.4%1.5%
+0.1ppSteady
Creative Tools & Content Creation1 papers · 1 venue
1.3%
0.0%0.0%
+0.0ppSteady
Fabrication, 3D Printing & Physical Computing1 papers · 1 venue
1.5%
New label
Ethics, Fairness, Social Justice & Inclusion1 papers · 1 venue
1.5%
New label
Environment, Sustainability & Ecological Design1 papers · 1 venue
1.5%
New label

* Wider label set that year; shares are renormalised over the 22 directions shared across all years, and the trajectory column compares 2023–2025.

Venue DNA

Venue Theme Signatures

1 venues
VenueGesture, Body & Motion InteractionVirtual, Augmented & Mixed Reality (XR)Privacy, Security & TrustWearables & Sensing TechnologyHealth, Healthcare & WellbeingAutomotive & Autonomous Vehicle InteractionAccessibility & Inclusive DesignHaptic, Force & Physical FeedbackAI & Machine Learning InteractionVoice Interaction & Conversational SystemsCoverage
MobileHCI129 / 130
12%
11%
9%
9%
8%
7%
7%
6%
4%
4%
99%
Growth Radar

Volume x Growth x Latest Signal

2023-2024-2025 → 2023-2024-2025
High growthHigh volumeGesture, Body & Motion Interaction · growth 1.0x · total 26Gesture, Body & MoVirtual, Augmented & Mixed Reality (XR) · growth 1.0x · total 24Virtual, AugmentedPrivacy, Security & Trust · growth 1.0x · total 19Privacy, Security Wearables & Sensing Technology · growth 1.0x · total 19Wearables & SensinHealth, Healthcare & Wellbeing · growth 1.0x · total 17Health, HealthcareAutomotive & Autonomous Vehicle Interaction · growth 1.0x · total 15Automotive & AutonAccessibility & Inclusive Design · growth 1.0x · total 15Accessibility & InHaptic, Force & Physical Feedback · growth 1.0x · total 14Haptic, Force & PhAI & Machine Learning Interaction · growth 1.0x · total 9Voice Interaction & Conversational Systems · growth 1.0x · total 8Work, Employment & Workplace Technology · growth 1.0x · total 8Research Methods & Design Practice · growth 1.0x · total 7Data Visualization & Information Design · growth 1.0x · total 5Education & Learning Technology · growth 1.0x · total 5Social Media & Online Communities · growth 1.0x · total 5Games, Entertainment & Gamification · growth 1.0x · total 4Smart Home & Internet of Things (IoT) · growth 1.0x · total 4Robotics & Autonomous Systems · growth 1.0x · total 4Crowdsourcing, Collaboration & Remote Work · growth 1.0x · total 2Urban, Transportation & Social Computing · growth 1.0x · total 2Culture, Art & Performance · growth 1.0x · total 2Creative Tools & Content Creation · growth 1.0x · total 1Fabrication, 3D Printing & Physical Computing · growth 1.0x · total 1Ethics, Fairness, Social Justice & Inclusion · growth 1.0x · total 1
1
Gesture, Body & Motion Interaction
1.0x · 26
2
Virtual, Augmented & Mixed Reality (XR)
1.0x · 24
3
Privacy, Security & Trust
1.0x · 19
4
Wearables & Sensing Technology
1.0x · 19
5
Health, Healthcare & Wellbeing
1.0x · 17
6
Automotive & Autonomous Vehicle Interaction
1.0x · 15
Role Map

Roles Connected to Research Directions

12 roles
UI/UX Designers
#1 · 20
11%
Gesture, Body & Motion Interaction7
Virtual, Augmented & Mixed Reality (XR)4
Privacy, Security & Trust4
HCI Researchers
#2 · 17
10%
Virtual, Augmented & Mixed Reality (XR)8
Gesture, Body & Motion Interaction4
AI & Machine Learning Interaction3
Consumers & Shoppers
#3 · 10
6%
Health, Healthcare & Wellbeing3
Accessibility & Inclusive Design3
Privacy, Security & Trust2
Software Engineers & Developers
#4 · 9
5%
AI & Machine Learning Interaction2
Wearables & Sensing Technology2
Haptic, Force & Physical Feedback2
Pedestrians & Vulnerable Road Users
#5 · 7
4%
Automotive & Autonomous Vehicle Interaction6
Virtual, Augmented & Mixed Reality (XR)2
Urban, Transportation & Social Computing1
AI/ML Researchers & Engineers
#6 · 6
3%
Wearables & Sensing Technology3
Virtual, Augmented & Mixed Reality (XR)2
Gesture, Body & Motion Interaction1
Privacy Policy Makers
#7 · 6
3%
Privacy, Security & Trust4
Health, Healthcare & Wellbeing2
Crowdsourcing, Collaboration & Remote Work1
Assistive Technology Specialists
#8 · 6
3%
Accessibility & Inclusive Design5
Haptic, Force & Physical Feedback1
Privacy, Security & Trust1
University Professors & Researchers
#9 · 5
3%
Education & Learning Technology3
Virtual, Augmented & Mixed Reality (XR)1
Gesture, Body & Motion Interaction1
Athletes & Fitness Enthusiasts
#10 · 5
3%
Health, Healthcare & Wellbeing4
Wearables & Sensing Technology1
Data Visualization & Information Design1
Personal Trainers & Fitness Coaches
#11 · 4
2%
Health, Healthcare & Wellbeing3
Wearables & Sensing Technology1
Virtual, Augmented & Mixed Reality (XR)1
Environmental Advocates
#12 · 4
2%
Wearables & Sensing Technology2
Virtual, Augmented & Mixed Reality (XR)1
Data Visualization & Information Design1