HCI Research Atlas
Research Directions by Year
Method: papers map to directions through their HCI subtopics; a paper counts once per direction and separately across directions. Share = the direction's count that year over the 22 directions shared across all years. Venues start in different years, so compare shares rather than raw counts.
2025 label set changed: tagged across 22 directions where earlier years had 22, and the added directions hold 4% of that year's tags. Shares are renormalised over the directions shared across all years, so this year still compares directly; directions that exist only in the new label set are marked "New label" and carry no trajectory.
| Direction | 20231db | 20241db | 2025*1db | Shape | Trajectory |
|---|---|---|---|---|---|
| Gesture, Body & Motion Interaction26 papers · 1 venue | 9.9% | 14.1% | 12.1% | 9.9% → 12.1% +2.3ppRising | |
| Virtual, Augmented & Mixed Reality (XR)24 papers · 1 venue | 15.5% | 10.3% | 7.6% | 15.5% → 7.6% -7.9ppFalling | |
| Privacy, Security & Trust19 papers · 1 venue | 1.4% | 12.8% | 12.1% | 1.4% → 12.1% +10.7ppRising | |
| Wearables & Sensing Technology19 papers · 1 venue | 16.9% | 2.6% | 7.6% | 16.9% → 7.6% -9.3ppFalling | |
| Health, Healthcare & Wellbeing17 papers · 1 venue | 4.2% | 10.3% | 9.1% | 4.2% → 9.1% +4.9ppRising | |
| Automotive & Autonomous Vehicle Interaction15 papers · 1 venue | 8.5% | 7.7% | 4.5% | 8.5% → 4.5% -3.9ppFalling | |
| Accessibility & Inclusive Design15 papers · 1 venue | 4.2% | 9.0% | 7.6% | 4.2% → 7.6% +3.4ppRising | |
| Haptic, Force & Physical Feedback14 papers · 1 venue | 4.2% | 10.3% | 4.5% | 4.2% → 4.5% +0.3ppSteady | |
| AI & Machine Learning Interaction9 papers · 1 venue | 5.6% | 2.6% | 4.5% | 5.6% → 4.5% -1.1ppFalling | |
| Voice Interaction & Conversational Systems8 papers · 1 venue | 4.2% | 1.3% | 6.1% | 4.2% → 6.1% +1.8ppRising | |
| Work, Employment & Workplace Technology8 papers · 1 venue | 4.2% | 3.8% | 3.0% | 4.2% → 3.0% -1.2ppFalling | |
| Research Methods & Design Practice7 papers · 1 venue | 1.4% | 2.6% | 6.1% | 1.4% → 6.1% +4.7ppRising | |
| Data Visualization & Information Design5 papers · 1 venue | 1.4% | 2.6% | 3.0% | 1.4% → 3.0% +1.6ppRising | |
| Education & Learning Technology5 papers · 1 venue | 4.2% | 1.3% | 1.5% | 4.2% → 1.5% -2.7ppFalling | |
| Social Media & Online Communities5 papers · 1 venue | 2.8% | 1.3% | 3.0% | 2.8% → 3.0% +0.2ppSteady | |
| Games, Entertainment & Gamification4 papers · 1 venue | 1.4% | 2.6% | 1.5% | 1.4% → 1.5% +0.1ppSteady | |
| Smart Home & Internet of Things (IoT)4 papers · 1 venue | 2.8% | 1.3% | 1.5% | 2.8% → 1.5% -1.3ppFalling | |
| Robotics & Autonomous Systems4 papers · 1 venue | 2.6% | 3.0% | 0.0% → 3.0% +3.0ppEmerging | ||
| Crowdsourcing, Collaboration & Remote Work2 papers · 1 venue | 2.8% | 2.8% → 0.0% -2.8ppFalling | |||
| Urban, Transportation & Social Computing2 papers · 1 venue | 2.8% | 2.8% → 0.0% -2.8ppFalling | |||
| Culture, Art & Performance2 papers · 1 venue | 1.4% | 1.5% | 1.4% → 1.5% +0.1ppSteady | ||
| Creative Tools & Content Creation1 papers · 1 venue | 1.3% | 0.0% → 0.0% +0.0ppSteady | |||
| Fabrication, 3D Printing & Physical Computing1 papers · 1 venue | 1.5% | New label | |||
| Ethics, Fairness, Social Justice & Inclusion1 papers · 1 venue | 1.5% | New label | |||
| Environment, Sustainability & Ecological Design1 papers · 1 venue | 1.5% | New label |
* Wider label set that year; shares are renormalised over the 22 directions shared across all years, and the trajectory column compares 2023–2025.
Venue Theme Signatures
| Venue | Gesture, Body & Motion Interaction | Virtual, Augmented & Mixed Reality (XR) | Privacy, Security & Trust | Wearables & Sensing Technology | Health, Healthcare & Wellbeing | Automotive & Autonomous Vehicle Interaction | Accessibility & Inclusive Design | Haptic, Force & Physical Feedback | AI & Machine Learning Interaction | Voice Interaction & Conversational Systems | Coverage |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MobileHCI129 / 130 | 12% | 11% | 9% | 9% | 8% | 7% | 7% | 6% | 4% | 4% | 99% |