A
Human Capabilities and Human Factors
Visual Capabilities
122 cards- Field of view and the effective viewing area 4
- Division of labour between foveal and peripheral vision 8
- Visual acuity and the smallest discriminable detail 3
- Contrast sensitivity and spatial-frequency channels 5
- Color Vision and Opponent-Channel Mechanisms 9
- Color vision deficiency 4
- Light/Dark Adaptation and Adaptation Time Constants 6
- Critical Flicker Fusion and Display Refresh Rate 6
- Visual Search 4
- Preattentive Attributes 4
- Visual Masking 3
- Glare and Reflection 3
- Depth Perception Cues 4
- Motion Perception 3
- Visual fatigue and accommodative load 7
- Visual Angle Size Conversion 3
- Photoreceptor Distribution and Light/Dark Vision 2
- The Blind Spot and Visual Field Defects 5
- Pupil regulation and light intake 5
- Lens Accommodation and Vergence 4
- Types of eye movement 4
- Fixation stability and fatigue indicators 1
- Perceptual constancy 4
- Visual persistence 3
- Mach Bands and Edge Enhancement 4
- Visual Illusions and Interface Misreading 5
- Binocular Vision and Eye Dominance 4
- Screen Lighting and Circadian Rhythms 5
Perceptual organization (Gestalt)
50 cardsHearing
62 cards- Audible frequency range 3
- Loudness perception and equal-loudness contours 5
- Auditory masking 3
- Sound source localization 3
- Cocktail party effect 3
- Alarm Sound Discriminability 7
- Implications of Hearing Loss for Interaction Design 2
- Ambient Noise and Signal-to-Noise Ratio 6
- Pitch Discrimination 5
- Timbre and Sound Quality 4
- Temporal Resolution and Rhythm Perception 4
- Spatial Audio and Externalization 5
- Auditory stream segregation 4
- Types and Impact of Hearing Loss 4
- Auditory Fatigue and Safe Listening Volume 4
Touch and Proprioception
60 cards- Types of cutaneous mechanoreceptors 7
- Two-point discrimination threshold and body-site differences 6
- Frequency band of peak vibrotactile sensitivity 3
- Tactile pressure threshold 3
- Proprioception and kinesthesia 3
- Thermal perception 3
- Pain and safety limits 3
- Tactile adaptation and dulling 6
- Fast-adapting and slow-adapting receptors 5
- Tactile spatial resolution and cortical mapping 5
- Texture and material perception 4
- Force and weight perception 4
- Temperature perception and thermal feedback 4
- Tactile temporal resolution and cross-modal synchrony windows 4
Attention
53 cards- Selective attention 1
- Divided attention and dual-task performance 2
- Sustained attention and vigilance decrement 3
- Change blindness 3
- Inattentional blindness 3
- Attentional blink 3
- Attentional capture 6
- Interruption cost and task resumption 6
- Cognitive tunneling 3
- Attentional capacity and bottlenecks 5
- Top-down attentional guidance 5
- Interruption timing and breakpoints 4
- Spatial and object bases of attention 4
- Habituation and cue wear-out 5
Memory
72 cards- Sensory memory 3
- Working memory capacity 8
- Chunking 3
- Recognition over recall 3
- Forgetting curve 2
- Retrieval cues and context dependence 6
- Procedural memory and automatization 6
- Misuse of memory-capacity numbers 7
- Components and channels of working memory 5
- Encoding into long-term memory 4
- Retrieval from long-term memory 4
- Forgetting curve and spaced repetition 4
- Proactive and retroactive interference 4
- Prospective memory and forgotten to-dos 5
- Reconstructive memory and distortion 4
- External memory and cognitive offloading 4
Mental Models
47 cards- Definition and function of mental models 7
- Metaphor 3
- Expectation violation 1
- Identifying a faulty mental model 2
- Design model, system image, and user's model 4
- Where metaphors break down 4
- Making the conceptual model explicit 4
- Expectation violation and the explanation gap 4
- Causal attribution and superstitious behavior 4
- Cross-product transfer of mental models 5
- Recognizing and correcting wrong mental models 4
- Layers of a mental model — functional, structural, implementation 5
Motor Control
114 cards- The Structure of Reaction Time 7
- Stimulus-Response Compatibility 5
- Expectancy and Preparatory Signals 4
- Psychological Refractory Period 4
- Motor Programming and Movement Preparation 5
- Open-Loop Control 4
- Closed-Loop Control 5
- Two-Phase Structure of Target Acquisition 5
- Speed-accuracy trade-off 5
- Spatial variability under a time constraint 3
- Force grading control 5
- Grip types 4
- Finger independence and strength 4
- Hand Support and Precision 4
- Physiological Tremor 5
- Pathological and Intention Tremor 4
- Asymmetric Bimanual Coordination 5
- Symmetric Bimanual Coordination 3
- Arm-Raise Fatigue 5
- Static vs. Dynamic Load 4
- Neutral Posture and Joint Deviation 4
- Repetitive Strain Injury 4
- Stages of Motor Learning 4
- Transfer of Motor Skill 4
- Reach Envelope and Range of Motion 4
- Non-Hand Limb Input 4
Cognitive Load
58 cards- The three load types 4
- Measuring Load 2
- Task-Switching Cost 7
- Load and Interface Complexity 7
- Intrinsic, extraneous and germane load 5
- Subjective Load Measurement 4
- Performance-Based Measurement and the Secondary-Task Method 4
- Physiological Load Measurement 4
- Multiple resource theory 5
- Decision fatigue 4
- Choice overload 4
- Load's interaction with pressure and time limits 4
- Cognitive offloading and external representation 4
Error and human-factors safety
82 cards- Distinguishing slips, mistakes, and violations 7
- Mode errors 9
- Omission vs. Commission Errors 6
- Description-similarity errors 6
- Capture errors 4
- Error-proofing design 5
- Swiss cheese model 4
- Error tolerance and graceful degradation 7
- Human reliability and blame culture 5
- Data-Driven Errors 4
- Associative-Activation Errors 4
- Loss-of-Activation Errors 4
- Violations and non-compliance 4
- Forcing functions and interlocks 5
- Error detection and self-discovery 4
- Accident investigation and error reporting 4
Individual Differences
76 cards- Age-related capability change 8
- Cognitive and motor characteristics of children 9
- Interaction adaptations for older users 9
- Novice–expert behavioral differences 7
- Domain knowledge and terminology comprehension 5
- Anthropometric data and dimensional design 6
- Handedness and left-handed users 2
- Situational impairments 6
- Cultural differences in interface comprehension 7
- Spatial ability and individual differences 4
- Gender and socially-patterned differences 4
- Technology acceptance and self-efficacy 5
- Digital literacy and the access gap 4