A11.02

Cognitive and motor characteristics of children

Cards in this group · 9

  1. A11.02.1Smaller fingertips don't mean children need smaller touch targets — aiming precision does
  2. A11.02.2A child's still-developing motor control makes drags and long presses fail far more than taps
  3. A11.02.3Interfaces built on the assumption of reading fail children who can't read yet
  4. A11.02.4A floppy-disk save icon means nothing until a child's grasp of metaphor catches up
  5. A11.02.5Children explore an interface by tapping everything, before they can judge the consequences
  6. A11.02.6How long a task should take needs to shrink with a younger child's attention span
  7. A11.02.7Children mis-tap far more than adults, which makes reliable undo more urgent for them
  8. A11.02.8Preschoolers, school-age kids, and teenagers need three different designs, not one kids bucket
  9. A11.02.9Beyond usability, laws in multiple jurisdictions constrain what products can do around minors