A4.13

Texture and material perception

Cards in this group · 4

  1. A4.13.1Texture perception depends on relative motion between finger and surface; static contact resolves little
  2. A4.13.2Fine texture is coded mainly through the vibratory channel, coarse texture mainly through spatial pressure distribution
  3. A4.13.3Scanning speed changes vibration frequency, so the same texture feels different at different speeds
  4. A4.13.4Touchscreens simulate texture with local friction or vibration — both are indirect encodings, not literal reproduction