helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can an inverse model achieve visual-tactile matching between virtual objects and physical controller touch?Direction: XR/AR/VR Interaction
Visuohaptic Perception, Illusions, and Control-Display Mapping
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2025
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80 items
lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR controllers typically have fixed shapes, causing inconsistent virtual and tactile perception and reducing immersion.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can a comprehensive framework describing haptic feedback systems be established through dimensional partitioning and metric quantification?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What trade-offs exist between haptic feedback realism and its applicable scope?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What is the correlation between framework metric scores and user-perceived realism?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Developers lack unified standards to evaluate realism and applicability of haptic feedback in VR.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do visual stimuli affect users' haptic perception of roughness in VR?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Under limited haptic materials, can visual-haptic matching improve users' sense of realism and pleasure?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What impact does visual-haptic mismatch have on users' subjective experience?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic feedback in existing VR devices is insufficiently realistic, affecting immersion.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do grasp type, motion trajectory, and object mass affect visuo-haptic illusion perception in virtual reality?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do controlled and uncontrolled motion settings affect detection thresholds for visuo-haptic illusions?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How does personal VR experience affect users' ability to perceive inconsistencies in haptic illusions?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR systems lack resource-efficient yet realistic haptic feedback design methods.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can users' bodies provide haptic feedback in VR without additional hardware?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can self-haptic techniques that redirect virtual hand position effectively improve immersion and interaction realism?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How are self-haptic techniques designed and how effective are they across different task types (one-handed vs. two-handed tasks)?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Lightweight VR lacks haptic feedback, leading to insufficient immersion.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can illusory tactile motion (ATM) be implemented on the head and used to enhance VR experience?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Which vibration patterns best improve users' sense of direction and immersion in virtual scenes?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How is perception of illusory tactile head motion affected by vibration intensity, angular spacing, and stimulation timing?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR users struggle to obtain directional and immersive haptic feedback for dynamic events.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
In VR, can visuo-tactile illusions use physical proxies to successfully simulate linear movement and stretching?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How does adjusting control-display (C/D) ratio affect users' perception of differences between virtual and physical objects?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can physical proxies exhibit functions of multiple virtual objects simultaneously through visuo-tactile illusions?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Physical proxies in VR are typically complex in design and limited in function.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
In bimanual interaction, how can a tactile illusion of physical connection be achieved without mechanical locking?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Using shape-changing grip technology, can tactile effects of jump ropes and other flexible objects be dynamically simulated?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
In VR, can combining visual and haptic feedback significantly improve immersion and interaction experience?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Existing VR haptic controllers struggle to realistically simulate flexible dynamic objects.Related papers
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