helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can electrotactile stimulation and friction illusions in VR simulate more realistic weight perception?Direction: XR/AR/VR Interaction
Visuohaptic Perception, Illusions, and Control-Display Mapping
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80 items
helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How does the relationship between sliding illusions and grip force affect users' perception of virtual object weight?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can a lightweight non-mechanical method address complexity and limitations of existing weight-feedback technologies?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to experience realistic weight feedback in VR.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can a single physical board support haptic interaction with multiple virtual screens in VR?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can haptic retargeting improve efficiency and accuracy of cross-screen interaction tasks?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What is the design space for low-cost interaction methods that effectively support complex cross-screen tasks?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to operate multiple virtual screens efficiently and precisely in VR.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can skin haptic feedback provide high-resolution tactile experiences of soft deformable objects?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do visual representations of virtual hands and objects affect users' tactile sensations?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How does users' skin hardness affect their ability to discriminate softness?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR lacks low-cost, realistic haptic feedback technology, especially for soft objects.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do geometric properties such as size and cone angle jointly affect haptic perception of virtual and physical objects?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can multidimensional illusion space models optimize physical object proxies to enhance virtual haptic experience?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What are specific effects of different virtual object properties such as virtual cone angle changes on user perception?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR haptic feedback remains limited and cannot realistically simulate virtual object touch.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can vibrotactile feedback combined with user movement guide perceived movement without actual motion?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do granularity and vibration mapping affect users' movement perception?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do visual and haptic feedback synergize to produce optimal movement perception experience?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to naturally perceive movement in VR or rehabilitation training.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can skin-stretch technology effectively induce arm deformation perception in VR?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can two types of feedback (visual and skin-stretch haptic) be combined to enhance sense of body ownership in virtual bodies?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What are the maximum acceptable forearm bend angle and minimum perceivable direction difference for users?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users in VR struggle to realistically perceive complex arm deformation.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can haptic illusions of dynamic size changes in virtual objects be achieved through finger repositioning and visual cues?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can pseudo-haptic techniques simulate size changes of objects without altering hardware shape?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
What role does the combination of visual and haptic cues play in users' perception of dynamic size?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR devices struggle to flexibly simulate dynamic size changes of objects.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can hand redirection and walking redirection be combined to extend haptic coverage of a single physical proxy?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do five walking path redirection strategies differ in their effects on user experience?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
In virtual environments, how can users be optimally guided to achieve haptic matching with minimal spatial illusion?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR users need many physical proxies to achieve large-scale haptic interaction.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can visual and haptic pre-stimulation significantly speed up electromyographic reaction time?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do different types of haptic stimulation (vibrotactile, electrical) differ in their effects on muscle response speed?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Which pre-stimulation method best aids muscle positioning and improves virtual reality interaction efficiency?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users react too slowly when interacting with EMG-based interaction systems in virtual reality.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can VR physical proxy tools be built to provide haptic and kinesthetic feedback?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do modularity and reconfigurability improve flexibility and cost efficiency of haptic feedback in VR?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can visual-haptic illusions in VR significantly enhance users' tactile experience?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic feedback in VR is limited, making it difficult to realistically simulate interactive objects.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
In VR, can adjusting control-display (C/D) ratio of hand movements effectively change users' perception of object hardness?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can users detect pseudo-haptic hardness adjustment methods based on visual dominance, and what is the detection threshold?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How effective are pseudo-haptic methods for perceived hardness changes across different hardness ranges?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic experiences in virtual environments often lack dynamically adjustable hardness feedback, affecting immersion.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can passive haptics improve XR interaction experience and performance in constrained spaces such as airplane seats?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How does remapping physical surfaces to more comfortable perceived positions and orientations affect user interaction performance and comfort?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
Can passive haptics significantly reduce user fatigue and workload in XR environments compared to pure mid-air interaction?lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users feel discomfort and fatigue when using XR devices for extended periods in confined spaces such as airplanes.helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How can a shape perception model with consistent vision and touch be established based on inertia tensors (MOI and POI)?helpResearch questionVisuohaptic Perception, Illusions, and Control-Display Mapping
How do MOI and POI respectively affect users' perception of length and asymmetry?Related papers
CHI 2025
Slip-Grip: An Electrotactile Method to Simulate Weight
Hongnan Lin, Lei Gao, Shengsheng Jiang
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ReachPad: Interacting with Multiple Virtual Screens using a Single Physical Pad through Haptic Retargeting
Han Shi, Hanzhong Luo, HyeonBeom Yi
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SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions
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Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
Jian Zhang, Wafa Johal, Jarrod Knibbe
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Motionless Movement: Towards Vibrotactile Kinesthetic Displays
Yuran Ding, Nihar Sabnis, Paul Strohmeier
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ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching
Yilong Lin, Peng Zhang, Eyal Ofek
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Big or Small, It’s All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning
Myung Jin Kim, Eyal Ofek, Michel Pahud
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Stacked Retargeting: Combining Redirected Walking and Hand Redirection to Expand Haptic Retargeting's Coverage
Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil
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Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
Jessica Sehrt, Leonardo Leite Ferreira, Karsten Weyers
UIST 2023
VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality
Martin Feick, Cihan Biyikli, Kiran Gani
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Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Yannick Weiss, Steeven Villa, Albrecht Schmidt
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The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces
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