Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor
Honorable MentionAuthors
Haptic WearablesShape-Changing Interfaces & Soft Robotic Materials
Title of the Paper
Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor
Paper Information
- Subject Area: Human-Computer Interaction, Multisensory Shape Perception in Virtual Reality, and Handheld Controller Design
- Keywords: Handheld Controllers, Perception Model, Virtual Reality, Dynamic Haptics, Shape-Changing
Research Background and Problem
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Problems and Challenges:
- Current handheld controllers in Virtual Reality (VR) systems typically have fixed shapes, leading to inconsistencies between visual and haptic perceptions of virtual objects, which may reduce user immersion.
- Existing research on dynamic haptics is limited and lacks broadly applicable computational perception models for design purposes.
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Research Significance:
- Dynamic haptics play a critical role in the perception of weight, shape, and other properties of handheld objects, yet the ability to match virtual and physical characteristics remains underdeveloped.
- Providing a consistent visuo-haptic multisensory experience in VR is fundamental to achieving a highly immersive experience.
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Motivation and Related Work:
- Some studies have begun exploring "shape-changing controllers" to enhance physical interaction in VR, but existing methods are limited in terms of model generalizability and perceptual consistency.
- There is a need for more precise perception models to guide sensory matching, particularly dynamic haptic models based on mass distribution variables.
Proposed Solution
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Methodology and Core Ideas:
- A visuo-haptic crossmodal perception model is proposed, based on the principal moments of inertia (MOI) and products of inertia (POI) derived from the inertial tensor.
- Experiments explore the relationship between MOI and POI in dynamic haptic perception and object properties such as length and asymmetry, enabling consistent perception between virtual and physical objects.
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Innovations:
- The first generalizable model is proposed to support consistent perceptual experiences between virtual objects and physical controllers.
- MOI and POI are introduced as bridging variables linking visual and haptic perceptions.
- An inverse model is employed to achieve object shape matching from visual to haptic modalities.
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Implementation Steps:
- Simulation Analysis:
- Simulate mass distribution characteristics to verify that MOI and POI are key variables suitable for representing most handheld controller shapes.
- Human Perception Experiments:
- Measure the threshold and sensitivity of MOI in length perception (Exp.1).
- Measure the perception threshold of POI in mass asymmetry (Exp.2).
- Crossmodal Model Construction:
- Conduct perception matching experiments to establish a crossmodal shape-matching model from haptic to visual modalities (Exp.3) and use its inverse form to achieve virtual-to-haptic object matching.
- Model Validation:
- Validate the inverse model's improvement of user experience through evaluations in real-world scenarios (Exp.4).
- Simulation Analysis:
Research Outcomes
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Specific Results:
- MOI and POI as Key Perceptual Variables:
- MOI dominates length perception with a high sensitivity of 7% (Weber fraction).
- POI significantly influences the perception of object asymmetry.
- Crossmodal Matching Model:
- A high-precision perception model was established to map physical objects (MOI, POI) to virtual objects, demonstrating effectiveness in dynamic interactions.
- User Experience Testing of the Inverse Model:
- In virtual scenarios, physical controllers matched to the visual information of virtual objects significantly enhanced immersion, consistency, and user enjoyment.
- MOI and POI as Key Perceptual Variables:
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Advantages:
- Provides a generalizable computational model applicable to most 1D and some 2D shape-changing controller designs.
- Offers more robust and broadly applicable potential compared to methods based on perceptual illusions.
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Experimental or Evaluation Results:
- Human perception experiments demonstrated high sensitivity of MOI to length and POI to asymmetry perception.
- User experiments (Exp.4) showed that controllers matched based on the model achieved the highest user perception experience score of 78.56 compared to unmatched controllers.
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Limitations and Future Directions:
- The current model only covers objects with mass distribution in a semi-plane, limiting its application to fully 2D or 3D shape-changing controllers.
- The interaction between MOI and POI in length perception has not been studied.
- Gender differences (e.g., in perceptual performance) may also be a direction for further exploration.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can a shape perception model with consistent vision and touch be established based on inertia tensors (MOI and POI)?Category: Visuohaptic Perception, Illusions, and Control-Display MappingSimilar questionsarrow_forward
- How do MOI and POI respectively affect users' perception of length and asymmetry?Category: Visuohaptic Perception, Illusions, and Control-Display MappingSimilar questionsarrow_forward
- Can an inverse model achieve visual-tactile matching between virtual objects and physical controller touch?Category: Visuohaptic Perception, Illusions, and Control-Display MappingSimilar questionsarrow_forward
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Practical Problems
1- VR controllers typically have fixed shapes, causing inconsistent virtual and tactile perception and reducing immersion.Category: Visuohaptic Perception, Illusions, and Control-Display MappingSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3580724
At a Glance
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Source
CHI
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Year
2023
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Award
Honorable Mention
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Authors
3 authors
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Subtopics
Haptic Wearables, Shape-Changing Interfaces & Soft Robotic Materials
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