lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to experience realistic weight feedback in VR.Direction: XR/AR/VR Interaction
Visuohaptic Perception, Illusions, and Control-Display Mapping
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lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to operate multiple virtual screens efficiently and precisely in VR.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR lacks low-cost, realistic haptic feedback technology, especially for soft objects.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR haptic feedback remains limited and cannot realistically simulate virtual object touch.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users struggle to naturally perceive movement in VR or rehabilitation training.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users in VR struggle to realistically perceive complex arm deformation.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR devices struggle to flexibly simulate dynamic size changes of objects.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR users need many physical proxies to achieve large-scale haptic interaction.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users react too slowly when interacting with EMG-based interaction systems in virtual reality.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic feedback in VR is limited, making it difficult to realistically simulate interactive objects.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic experiences in virtual environments often lack dynamically adjustable hardness feedback, affecting immersion.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Users feel discomfort and fatigue when using XR devices for extended periods in confined spaces such as airplanes.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR controllers typically have fixed shapes, causing inconsistent virtual and tactile perception and reducing immersion.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Developers lack unified standards to evaluate realism and applicability of haptic feedback in VR.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Haptic feedback in existing VR devices is insufficiently realistic, affecting immersion.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR systems lack resource-efficient yet realistic haptic feedback design methods.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Lightweight VR lacks haptic feedback, leading to insufficient immersion.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
VR users struggle to obtain directional and immersive haptic feedback for dynamic events.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Physical proxies in VR are typically complex in design and limited in function.lightbulbPractical problemVisuohaptic Perception, Illusions, and Control-Display Mapping
Existing VR haptic controllers struggle to realistically simulate flexible dynamic objects.Related papers
CHI 2025
Slip-Grip: An Electrotactile Method to Simulate Weight
Hongnan Lin, Lei Gao, Shengsheng Jiang
CHI 2025
ReachPad: Interacting with Multiple Virtual Screens using a Single Physical Pad through Haptic Retargeting
Han Shi, Hanzhong Luo, HyeonBeom Yi
CHI 2025
SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions
Jungeun Lee, Minha Jeon, Jinyoung Lee
CHI 2025
Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
Jian Zhang, Wafa Johal, Jarrod Knibbe
CHI 2024
Motionless Movement: Towards Vibrotactile Kinesthetic Displays
Yuran Ding, Nihar Sabnis, Paul Strohmeier
CHI 2024
ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching
Yilong Lin, Peng Zhang, Eyal Ofek
CHI 2024
Big or Small, It’s All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning
Myung Jin Kim, Eyal Ofek, Michel Pahud
CHI 2024
Stacked Retargeting: Combining Redirected Walking and Hand Redirection to Expand Haptic Retargeting's Coverage
Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil
CHI 2024
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
Jessica Sehrt, Leonardo Leite Ferreira, Karsten Weyers
UIST 2023
VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality
Martin Feick, Cihan Biyikli, Kiran Gani
CHI 2023
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Yannick Weiss, Steeven Villa, Albrecht Schmidt
CHI 2023
The Ergonomic Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces
Daniel Medeiros, Graham Wilson, Mark McGill
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