lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Existing haptic devices are functionally limited and bulky, restricting VR/AR user experiences.Direction: XR/AR/VR Interaction
XR Haptic Feedback and Multisensory Immersion
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2025
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22 items
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Users struggle to experience realistic height changes and walking immersion in VR.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Immersion in VR lacks realistic temperature feedback, reducing interaction realism.UIST '24Demonstrating FIRE: Mid-Air Thermo-Tactile Display
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR users cannot accurately perceive complex object shapes, limiting immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Haptic feedback in XR struggles to enhance immersion, and designers face technical barriers in creating complex haptic experiences.UbiComp '24Towards Designing the Sense of Touch: Innovative Tools for Haptic Feedback in Extended Reality
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR controllers have fixed sizes that produce poor haptics and reduce immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Bare-hand AR/VR lacks realistic dynamic force feedback, reducing user immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR and mixed reality lack reliable, general-purpose haptic friction feedback technology.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Weight perception devices in virtual reality struggle to support high weight ranges while maintaining user mobility.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Complex thermal sensation devices in VR/AR and similar scenarios are costly and difficult to implement.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Users in VR experiences cannot perceive vivid and timely temperature changes.UbiComp '23Non-Contact Thermal Haptics for VR
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Poorly designed thermal perception experiences in VR reduce user satisfaction and immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR lacks realistic haptic feedback, making complex interactions difficult to achieve.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
In VR and similar scenarios, it is difficult to precisely control users' tactile and emotional experiences.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Existing VR controllers cannot flexibly adjust force application points and directions, making realistic interaction difficult.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Jumping experiences in VR lack realistic haptic feedback, reducing immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Existing VR systems cannot provide haptic feedback in the oral region, reducing immersion.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR and haptic design struggle to accurately reproduce real material feel.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Haptic feedback in VR/AR lacks realism, hindering user immersion.UbiComp '21Flowing-Haptic Sleeve: Research on Apparent Tactile Motion Applied to Simulating the Feeling of Flow on the Arm
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Thermal technology in VR responds slowly and requires contact devices, affecting immersion.UbiComp '21High-Speed Non-Contact Thermal Display Using Infrared Rays and Shutter Mechanism
lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
VR devices cannot provide realistic haptic feedback, limiting the experience.lightbulbPractical problemXR Haptic Feedback and Multisensory Immersion
Existing vibration feedback guidance in VR is complex and disrupts immersion.Related papers
CHI 2025
Reel Feel: Rich Haptic XR Experiences Using an Active, Worn, Multi-String Device
Nathan DeVrio, Chris Harrison
CHI 2025
RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents
Quang-Tri Le, Nham Huynh-Duc, Tanh Quang Tran
UbiComp 2024
EStatiG: Wearable Haptic Feedback with Multi-Phalanx Electrostatic Brake for Enhanced Object Perception in VR
Nicha Vanichvoranun, Hojeong Lee, Seoyeon Kim
CHI 2024
Augmenting Perceived Length of Handheld Controllers: Effects of Object Handle Properties
Chaeyong Park, Seungmoon Choi
CHI 2024
QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR
Taejun Kim, Youngbo Aram Shim, YoungIn Kim
CHI 2024
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings
Alex Mazursky, Jacob Serfaty, Pedro Lopes
CHI 2024
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality
Alexander Kalus, Johannes Klein, Tien-Julian Ho
CHI 2024
Thermal Masking: When the Illusion Takes Over the Real
Haokun Wang, Yatharth Singhal, Hyunjae Gil
CHI 2023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
Martin Kocur, Lukas Jackermeier, Valentin Schwind
CHI 2023
Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts
Brandon J Matthews, Bruce H Thomas, G Stewart Von Itzstein
CHI 2023
Multi-point STM: Exploring the effect of drawing speed and the number of focal points on perceived intensity, valence and arousal in ultrasonic mid-air haptics
Zhouyang Shen, Madhan Kumar Vasudevan, Jan Kučera
CHI 2023
transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller
Hong-Xian Chen, Shih-Kang Chiu, Chi-Ching Wen
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