JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump

Force Feedback & Pseudo-Haptic WeightShape-Changing Interfaces & Soft Robotic MaterialsFull-Body Interaction & Embodied InputGame Developers & DesignersDancers & Performing Artists

Title of the Paper

JumpMod: Haptic Backpack that Modifies Users’ Perceived Jump

Bibliographic Information

  • Research Area: Human-Computer Interaction (HCI), Wearable Devices, Virtual Reality (VR)
  • Keywords: Jump Perception, Full-Body Haptics, Virtual Reality, Wearable Devices, Backpack, Haptic Feedback

Research Background and Problem Statement

  • Problems or Challenges:

    1. Vertical force feedback is extremely rare in interactive experiences, with existing devices constrained by complexity and size (e.g., motion platforms or large thrusters).
    2. In highly mobile scenarios such as VR or interactive sports, tactile experiences related to landing and jumping lack portable solutions.
    3. Current techniques for enhancing jump effects based on visual or auditory cues lack authentic tactile physical feedback, making immersive experiences difficult to achieve.
  • Significance: Vertical haptic feedback can significantly enhance the immersion and realism of interactive experiences. This has practical applications across VR, gaming, and interactive sports scenarios.

  • Research Motivation and Related Work:

    1. The study is inspired by ground-based haptic devices (e.g., pneumatic platforms and cable systems) and techniques that modify virtual jump trajectories.
    2. Existing portable devices face limitations such as high power consumption, noise, and lack of support for diverse haptic perception modes (e.g., variations in takeoff or landing hardness).
    3. The authors aim to design a portable, self-contained haptic device to address these challenges.

Proposed Solution

  • Method or Solution: The authors propose JumpMod, a wearable cable-free backpack that generates inertial forces by moving weight vertically along the user's back, thereby modifying the user's perception of their own jump.

  • Innovations:

    1. Compact, fully independent, and portable device (powered by batteries and wireless communication).
    2. Simulates five distinct jump perceptions through weight movement: jumping higher, landing harder/softer, being pulled higher/lower.
    3. Overcomes limitations of existing devices, such as excessive noise, high power consumption, and large form factors.
    4. Provides tactile feedback without relying on VR-specific visual stimuli, making it suitable for broader scenarios.
  • Implementation Steps and Key Technologies:

    1. Hardware Design: Includes backpack frame, battery (dual-function as weight and power source), drive system, and control module.
      • A custom 2kg battery serves as the movable weight.
      • Steel conveyor belt driven by a brushed DC motor with PID closed-loop control for weight positioning.
    2. Algorithm: Jump detection algorithm based on absolute head position changes, accurately distinguishing four jump phases (takeoff, ascent, descent, landing).
    3. Testing and Evaluation: Conducted three user studies to assess detection accuracy, haptic feedback quality, and user immersion during interaction with the device.

Research Outcomes

  • Specific Results:

    1. JumpMod successfully achieves five haptic effects: jumping higher, descending faster, being pulled upward, being pulled downward, and landing softer/harder.
    2. Experiments confirmed that users could distinguish these effects even without visual or auditory stimuli.
    3. When using JumpMod:
      • Scores for jump-related immersion and realism were significantly higher compared to baseline conditions enhanced by visual or auditory cues.
      • 94% of users accurately identified the jump phases provided by the device's haptic feedback.
    4. Applications in VR and sports scenarios demonstrated its flexibility and practicality.
  • Comparison with Existing Solutions and Advantages:

    1. Compared to visual-based jump modification techniques, JumpMod offers stronger realism and haptic immersion.
    2. Significant noise reduction (78.1dB compared to 95.3dB for propeller systems).
    3. Lower power consumption, with up to 2 hours of stable operation.
  • Experimental or Evaluation Results:

    • In the first experiment, JumpMod achieved 94% accuracy in detecting users’ jump phases (including takeoff, descent, etc.).
    • The second experiment analyzed five haptic effects generated by the backpack's weight movement, receiving consistent user recognition.
    • The third experiment revealed that JumpMod significantly enhanced VR experience immersion and jump realism compared to visual feedback alone.
  • Limitations and Future Directions:

    1. The diversity of test participants in terms of body types and jumping styles was limited; future work should expand to accommodate more user conditions and needs.
    2. The current focus is primarily on a single dimension of haptics; future research could integrate multimodal feedback (visual, auditory, etc.) to explore more complex interactive scenarios.

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https://hci.top/en/papers/chi/96147/2023

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DOI: https://doi.org/10.1145/3544548.3580764
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Source
CHI
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Year
2023
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Authors
5 authors
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Subtopics
Force Feedback & Pseudo-Haptic Weight, Shape-Changing Interfaces & Soft Robotic Materials, Full-Body Interaction & Embodied Input
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Game Developers & Designers, Dancers & Performing Artists
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