helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can blind students be guided to understand structural relationships of multi-part 3D printed models and assemble them correctly?Direction: Accessibility and Assistive Technology
Tactile Graphics, 3D Printing, and Haptic Feedback
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2025
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104 items
helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can voice-interactive systems based on tablets and computer vision support blind students' interactive learning with multi-part 3D printed models?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can current voice labeling technology improve recognition of small, complex parts in multi-part models?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind students struggle to independently learn multi-part 3D printed models, affecting STEM course outcomes.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Can interactive 3D-printed models with human-behavior simulation empowerment more effectively enhance immersion and trust for blind users?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
What role do multimodal technologies such as haptic feedback and voice interaction play in improving blind users' learning experiences?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Do I3M models designed with high-empowerment mode (HEM) elicit more user interaction than low-empowerment mode (LEM) designs?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind users lack good experiences accessing educational content on complex concepts and map navigation.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can multisensory technologies (haptic, auditory, and vibration feedback) help blind and low-vision people learn contemporary dance?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How effective are multisensory teaching tools at conveying spatial and movement qualities of dance?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can a dance framework suitable for improvisation be designed for blind and low-vision people?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
People with visual impairments can hardly learn dance through existing teaching methods.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can multimodal interaction systems help blind and low vision users independently create and edit presentations?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How does multimodal feedback (tactile graphic display plus voice guidance) reduce cognitive burden for blind users of complex interfaces?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can generative AI assist blind users in optimizing and understanding visual design of presentations?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind users cannot independently create or edit presentations and must rely on others for assistance.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
What major barriers exist in tactile-graphics design workflows for blind and low-vision users?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can new design abstractions and tools simplify tactile-graphics design?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can the TVL tool lower learning barriers while improving design efficiency?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Non-expert designers struggle to efficiently create blind-friendly tactile graphics.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can 3D printing be effectively applied in education for blind and low-vision (BLV) students?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
What key findings emerge from evaluating educational technology applications using the RE-AIM framework?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can standardized guidelines for 3D-printing-assisted education be developed and promoted to increase adoption?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind students lack effective tools to understand complex concepts.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can non-visual navigation of large, complex virtual environments in VR be achieved for blind users?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How do haptic feedback and spatial audio collaborate to improve blind users' VR interaction experience?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Can non-visual VR systems simulate complex urban environments to support blind users' exploration needs?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind users cannot effectively explore large, complex environments in VR.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Can hand-based sensory substitution devices effectively support fine-motor tasks for visually impaired users?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
What are the advantages and disadvantages of hand-based versus traditional eye-based sensory substitution devices in task performance and ergonomics?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can multi-perspective integration of eye-based and hand-based views in sensory substitution devices optimize user experience?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Visually impaired users struggle to flexibly use existing devices for fine-motor operations.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How do people interact with data physicalization objects through touch and use haptic perception to understand data?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How does axis polarity design (e.g., positive values as convex or concave) affect users' haptic exploration and data interpretation?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Are haptic behaviors driven by geometric shape or by data properties?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Visually impaired users and others struggle to understand physicalized data objects through touch.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can visual elements of paintings (e.g., composition, content, color) be effectively converted into haptic forms for BLV users to appreciate?UbiComp '24More Than Shapes: Exploring the Tactile Parameters of Art Appreciation for the Visually Impaired
helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Can haptic art expression systems help BLV users perceive the emotion and artistic style of paintings?UbiComp '24More Than Shapes: Exploring the Tactile Parameters of Art Appreciation for the Visually Impaired
helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Which painting elements are easiest or hardest to recognize during haptic conversion?UbiComp '24More Than Shapes: Exploring the Tactile Parameters of Art Appreciation for the Visually Impaired
lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
BLV users struggle to deeply appreciate the emotion and complex details of paintings.UbiComp '24More Than Shapes: Exploring the Tactile Parameters of Art Appreciation for the Visually Impaired
helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can head vibration feedback (based on the coat-hanger reflex) improve scanning efficiency for low-vision users?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can real-time algorithms distinguish scanning vs. verification phases for low-vision users to optimize vibration feedback?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How does head vibration stimulation perform in improving low-vision users' scanning behavior, and what is the UX?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Low-vision users struggle to complete everyday visual tasks due to low scanning efficiency.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How do blind and low-vision users' needs for video accessibility features vary across scenarios?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can existing video accessibility design better adapt to personalized needs across audiovisual scenarios?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can multimodal output (e.g., audio cues, tactile graphics) improve video accessibility and UX?lightbulbPractical problemTactile Graphics, 3D Printing, and Haptic Feedback
Blind and low-vision users struggle to fully enjoy video content across scenarios.helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
How can low-learning-cost 3D printing pens help people with visual impairments independently create and edit tactile graphics?helpResearch questionTactile Graphics, 3D Printing, and Haptic Feedback
Can combining tactile graphics and speech assistance effectively reduce memory burden and improve information access for people with visual impairments?Related papers
CHI 2025
Enhancing Tactile Learning: A Co-Designed System for Supporting Speech Interaction with Multi-Part 3D Printed Models by Students who are Blind
Ruth G Nagassa, Andre Ky Pham, Matthew Butler
CHI 2025
"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision
Samuel Reinders, Matthew Butler, Kim Marriott
CHI 2025
Sensing Movement: Contemporary Dance Workshops with People who are Blind or have Low Vision and Dance Teachers
Madhuka Thisuri De Silva, Jim Smiley, Sarah Goodwin
CHI 2025
I-Scratch: Independent Slide Creation With Auditory Comment and Haptic Interface for the Blind and Visually Impaired
Gyeongdeok Kim, Chungman Lim, Gunhyuk Park
CHI 2025
Tactile Vega-Lite: Rapidly Prototyping Tactile Charts with Smart Defaults
Mengzhu (Katie) Chen, Isabella Pedraza Pineros, Arvind Satyanarayan
CHI 2025
3D Printing for Accessible Education: A Case Study in Assistive Technology Adoption
Leona M Holloway, Matthew Butler, Alex Waddell
CHI 2025
Virtual Worlds Beyond Sight: Designing and Evaluating an Audio-Haptic System for Non-Visual VR Exploration
Aayush Shrestha, Joseph Malloch
CHI 2025
Seeing with the Hands: A Sensory Substitution That Supports Manual Interactions
Shan-Yuan Teng, Gene S-H Kim, Xuanyou Liu
CHI 2025
Data at Hand: Exploring the Tactile Perception of Data Physicalizations
Dietmar Offenhuber, Laura J Perovich, Bernice Rogowitz
UbiComp 2024
WatchCap: Improving Scanning Efficiency in People with Low Vision through Compensatory Head Movement Stimulation
Taewoo Jo, Dohyeon Yeo, Gwangbin Kim
CHI 2024
“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing Scenarios
Lucy Jiang, Crescentia Jung, Mahika Phutane
UIST 2023
TacNote: Tactile and Audio Note-Taking for Non-Visual Access
Wan-Chen Lee, Ching-Wen Hung, Chao-Hsien Ting
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