helpResearch questionBlind and Low-Vision Accessibility
How can an AI-driven wearable device be designed to meet blind and low vision users' visual needs across multiple scenarios?Direction: Accessibility and Assistive Technology
Blind and Low-Vision Accessibility
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2025
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103 items
helpResearch questionBlind and Low-Vision Accessibility
Can this device outperform existing smartphone apps in effectiveness and interaction efficiency for visual problem solving?helpResearch questionBlind and Low-Vision Accessibility
Can using this device reduce blind and low vision users' dependence on multiple devices and improve convenience?lightbulbPractical problemBlind and Low-Vision Accessibility
Blind and low vision users struggle to complete vision-related tasks efficiently in mobile scenarios.helpResearch questionBlind and Low-Vision Accessibility
How can dynamic chatbots such as GPT-4-based Noel cultivate students' empathy toward target user groups such as low-vision children in design learning?helpResearch questionBlind and Low-Vision Accessibility
How do the real-time interaction features of dynamic chatbot Noel affect students' design processes and solution quality?helpResearch questionBlind and Low-Vision Accessibility
After interacting with Noel in design learning, do students' design empathy improve progressively?lightbulbPractical problemBlind and Low-Vision Accessibility
Children in design learning struggle to directly access target user groups such as people with special needs.helpResearch questionBlind and Low-Vision Accessibility
What specific challenges do blind or low-vision (BLV) music learners face in nonverbal communication between teachers and students?helpResearch questionBlind and Low-Vision Accessibility
How can wearable haptic devices such as TapTap support efficient long-term interaction between BLV students and teachers through vibration signals?helpResearch questionBlind and Low-Vision Accessibility
Can haptic devices effectively convey complex musical information such as rhythm and dynamics?lightbulbPractical problemBlind and Low-Vision Accessibility
BLV music learners cannot access important teaching information through gestures and facial expressions.helpResearch questionBlind and Low-Vision Accessibility
How can a comprehensive VR experience be designed for visually impaired users?helpResearch questionBlind and Low-Vision Accessibility
How do multimodal feedback such as audio and haptics help visually impaired users improve spatial perception and operation?helpResearch questionBlind and Low-Vision Accessibility
Can layered design such as different training modes help visually impaired users adapt to VR and enjoy challenging experiences?lightbulbPractical problemBlind and Low-Vision Accessibility
Visually impaired people struggle to participate in immersive VR experiences such as entertainment and education.helpResearch questionBlind and Low-Vision Accessibility
What capabilities and limitations do large multimodal models such as GPT-4 have in providing visual assistance for visually impaired users?helpResearch questionBlind and Low-Vision Accessibility
How can dynamic interaction mechanisms among users, AI tools, and remote sighted assistants be improved to optimize task completion?helpResearch questionBlind and Low-Vision Accessibility
Can AI-AI cooperation and real-time video analysis improve UX of existing visual assistance technologies?lightbulbPractical problemBlind and Low-Vision Accessibility
Visually impaired users' everyday visual assistance technologies are inefficient, with misunderstandings and missing information.helpResearch questionBlind and Low-Vision Accessibility
How can haptics replace visual or auditory perception of distant object spatial location?helpResearch questionBlind and Low-Vision Accessibility
Can the hand as a dynamic sensory organ be more effective than traditional ear-based methods for spatial localization?helpResearch questionBlind and Low-Vision Accessibility
Can simple vector algorithms improve computational efficiency and localization accuracy of haptic spatial substitution methods?lightbulbPractical problemBlind and Low-Vision Accessibility
Blind or deaf people struggle to locate objects in noisy environments or virtual reality.helpResearch questionBlind and Low-Vision Accessibility
How do BLV people identify personal health technologies that meet their needs?UbiComp '24Identify, Adapt, Persist: The Journey of Blind Individuals with Personal Health Technologies
helpResearch questionBlind and Low-Vision Accessibility
How do accessibility features of personal health technologies affect BLV users' data collection and reflection experiences?UbiComp '24Identify, Adapt, Persist: The Journey of Blind Individuals with Personal Health Technologies
helpResearch questionBlind and Low-Vision Accessibility
What factors drive blind users to persist with personal health technologies despite accessibility barriers?UbiComp '24Identify, Adapt, Persist: The Journey of Blind Individuals with Personal Health Technologies
lightbulbPractical problemBlind and Low-Vision Accessibility
Blind users frequently encounter accessibility barriers when using personal health technologies, limiting their ability to fully utilize available features.UbiComp '24Identify, Adapt, Persist: The Journey of Blind Individuals with Personal Health Technologies
helpResearch questionBlind and Low-Vision Accessibility
What major difficulties do blind people face when using privacy management tools?helpResearch questionBlind and Low-Vision Accessibility
How can non-visual obfuscation tools be designed to support blind users in independently managing visual privacy?helpResearch questionBlind and Low-Vision Accessibility
How do errors in existing AI models affect blind users' experience with visual privacy obfuscation?lightbulbPractical problemBlind and Low-Vision Accessibility
Blind people struggle to independently handle potential privacy information in photos.helpResearch questionBlind and Low-Vision Accessibility
How do visual and non-visual cues affect blind and sighted people's ability to judge audio authenticity?helpResearch questionBlind and Low-Vision Accessibility
How do blind and sighted people differ in identifying different types of forged audio (e.g., TTS-generated, deepfake, and replay-attack audio)?helpResearch questionBlind and Low-Vision Accessibility
How can human traits inform the design of forged audio detection systems?lightbulbPractical problemBlind and Low-Vision Accessibility
Users struggle to distinguish real from AI-generated audio, increasing security risk.helpResearch questionBlind and Low-Vision Accessibility
What practical information needs of blind and low-vision users can AI-generated scene descriptions satisfy?helpResearch questionBlind and Low-Vision Accessibility
What factors affect blind and low-vision users' trust in and satisfaction with AI descriptions?helpResearch questionBlind and Low-Vision Accessibility
How do blind and low-vision users creatively use features of AI scene description applications?lightbulbPractical problemBlind and Low-Vision Accessibility
Blind and low-vision users cannot conveniently access important visual information in their surroundings.helpResearch questionBlind and Low-Vision Accessibility
How can blind users' privacy be protected in remote visual assistance without impeding task completion?helpResearch questionBlind and Low-Vision Accessibility
Can real-time depth-based privacy protection tools provide blind users with greater privacy control?helpResearch questionBlind and Low-Vision Accessibility
What is users' experience with distance-based privacy protection tools such as BubbleCam?lightbulbPractical problemBlind and Low-Vision Accessibility
Blind users' privacy is easily compromised during remote assistance, especially in live video.helpResearch questionBlind and Low-Vision Accessibility
Why and how do BLV parents engage in shared reading with sighted children?helpResearch questionBlind and Low-Vision Accessibility
How do they want technology to support their existing reading strategies?lightbulbPractical problemBlind and Low-Vision Accessibility
BLV parents struggle to find shared reading approaches that are both convenient and foster intimacy.helpResearch questionBlind and Low-Vision Accessibility
How do existing assistive tools for blind and low-vision (BLV) players limit their exploration and discovery experience in games?helpResearch questionBlind and Low-Vision Accessibility
Can tools combining real-time audio feedback and exploration progress tracking enhance BLV players' sense of exploration and autonomy?helpResearch questionBlind and Low-Vision Accessibility
How effective is the Surveyor tool in improving BLV players' immersive exploration experience in virtual game worlds?Related papers
CHI 2025
LifeInsight: Design and Evaluation of an AI-Powered Assistive Wearable for Blind and Low Vision People Across Multiple Everyday Life Scenarios
Florian Mathis, Johannes Schöning
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Noel: A Chatbot Persona to Support Children Designing for Others
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Project TapTap: A Longitudinal Study Exploring Non-Verbal Communication through Vibration Signals Between Teachers and Blind or Low Vision Music Learners
Leon Lu, Chase Crispin, Ziyue Piao
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Designing and Evaluating a VR Boxing Experience with Blind People
Diogo Furtado, Renato Alexandre Ribeiro, Manuel Piçarra
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Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
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Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues
Iddo Yehoshua Wald, Donald Degraen, Amber Maimon
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Designing Accessible Obfuscation Support for Blind Individuals’ Visual Privacy Management
Lotus Zhang, Abigale Stangl, Tanusree Sharma
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Uncovering Human Traits in Determining Real and Spoofed Audio: Insights from Blind and Sighted Individuals
Chaeeun Han, Prasenjit Mitra, Syed Masum Billah
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Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People
Ricardo Gonzalez Penuela, Jazmin Collins, Cynthia L. Bennett
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BubbleCam: Engaging Privacy in Remote Sighted Assistance
Jingyi Xie, Rui Yu, He Zhang
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Cuddling Up With a Print-Braille Book: How Intimacy and Access Shape Parents' Reading Practices with Children
Cameron Tyler Cassidy, Isabela Figueira, Sohyeon Park
CHI 2024
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
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