helpResearch questionXR Body Movement and Posture Experience
Can virtual reality omnidirectional treadmills safely and effectively increase physical activity levels among older adults in nursing homes?Direction: XR/AR/VR Interaction
XR Body Movement and Posture Experience
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24 items
helpResearch questionXR Body Movement and Posture Experience
What barriers do older adults encounter when using VR exercise equipment (such as omnidirectional treadmills and static VR systems), and how can their user experience be optimized?helpResearch questionXR Body Movement and Posture Experience
What specific improvements can virtual reality bring to older adults' mental health and social loneliness?lightbulbPractical problemXR Body Movement and Posture Experience
Older adults in nursing homes suffer from activity limitations, physical decline, and severe social isolation.helpResearch questionXR Body Movement and Posture Experience
How can natural walking locomotion in VR be achieved in constrained spaces (e.g., fixed seating)?helpResearch questionXR Body Movement and Posture Experience
Can foot-based motion detection improve immersion and user preference for seated VR locomotion?helpResearch questionXR Body Movement and Posture Experience
How does Seated-WIP compare with controller and body-leaning methods in fatigue and efficiency?lightbulbPractical problemXR Body Movement and Posture Experience
In cramped environments, users struggle to achieve natural VR walking locomotion.helpResearch questionXR Body Movement and Posture Experience
In VR, how can locomotion methods suitable for supine or reclining users be designed to reduce sensory conflict?helpResearch questionXR Body Movement and Posture Experience
How do different body tilt angles affect VR users' spatial perception and motion fatigue?helpResearch questionXR Body Movement and Posture Experience
Can upgraded foot-stepping and chair-rotation locomotion modes effectively improve immersion and comfort for reclining VR users?lightbulbPractical problemXR Body Movement and Posture Experience
Users playing VR while lying down often experience dizziness and difficulty controlling movement.helpResearch questionXR Body Movement and Posture Experience
How should VR interaction be designed to accommodate postural constraints when users lie down?helpResearch questionXR Body Movement and Posture Experience
How can virtual coordinate space be adapted to provide immersion when using VR while lying down?helpResearch questionXR Body Movement and Posture Experience
In a lying posture, which traditional VR application designs need adjustment to improve operational comfort and efficiency?lightbulbPractical problemXR Body Movement and Posture Experience
It is difficult to use VR applications comfortably while lying in bed.helpResearch questionXR Body Movement and Posture Experience
In VR esports, what are players' perceptions of location-based VR esports?helpResearch questionXR Body Movement and Posture Experience
How does VR technology enhance esports experience through bodily movement, strategy, and teamwork?helpResearch questionXR Body Movement and Posture Experience
How does VR esports differ from traditional esports, and what challenges does it face in health, technical barriers, and audience interaction?lightbulbPractical problemXR Body Movement and Posture Experience
Research on players' immersion and interaction perception in VR esports is insufficient.helpResearch questionXR Body Movement and Posture Experience
How can a system design space model be built to support development of immersive social fitness games?helpResearch questionXR Body Movement and Posture Experience
How do fsemi and fugual as new bodily interaction forms affect player behavior?helpResearch questionXR Body Movement and Posture Experience
How can immersive social games be designed to balance physical training and social connection?lightbulbPractical problemXR Body Movement and Posture Experience
Multiplayer fitness games are mostly limited to competitive modes and fail to fully motivate social engagement.Related papers
CHI 2024
Implementation of Virtual Reality Motivated Physical Activity via Omnidirectional Treadmill in a Supported Living Facility for Older Adults: A Mixed-Methods Evaluation.
Hannah Louise Bradwell, Leonie Cooper, Rory Baxter
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Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces
Liwei Chan, Tzu-Wei Mi, ZHUNG HAO HSUEH
UIST 2023
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
Tianren Luo, Chenyang Cai, Yiwen Zhao
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Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Thomas van Gemert, Kasper Hornbæk, Jarrod Knibbe
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Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Selen Tűrkay, Jessica Formosa, Robert Cuthbert
CHI 2021
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Elena Márquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken
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