helpResearch questionXR Embodied Interaction and Body Mapping
In virtual reality, how do interactivity, environment, and haptics affect users' embodied experience?Direction: XR/AR/VR Interaction
XR Embodied Interaction and Body Mapping
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2025
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48 items
helpResearch questionXR Embodied Interaction and Body Mapping
How can a comprehensive framework be built to understand and realize virtual embodied experience?helpResearch questionXR Embodied Interaction and Body Mapping
How does multisensory integration change and strengthen immersion in virtual embodied experience?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Existing VR experiences lack sufficient design support for interactivity and haptics.helpResearch questionXR Embodied Interaction and Body Mapping
How do users choose body parts for placing virtual shortcuts?helpResearch questionXR Embodied Interaction and Body Mapping
How do users remember on-body shortcut locations, and which strategies are most effective?helpResearch questionXR Embodied Interaction and Body Mapping
What design improvements can make the body surface a more natural and personalized interaction reference?lightbulbPractical problemXR Embodied Interaction and Body Mapping
In AR glasses, traditional menu-based app invocation is time-consuming and unintuitive.helpResearch questionXR Embodied Interaction and Body Mapping
How can VR technology simulate deep-sea experiences to promote users' ecological awareness and emotional connection?helpResearch questionXR Embodied Interaction and Body Mapping
How do narrative design and immersive interaction in EotA affect users' curiosity and sense of responsibility toward the deep sea?helpResearch questionXR Embodied Interaction and Body Mapping
Which design elements (e.g., transformation experiences) can effectively motivate users to protect marine ecosystems?lightbulbPractical problemXR Embodied Interaction and Body Mapping
The public often neglects deep-sea ecology and has weak conservation awareness.helpResearch questionXR Embodied Interaction and Body Mapping
How does transparent body rendering affect interaction efficiency regarding the fat-foot problem in virtual environments?helpResearch questionXR Embodied Interaction and Body Mapping
How does transparent body rendering improve foot interaction experience supported by head-mounted displays (HMDs)?helpResearch questionXR Embodied Interaction and Body Mapping
How do visibility and visualization style of different body parts specifically affect interaction efficiency and immersion?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Users often operate inefficiently during foot interaction in VR due to body occlusion.helpResearch questionXR Embodied Interaction and Body Mapping
How can design cards systematically support augmentation-experience-oriented VR design?helpResearch questionXR Embodied Interaction and Body Mapping
Which categories of augmentation features suit different VR application scenarios?helpResearch questionXR Embodied Interaction and Body Mapping
How do design cards and body-based enactment facilitate cross-disciplinary teams in developing innovative VR concepts?lightbulbPractical problemXR Embodied Interaction and Body Mapping
VR design overemphasizes replicating reality and struggles to realize its potential for creating surreal experiences.helpResearch questionXR Embodied Interaction and Body Mapping
How can mapping methods be designed to let users naturally control non-humanoid limbs (e.g., octopus tentacles) with different structures?helpResearch questionXR Embodied Interaction and Body Mapping
When controlling non-humanoid limbs, which mapping design factors significantly affect users' task performance and immersion?helpResearch questionXR Embodied Interaction and Body Mapping
Which mapping approach best balances users' operational precision and embodiment experience?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Users struggle to control non-humanoid limbs naturally and efficiently in VR.helpResearch questionXR Embodied Interaction and Body Mapping
In VR, how does mapping small-range finger movements to virtual arms affect user interaction experience and safety?helpResearch questionXR Embodied Interaction and Body Mapping
Can the FingerMapper system effectively reduce body collisions and user fatigue in different confined-space scenarios?helpResearch questionXR Embodied Interaction and Body Mapping
What finger mapping methods can dynamically enhance control and spatial extension of virtual arms?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Users in confined spaces using VR devices easily collide or fatigue due to full-body movement.helpResearch questionXR Embodied Interaction and Body Mapping
In VR, how does movement direction affect users' reaching movement dynamics?helpResearch questionXR Embodied Interaction and Body Mapping
What differences exist between dominant and non-dominant hand movement performance in VR?helpResearch questionXR Embodied Interaction and Body Mapping
How does movement on each side of the body (hemi-space) affect virtual hand dynamics metrics?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Hand interaction movement efficiency and precision are difficult to optimize in VR.helpResearch questionXR Embodied Interaction and Body Mapping
How can a systematic framework based on sensorimotor control theory guide beyond-real VR interaction design?helpResearch questionXR Embodied Interaction and Body Mapping
How do transformation techniques for space, body representation, and time respectively affect VR UX?helpResearch questionXR Embodied Interaction and Body Mapping
Which beyond-real interaction techniques are widely adopted, and which need further exploration and improvement?lightbulbPractical problemXR Embodied Interaction and Body Mapping
Current VR interaction largely mimics reality rather than exploiting unique advantages of virtual environments.helpResearch questionXR Embodied Interaction and Body Mapping
How can flying experiences in virtual reality be designed to simulate the unique characteristics and emotional benefits of dream flight?helpResearch questionXR Embodied Interaction and Body Mapping
Do high-embodiment flying interfaces (e.g., HeadJoystick) enhance users' self-efficacy and self-transcendence more than low-embodiment interfaces (e.g., handheld controllers)?helpResearch questionXR Embodied Interaction and Body Mapping
How do multisensory settings in flight scenes (e.g., lighting and sound) affect users' immersion and emotional engagement?lightbulbPractical problemXR Embodied Interaction and Body Mapping
People cannot autonomously experience the emotional benefits of dream flight through traditional means.helpResearch questionXR Embodied Interaction and Body Mapping
In virtual reality, can users' viewpoint experience be understood as a continuum from first-person to third-person?helpResearch questionXR Embodied Interaction and Body Mapping
How do different viewpoint settings (e.g., first-person and third-person) affect users' immersion, sense of control, and body perception?helpResearch questionXR Embodied Interaction and Body Mapping
Can transitions from first-person to third-person viewpoints alleviate negative emotional experiences in virtual reality?lightbulbPractical problemXR Embodied Interaction and Body Mapping
VR design relies primarily on first-person viewpoints, limiting user experience and creative expression.helpResearch questionXR Embodied Interaction and Body Mapping
How do implicit assumptions of a standard body in VR design lead to exclusion of bodily diversity?helpResearch questionXR Embodied Interaction and Body Mapping
How can analytical frameworks for evaluating VR technology be built on proxy body theory and minoritized body theory?helpResearch questionXR Embodied Interaction and Body Mapping
What non-exclusionary design strategies can be proposed by incorporating experiences of people with physical disabilities?lightbulbPractical problemXR Embodied Interaction and Body Mapping
VR devices cannot effectively meet interaction needs of people with physical disabilities.Related papers
CHI 2025
Being in Virtual Worlds: How Interaction, Environment, and Touch Shape Embodiment in Immersive Experiences
John Desnoyers-Stewart, Alissa N. Antle, Bernhard E. Riecke
CHI 2025
On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality
Uliana Tsimbalistaia, Caroline Berger, Hans Gellersen
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Diving into the Abyss: Exploring Deep Sea Connection and Curiosity through Virtual Reality
Beatrice Maggipinto, Nuno Jardim Nunes, Jessica Hammer
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SeeThroughBody: Mitigating Occlusion through Body Transparency to Enhance Touch Interaction between the Foot and Interactive Floor
Meng Ting Shih, Chun-Jui Chou, Tzu-Wei Mi
CHI 2024
Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
Robin Neuhaus, Ronda Ringfort-Felner, Daniel Courtney
CHI 2024
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
Shuto Takashita, Ken Arai, Hiroto Saito
CHI 2023
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces
Wen-Jie Tseng, Samuel Huron, Eric Lecolinet
CHI 2023
The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality
Logan D Clark, Mohamad El Iskandarani, Sara L Riggs
CHI 2022
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Parastoo Abtahi, Sidney Hough, James A. Landay
CHI 2022
Virtual Transcendent Dream: Empowering People through Embodied Flying in VR
Pinyao Liu, Ekaterina R. Stepanova, Alexandra Kitson
CHI 2022
There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
Matthias Hoppe, Andrea Baumann, Patrick Chofor Tamunjoh
CHI 2021
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Kathrin Gerling, Katta Spiel
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