Virtual Transcendent Dream: Empowering People through Embodied Flying in VR

Full-Body Interaction & Embodied InputImmersion & Presence ResearchPsychiatrists & PsychotherapistsHCI Researchers

Document Title

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality

Document Information

  • Subject Area: Transcendent experiences in virtual reality and user perception design
  • Keywords: Dream flying, self-transcendence, flight simulation, gravity imagery, virtual reality, self-efficacy, bodily perception, sensorimotor illusion

Research Background and Issues

  • Identified Problems or Challenges:

    • Dream flying is an important experience with self-transcendent characteristics, but it is difficult for people to actively induce such dream experiences through conventional means.
    • Virtual reality (VR) is considered effective in supporting profound emotional experiences, but how to design VR flying experiences to simulate the unique characteristics of dream flying remains unclear.
    • Existing flight interfaces lack bodily perception elements, which may fail to effectively promote self-transcendent emotions and self-efficacy.
  • Significance:

    • Self-transcendent experiences can reduce ego salience, enhance overall mental health, and promote altruistic behavior and social harmony.
    • The empowerment in dream flying can enhance psychological resilience and confidence by increasing individuals' sense of success in tasks.
  • Research Motivation:

    • To explore the design of VR flying experiences to simulate the emotional benefits of dream flying.
    • To compare different flight interfaces to evaluate whether bodily perception can enhance self-transcendence and self-efficacy.

Solution

  • Methods or Solutions:

    • This study designed an innovative VR dream flying experience and compared two flight interfaces:
      • Handheld Controller: Representing a low-embodiment interface.
      • HeadJoystick: Representing a high-embodiment interface that provides motion perception cues.
  • Innovations:

    • Combining self-transcendent emotions (e.g., awe, serenity, connectedness) with empowerment (a sense of control through bodily perception).
    • Creating a multisensory environment (e.g., lighting and sound) to simulate dream flying scenarios.
  • Implementation Steps and Key Technologies:

    1. Flight Scene Design: Gradual transitions from a dark room to the sky, clouds, outer space, and a luminous forest.
    2. Multisensory Setup: Providing lighting and sound elements, with lighting indicating the next stage of the experience.
    3. User Interface Comparison: Completing flight tasks using the HeadJoystick and handheld controller.
    4. Experimentation and Data Collection:
      • Using questionnaires to quantify changes in users' self-transcendence and self-efficacy experiences.
      • Collecting subjective user feedback on the flight experience through interviews.

Research Findings

  • Specific Findings:

    • Compared to the handheld controller, the HeadJoystick significantly enhanced users' sense of self-efficacy and self-transcendence (especially non-dual awareness and connectedness).
    • The HeadJoystick significantly increased users' bodily engagement and sensorimotor illusions.
  • Advantages over Existing Solutions:

    • The HeadJoystick reduced cognitive load and enhanced a seamless flying experience.
    • It provided a more intuitive and embodied flight control method, resulting in a more authentic self-transcendent experience.
  • Experimental or Evaluation Results:

    • Quantitative data indicated that the HeadJoystick better supported users' self-efficacy (with a significant increase in average efficacy scores).
    • Subjective interviews revealed that bodily perception enhanced immersion and emotional engagement with the virtual environment.
    • No fully significant differences in emotions like "awe" were observed, but users generally perceived the VR environment as transcendent.
  • Limitations and Future Directions:

    • Some experimental data were affected by limitations due to COVID-19, and the sample size was relatively small.
    • The flight experience may require further testing in cross-cultural contexts to avoid the influence of a single cultural background.
    • Interface adjustments (e.g., reducing physical fatigue from the HeadJoystick) are a direction for future optimization.
    • Future research could explore integrating dream research techniques (e.g., targeted memory reactivation) into devices to enhance VR emotional experiences.

Systematic Design Recommendations

  • Ambiguity: Design abstract and open virtual scenes that allow users to assign meaning based on their personal background.
  • Lighting Element Design: Dynamic "non-natural lighting" can provide a sense of vitality and appeal, enhancing transcendent experiences.
  • Environmental Setup and Transitional Rituals: Designing guided meditation and gradual transitional scenes before the experience can provide users with a more complete emotional connection.

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https://hci.top/en/papers/chi/71873/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517677
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Source
CHI
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Year
2022
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5 authors
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Full-Body Interaction & Embodied Input, Immersion & Presence Research
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Psychiatrists & Psychotherapists, HCI Researchers
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