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Author: 2661
12 results

Exploring Communication and Collaboration in Distributed AR Escape Rooms: Design Opportunities to Support Social Play

Escape rooms are traditionally in-person activities that foster collaboration. Augmented reality (AR) enables these experiences to extend into distributed (all participants separated) and hybrid settings (both co-located and remote) while retaining embodied, physically grounded play. This study examines how players co…

MB
Matthew Bradbury et al.McMaster University

Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote Reading

Prior work has explored various technology designs to support intergenerational communications and connections through remote activities such as reading or play. However, few works have explored these technologies outside the family settings. In this work, we aimed to understand how technology can support social conne…

YY
Ye Yuan et al.University of Minnesota
Session 4a: Intergenerational Connections

Supporting Organizations in Improving Employee Bulk E-mail --- A Tool Design and Evaluation Study

Organizations often send bulk emails to employees to make them aware of policy changes, organization plans, and events. Many of these emails, however, are long digests with many separate messages that waste employees' time and reduce their awareness. This study introduces CommTool--a prototype tool to help organizatio…

RK
Ruoyan Kong et al.University of Minnesota
Session 2b: Algorithms in the Workplace

Designing Collaborative Technology for Intergenerational Social Play over Distance

Collaborative social play not only offers entertainment but also acts as a powerful catalyst in nurturing intergenerational relationships and strengthening community ties. In order to explore user preferences and interaction dynamics within this context, we investigated remote intergenerational communication through a…

YY
Ye Yuan et al.University of Minnesota
Session 4a: Intergenerational Connections
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Designing Smart Home Technology For Passive Co-Presence Over Distance

When families live in the same home, they feel a sense of connection through the subtle, passive aspects of family life. Over distance, these passive aspects are hard to experience as most communication technologies support sharing conversations or activities. Through a research-through-design methodology, we explored…

HS
Hanieh Shakeri et al.Simon Fraser University

Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video

Virtual reality (VR) offers promise in education given its immersive and socially engaging nature, but it can pose challenges for educators when creating VR-specific content. VR videos can function as a new educational tool for VR content creation due to their creation affordability and user-friendliness. However, lit…

QJ
Qiao Jin et al.University of Minnesota

Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings

The spread of COVID-19 has encouraged the practice of using video conferencing for family doctor appointments. Existing applications and off-the-shelf devices face challenges in dealing with capturing the correct view of patients' bodies and supporting ease of use. We created Dr.’s Eye, a video conferencing prototype…

DH
Dongqi Han et al.Simon Fraser University

Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference

Siblings play a crucial and long-lasting role in family connections and relationships. However, with the older sibling transitioning out of their parental home, maintaining a close sibling relationship can be challenging, especially if siblings have a large age difference. We conducted a diary and interview study with…

QJ
Qiao Jin et al.University of Minnesota

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows

To better ground technical (systems) investigation and interaction design of cross-device experiences, we contribute an in-depth survey of existing multi-device practices, including fragmented workflows across devices and the way people physically organize and configure their workspaces to support such activity. Furth…

YY
Ye Yuan et al.University of Minnesota

Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience

Prior research has highlighted opportunities for technology to better support the tabletop game experience in offline and online settings, but little work has focused on the social aspect of tabletop gaming. We investigated the social and collaborative aspects of tabletop gaming in the unique context of “social distan…

YY
Ye Yuan et al.University of Minnesota

Keeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives

Artificial intelligence algorithms have been used to enhance a wide variety of products and services, including assisting human decision making in high-stake contexts. However, these algorithms are complex and have trade-offs, notably between prediction accuracy and fairness to population subgroups. This makes it hard…

BY
Bowen Yu et al.University of Minnesota - Twin Cities

Beyond Tutoring: Opportunities for Intergenerational Mentorship at a Community Level

Community intergenerational mentorship offers an opportunity to address older adults' social isolation while providing valuable one-on-one or small group learning experiences for elementary school students. Current organizations that support this kind of engagement focus on in-person visits that place the burden of lo…

YY
Ye Yuan et al.University of Minnesota
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Exploring Communication and Collaboration in Distributed AR Escape Rooms: Design Opportunities to Support Social Play

Escape rooms are traditionally in-person activities that foster collaboration. Augmented reality (AR) enables these experiences to extend into distributed (all participants separated) and hybrid settings (both co-located and remote) while retaining embodied, physically grounded play. This study examines how players co…

MB
Matthew Bradbury et al.McMaster University

Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote Reading

Prior work has explored various technology designs to support intergenerational communications and connections through remote activities such as reading or play. However, few works have explored these technologies outside the family settings. In this work, we aimed to understand how technology can support social conne…

YY
Ye Yuan et al.University of Minnesota
Session 4a: Intergenerational Connections

Supporting Organizations in Improving Employee Bulk E-mail --- A Tool Design and Evaluation Study

Organizations often send bulk emails to employees to make them aware of policy changes, organization plans, and events. Many of these emails, however, are long digests with many separate messages that waste employees' time and reduce their awareness. This study introduces CommTool--a prototype tool to help organizatio…

RK
Ruoyan Kong et al.University of Minnesota
Session 2b: Algorithms in the Workplace

Designing Collaborative Technology for Intergenerational Social Play over Distance

Collaborative social play not only offers entertainment but also acts as a powerful catalyst in nurturing intergenerational relationships and strengthening community ties. In order to explore user preferences and interaction dynamics within this context, we investigated remote intergenerational communication through a…

YY
Ye Yuan et al.University of Minnesota
Session 4a: Intergenerational Connections
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Designing Smart Home Technology For Passive Co-Presence Over Distance

When families live in the same home, they feel a sense of connection through the subtle, passive aspects of family life. Over distance, these passive aspects are hard to experience as most communication technologies support sharing conversations or activities. Through a research-through-design methodology, we explored…

HS
Hanieh Shakeri et al.Simon Fraser University

Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video

Virtual reality (VR) offers promise in education given its immersive and socially engaging nature, but it can pose challenges for educators when creating VR-specific content. VR videos can function as a new educational tool for VR content creation due to their creation affordability and user-friendliness. However, lit…

QJ
Qiao Jin et al.University of Minnesota

Dr.’s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings

The spread of COVID-19 has encouraged the practice of using video conferencing for family doctor appointments. Existing applications and off-the-shelf devices face challenges in dealing with capturing the correct view of patients' bodies and supporting ease of use. We created Dr.’s Eye, a video conferencing prototype…

DH
Dongqi Han et al.Simon Fraser University
emoji_events

Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference

Siblings play a crucial and long-lasting role in family connections and relationships. However, with the older sibling transitioning out of their parental home, maintaining a close sibling relationship can be challenging, especially if siblings have a large age difference. We conducted a diary and interview study with…

QJ
Qiao Jin et al.University of Minnesota

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows

To better ground technical (systems) investigation and interaction design of cross-device experiences, we contribute an in-depth survey of existing multi-device practices, including fragmented workflows across devices and the way people physically organize and configure their workspaces to support such activity. Furth…

YY
Ye Yuan et al.University of Minnesota
emoji_events

Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience

Prior research has highlighted opportunities for technology to better support the tabletop game experience in offline and online settings, but little work has focused on the social aspect of tabletop gaming. We investigated the social and collaborative aspects of tabletop gaming in the unique context of “social distan…

YY
Ye Yuan et al.University of Minnesota

Keeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives

Artificial intelligence algorithms have been used to enhance a wide variety of products and services, including assisting human decision making in high-stake contexts. However, these algorithms are complex and have trade-offs, notably between prediction accuracy and fairness to population subgroups. This makes it hard…

BY
Bowen Yu et al.University of Minnesota - Twin Cities
emoji_events

Beyond Tutoring: Opportunities for Intergenerational Mentorship at a Community Level

Community intergenerational mentorship offers an opportunity to address older adults' social isolation while providing valuable one-on-one or small group learning experiences for elementary school students. Current organizations that support this kind of engagement focus on in-person visits that place the burden of lo…

YY
Ye Yuan et al.University of Minnesota