helpResearch questionXR Input, Control, and Interaction Modeling
Can augmented reality (AR) technology increase the frequency of involuntary autobiographical memories (IAM, spontaneous memories triggered by external or internal cues)?Direction: XR/AR/VR Interaction
XR Input, Control, and Interaction Modeling
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2025
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39 items
helpResearch questionXR Input, Control, and Interaction Modeling
How does AR affect IAM triggering compared with traditional 3D display?helpResearch questionXR Input, Control, and Interaction Modeling
Can AR effects on involuntary autobiographical memories (IAM) observed in experimental settings be replicated in everyday environments?helpResearch questionXR Input, Control, and Interaction Modeling
What are the main challenges of applying Fitts' law in 3D extended reality (XR) environments?helpResearch questionXR Input, Control, and Interaction Modeling
How can a unified research framework be designed to improve research quality and consistency when applying Fitts' law in 3D XR?helpResearch questionXR Input, Control, and Interaction Modeling
How applicable is the Fitts' law model in 3D XR under high-difficulty tasks and diverse feedback settings?helpResearch questionXR Input, Control, and Interaction Modeling
How can interactive properties be preserved when digitizing objects to enhance memory triggers?helpResearch questionXR Input, Control, and Interaction Modeling
How can non-expert users efficiently create digitized objects with interactive functions?helpResearch questionXR Input, Control, and Interaction Modeling
How can dynamic interaction and embedded content be achieved for digitized objects in AR environments?helpResearch questionXR Input, Control, and Interaction Modeling
How do passengers use AR technology to interact with external fixed points of interest (POIs) in dynamic vehicle environments?helpResearch questionXR Input, Control, and Interaction Modeling
Are eye tracking and pinch gestures effective for interaction in dynamic vehicle environments?helpResearch questionXR Input, Control, and Interaction Modeling
Which visualization method best helps users explore POIs inside and outside the vehicle?helpResearch questionXR Input, Control, and Interaction Modeling
For handheld head-mounted displays, which pointing methods (e.g., controller ray, head ray, hand ray) best meet user needs in public VR exhibitions?helpResearch questionXR Input, Control, and Interaction Modeling
Combining different targeting and selection methods (e.g., dwell time, trigger button, gesture), which pointing interaction combinations perform best in performance, efficiency, and usability?helpResearch questionXR Input, Control, and Interaction Modeling
How can pointing interactions be optimized for first-time VR users to improve exhibition experiences?helpResearch questionXR Input, Control, and Interaction Modeling
In redirected walking (RDW), how can dynamic curvature-change patterns be designed to reduce discomfort from path switching?helpResearch questionXR Input, Control, and Interaction Modeling
Can a segmented curvature-change model (SCC) significantly reduce discomfort and improve immersion?helpResearch questionXR Input, Control, and Interaction Modeling
Within what parameter ranges does quadratic curvature manipulation (QCM) optimize UX most effectively?helpResearch questionXR Input, Control, and Interaction Modeling
How can fast, comfortable, vision-free one-handed text input be achieved in mixed reality and AR?helpResearch questionXR Input, Control, and Interaction Modeling
How does the FineType system address accuracy and efficiency problems of existing input methods through gesture encoding and multitask learning?helpResearch questionXR Input, Control, and Interaction Modeling
How can FineType quickly adapt to new users' gesture input?helpResearch questionXR Input, Control, and Interaction Modeling
Can software-based dynamic FOV expansion effectively widen VR field of view while reducing head movement burden?UIST '24FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual Reality
helpResearch questionXR Input, Control, and Interaction Modeling
Can user behavior and scene context be used through trigger mechanisms to regulate FOV, balancing immersion and visual distortion?UIST '24FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual Reality
helpResearch questionXR Input, Control, and Interaction Modeling
Which trigger mechanisms have the greatest impact on users' physical burden and task performance?UIST '24FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual Reality
helpResearch questionXR Input, Control, and Interaction Modeling
How can users' emotional states be effectively recognized in high-intensity physical VR games?helpResearch questionXR Input, Control, and Interaction Modeling
How do different levels of physiological data cleaning affect the accuracy and consistency of emotion prediction models?helpResearch questionXR Input, Control, and Interaction Modeling
Can emotion-induction environments designed in VR reliably trigger target emotions?helpResearch questionXR Input, Control, and Interaction Modeling
How can the naturalness and intuitiveness of input modalities in existing VR/AR be improved?UbiComp '23The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
How does integrating multisensory feedback (visual, haptic, auditory, and olfactory) improve immersion in virtual interaction?UbiComp '23The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
How can interdisciplinary collaboration drive breakthrough development of VR/AR devices and architectures?UbiComp '23The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
How can finger keystroke recognition accuracy be improved in eye-gaze-free VR air typing?helpResearch questionXR Input, Control, and Interaction Modeling
How do different classification models (e.g., deep neural networks) perform in finger keystroke classification?helpResearch questionXR Input, Control, and Interaction Modeling
How can integrating language models enhance finger keystroke recognition accuracy?helpResearch questionXR Input, Control, and Interaction Modeling
How can VR/AR input methods be improved for more intuitive multimodal interaction?UbiComp '21The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
How can vision, hearing, touch, and even smell be integrated to enhance VR/AR immersion?UbiComp '21The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
How can ubiquitous computing be combined with VR/AR to design technologies and platforms with multi-input and multi-sensory functions?UbiComp '21The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionXR Input, Control, and Interaction Modeling
In VR, in which non-dominant arm regions do users achieve highest interaction efficiency and accuracy?helpResearch questionXR Input, Control, and Interaction Modeling
How can layout of non-dominant-arm-based 3D UIs be optimized to improve task fluency?helpResearch questionXR Input, Control, and Interaction Modeling
Can universal design guidelines be formulated for non-dominant-arm UI design?Related papers
CHI 2025
The Effect of Augmented Reality on Involuntary Autobiographical Memory
Leana Petiot, Hélène Sauzeon, Pierre Dragicevic
CHI 2025
A Systematic Review of Fitts’ Law in 3D Extended Reality
Mohammadreza Amini, Wolfgang Stuerzlinger, Robert J Teather
CHI 2025
InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality
Zisu Li, Jiawei Li, Zeyu Xiong
CHI 2025
Augmented Journeys: Interactive Points of Interest for In-Car Augmented Reality
Robin Connor Schramm, Ginevra Fedrizzi, Markus Sasalovici
CHI 2025
Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
Yuki Abe, Kan Kusakabe, Myungguen Choi
CHI 2025
QCM: A Curvature Manipulation Method to Suppress Discomfort in Redirected Walking
Xiyu Bao, Gaorong Lv, Yulong Bian
CHI 2025
FineType: Fine-grained Tapping Gesture Recognition for Text Entry
Chentao Li, Ziheng Xi, Jianjiang Feng
CHI 2024
Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming
Dominic Potts, Zoe Broad, Tarini Sehgal
CHI 2022
Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR
Yatharth Singhal, Richard Huynh Noeske, Ayush Bhardwaj
CHI 2021
Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Zhen Li, Joannes Chan, Joshua Walton
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