lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users struggle to achieve strong immersion in VR.Direction: XR/AR/VR Interaction
Immersion, Presence Measurement, and Disruptive Factors
Stats are based on currently indexed question data; missing sources remain visible.
83
items
21
sources
2025
latest
All questions
83 items
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do real-world distractions such as sound, wind, and smell affect immersion in VR?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can mapping real-environment distractions into virtual experiences reduce disruptions to immersion?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What differences exist between direct mapping and extended mapping approaches in integrating real-world distractions?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
VR users in real environments easily lose immersion when disturbed by external factors.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can full-body pose capture be achieved by integrating fisheye cameras into existing VR controllers?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can fisheye camera views combined with IMU data improve lower-body pose tracking accuracy?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What advantages and limitations do controller cameras have compared to traditional external sensors?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users' lower-body poses cannot be accurately captured in VR, reducing immersion.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can breathing resistance be used as an output modality in VR to achieve higher precision and more real-time interaction?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can breathing resistance effectively express environmental conditions (e.g., smoke, high temperature) or virtual character states (e.g., low stamina) in virtual environments?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can a breathing interaction device unconstrained by movement be designed to improve VR immersion and UX?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Existing breathing sensing devices have low precision and slow response, limiting user interaction freedom.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can consumer-grade RGB cameras achieve high-precision full-body motion tracking?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can existing VR upper-body tracking data be combined with external RGB camera data to achieve natural, stable full-body poses?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can deep learning networks improve full-body motion tracking accuracy under low hardware requirements?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
VR users lack cost-effective full-body motion tracking technology, affecting immersion and interaction experience.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can dynamic binding enable real-time interaction between physical objects and virtual agents?UbiComp '21ARToken: A Tangible Device for Dynamically Binding Real-world Objects with Virtual Representation
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can combining AR image recognition and IMU sensor technologies improve the precision and flexibility of physical object interaction with virtual space?UbiComp '21ARToken: A Tangible Device for Dynamically Binding Real-world Objects with Virtual Representation
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can IoT technology enable real-time tracking and collaboration across multiple devices?UbiComp '21ARToken: A Tangible Device for Dynamically Binding Real-world Objects with Virtual Representation
lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users in AR/VR experiences feel that virtual and physical worlds lack real-time interaction immersion.UbiComp '21ARToken: A Tangible Device for Dynamically Binding Real-world Objects with Virtual Representation
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can chemical stimulation and microneedle technology simulate realistic pain feedback?UbiComp '21Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do different capsaicin concentrations and skin temperatures affect users' perceived pain intensity and type?UbiComp '21Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can wearable pain devices enhance immersion and educational effectiveness in virtual reality scenarios?UbiComp '21Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Existing virtual reality devices cannot naturally simulate pain, affecting user immersion.UbiComp '21Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can adversarial scenarios in VR more easily elicit strong emotional responses than 2D screens?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Which situational factors (e.g., character performance, visual effects, interactivity) affect credibility of virtual character behavior?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How does spatial presence in VR affect users' anxiety levels and situational immersion?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
It is difficult to simulate realistic adversarial scenarios in professional training, affecting training effectiveness.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
In VR, can unobtrusive user identification be achieved from behavioral data of users' everyday tasks?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How does body normalization (e.g., virtual height and arm-length adjustment) affect accuracy of behavioral biometric identification?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
When using deep learning models for cross-day behavioral user identification, how do different feature combinations perform?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Traditional VR authentication methods are non-stealthy and vulnerable to attack, reducing immersion.Related papers
CHI 2025
The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
Jacob Belga, Richard Skarbez, Yahya Hmaiti
CHI 2025
Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality
Junxian Li, Yanan Wang, Zhitong Cui
CHI 2024
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback
Carolin Stellmacher, Feri Irsanto Pujianto, Tanja Kojic
CHI 2024
Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse
Jihae Han, Andrew Vande Moere, Adalberto L. Simeone
CHI 2024
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks
Kim Kargut, Carl Gutwin, Andy Cockburn
CHI 2024
Exploring Opportunities for Augmenting Homes to Support Exercising
Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson
CHI 2024
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review
Jae-eun Shin, Hayun Kim, HYERIM PARK
UIST 2023
Neighbor-Environment Observer: An Intelligent Agent for Immersive Working Companionship
Zhe Sun, Qixuan Liang, Meng Wang
CHI 2023
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality
Samantha Reig, Erica Principe Cruz, Melissa Powers
CHI 2023
Realism and Field of View Affect Presence in VR but Not the Way You Think
Crescent Jicol, Christopher Clarke, Emilia Tor
UIST 2022
Integrating Real-World Distractions into Virtual Reality
Yujie Tao, Pedro Lopes
CHI 2022
ControllerPose: Inside-Out Body Capture with VR Controller Cameras
Karan Ahuja, Vivian Shen, Cathy Fang
Adjacent categories
XR/AR/VR Interaction
XR Evaluation Methods, Factors, and Experience Impact
140 items
XR/AR/VR Interaction
XR Input, Tracking, and Spatial Interaction
129 items
XR/AR/VR Interaction
XR Teaching and Skill Training
118 items
XR/AR/VR Interaction
Multi-User and Social XR Experience
115 items
XR/AR/VR Interaction
XR Cybersickness Detection and Mitigation
108 items
XR/AR/VR Interaction
XR Navigation and Spatial Understanding
106 items
XR/AR/VR Interaction
XR Information Presentation and Visualization
104 items
XR/AR/VR Interaction
XR Safety and Human Factors Engineering
99 items