helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can a questionnaire be designed to distinguish and quantify effects of individual VR system components on presence?Direction: XR/AR/VR Interaction
Immersion, Presence Measurement, and Disruptive Factors
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83
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21
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2025
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All questions
83 items
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do interaction fidelity, scene fidelity, and display fidelity respectively affect presence in VR?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What limitations do existing presence questionnaires have in evaluating fidelity components in VR systems?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Designers cannot clearly identify which VR technology components significantly improve user immersion.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can mid-air gestures enable active scent interaction and simulate real-world scent manipulation?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can user-defined gestures provide greater intuitiveness and immersion for scent interaction in virtual reality (VR)?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What advantages do mid-air gesture interactions offer over traditional controller interactions in task performance and user experience?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users in VR cannot actively manipulate scents, limiting immersion.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can multimodal input and multisensory feedback enhance immersion in VR/AR?UbiComp '24The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can multisensory integration in VR/AR enable interactions closer to the real world?UbiComp '24The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can user-friendly VR/AR interaction be designed for education and healthcare scenarios?UbiComp '24The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Current VR/AR systems lack sufficient immersion and realism, affecting UX.UbiComp '24The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can dynamically adjusting control-display (C/D) ratio simulate weight changes caused by liquid level changes in VR?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can vibrotactile feedback effectively enhance users' perception of virtual weight changes?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can combining pseudo-haptics and vibrotactile feedback improve immersion in VR?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Existing VR controllers cannot realistically simulate weight changes in hand feel, degrading immersion.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Why does architectural design in current metaverses mainly imitate the real world rather than fully exploit virtual creative potential?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What are the main conventions and shortcomings of architectural design in metaverses?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can phenomenological perspectives improve architectural design in metaverses to optimize UX?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Metaverse architecture is often mediocre and uninnovative, and users struggle to gain engaging immersion.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
In VR, how do device types (headset and controllers vs. desktop and mouse) affect users' spatial memory and selection task performance?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do VR information layouts (surround, near plane, far plane) affect task completion time, error rate, and user preference?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Is there a conflict between users' preference for immersion and actual operational efficiency?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users have low efficiency and high time cost in VR selection tasks, with a tension between preference and efficiency.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Which types of exercise are suitable for home-based augmented reality (AR) environments?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Which household objects can be augmented to support exercise, and how can they be augmented?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users lack immersion and motivation when exercising at home and cannot sustain workouts.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
What are the main patterns of connection between virtual narrative spaces and real spaces?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do these connection patterns affect user interaction and immersion in AR narrative spaces?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can types of augmented narrative spaces be systematically classified and defined?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
AR narrative space design lacks structured methods for integrating with real space.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can users reduce interference from the physical world in virtual work environments?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can intelligent agents jointly observe and collaboratively control physical and virtual environments?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can personalized feedback improve the efficiency and satisfaction of immersive user experiences?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Users performing virtual work are frequently interrupted by the real world and struggle to focus.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Compared with traditional color-word Stroop tests (CWST), can virtual reality improve users' sense of immersion and gaming experience?UbiComp '23Evaluating the Effectiveness of Color-Word Stroop Test and Virtual Reality as Psychological Stressors
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can a gamified virtual reality Stroop test improve physiological responses (e.g., heart rate) in psychological stress testing?UbiComp '23Evaluating the Effectiveness of Color-Word Stroop Test and Virtual Reality as Psychological Stressors
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can Stroop tests in virtual reality maintain scoring accuracy comparable to traditional methods?UbiComp '23Evaluating the Effectiveness of Color-Word Stroop Test and Virtual Reality as Psychological Stressors
lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Psychological stress assessment methods lack immersion and struggle to simulate real-world scenarios.UbiComp '23Evaluating the Effectiveness of Color-Word Stroop Test and Virtual Reality as Psychological Stressors
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can integrating visual, auditory, and tactile modalities improve immersion and realism in virtual reality (VR)?UbiComp '23Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Can multifocal display technology and varifocal optical systems alleviate vergence-accommodation conflict (VAC) in VR vision?UbiComp '23Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Which haptic devices and technologies can most authentically simulate real tactile experiences in VR?UbiComp '23Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism
lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Current VR experiences fail to fully immerse users due to insufficient sensory simulation.UbiComp '23Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism
helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can AR piggybacking design patterns enhance interaction experience of existing co-located leisure activities?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How can AR applications be designed to improve interaction quality between humans and pets and promote multi-party collaboration?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
Which combinations of digital and physical signals most effectively enhance immersion and persistence of shared leisure activities?lightbulbPractical problemImmersion, Presence Measurement, and Disruptive Factors
Digital technology often hinders face-to-face interaction, weakening relationships and shared time.helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How do visual fidelity and field of view affect immersion in VR?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How does fear emotion interact with technical and human factors to affect immersion in VR?helpResearch questionImmersion, Presence Measurement, and Disruptive Factors
How large is the role of human factors compared with technical factors in determining VR immersion?Related papers
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The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
Jacob Belga, Richard Skarbez, Yahya Hmaiti
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Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality
Junxian Li, Yanan Wang, Zhitong Cui
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Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback
Carolin Stellmacher, Feri Irsanto Pujianto, Tanja Kojic
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Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse
Jihae Han, Andrew Vande Moere, Adalberto L. Simeone
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Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks
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Exploring Opportunities for Augmenting Homes to Support Exercising
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Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review
Jae-eun Shin, Hayun Kim, HYERIM PARK
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Neighbor-Environment Observer: An Intelligent Agent for Immersive Working Companionship
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Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality
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Realism and Field of View Affect Presence in VR but Not the Way You Think
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Integrating Real-World Distractions into Virtual Reality
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ControllerPose: Inside-Out Body Capture with VR Controller Cameras
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