lightbulbPractical problemGamification and Educational Games
Existing motion-based games focus on full control and fail to exploit the unique experiential and educational potential of limited control.Education, Training, and Skill Development / Gamification and Educational Games
Existing motion-based games focus on full control and fail to exploit the unique experiential and educational potential of limited control.
Similar questions
lightbulbPractical problemGamification and Educational Games
Students lack learning motivation and struggle to actively participate in classroom learning.lightbulbPractical problemGamification and Educational Games
Users lack effective emotional and psychological education when facing misinformation.lightbulbPractical problemGamification and Educational Games
Cybersecurity education games often have vague goals and lack systematic evaluation methods.lightbulbPractical problemGamification and Educational Games
Museum educators struggle to design interactive learning experiences amid limited resources and diverse audiences.lightbulbPractical problemGamification and Educational Games
Students' learning efficiency declines in gamified learning due to emotional fluctuations.lightbulbPractical problemGamification and Educational Games
Non-players in partially automated games often cannot tell which actions they control.Related papers
CHI 2025
Investigating the Motivational Game Elements in Game-based Interventions in School Context: A Literature Review
Mehmed Nihad Özkaya, Gökçe Elif Baykal
CHI 2025
Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game
Nisha Devasia, Runhua Zhao, Jin Ha Lee
CHI 2025
Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games
Yue Huang, Marthie Grobler, Lauren S. Ferro
CHI 2025
Learning Curiosity through Play: Exploring the Role of Games and Interactive Design in Museums
Thomas D Grace, Christie Abel, Katie Salen
CHI 2024
Toward Supporting Adaptation: Exploring Affect’s Role in Cognitive Load when Using a Literacy Game
Minghao Cai, Genaro Rebolledo Mendez, Gisele Arevalo
CHI 2023
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games
Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin
CHI 2023
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
Erica Kleinman, Jennifer Villareale, Murtuza N Shergadwala
CHI 2021
Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
Jessica L Oliver, Margot Brereton, Selen Tűrkay
CHI 2021
Limited control over the body as intriguing play design resource
Florian Floyd Mueller, Rakesh Patibanda, Richard Byrne