XR/AR/VR Interaction / XR System Infrastructure, Rendering, and Deployment

Can comic-style visual symbols change users' perception of non-visual sensory experiences?

Similar questions

Related papers

CHI 2025

Sensing Noticeability in Ambient Information Environments

Yi Fei Cheng, David Lindlbauer

4 items
CHI 2025

Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors

Stella Quinto Lima, Gabriela Buraglia, Wong Kam-Kwai

4 items
CHI 2025

Effects of Acoustic Transparency of Wearable Audio Devices on Audio AR

Yuki Watanabe, Hironobu Chiba, Kenichi Noguchi

4 items
CHI 2025

ChoreoCraft: In-situ Crafting of Choreography in Virtual Reality through Creativity Support Tool

Hyunyoung Han, Kyungeun Jung, Sang Ho Yoon

4 items
CHI 2025

Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality

Rosella P. Galindo Esparza, John J Dudley, Vanja Garaj

4 items
CHI 2025

A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications

Julius von Willich, Frank Nelles, Wen-Jie Tseng

4 items
CHI 2025

Wearable AR in Everyday Contexts: Insights from a Digital Ethnography of YouTube Videos

Tram Thi Minh Tran, Shane Brown, Oliver Weidlich

4 items
CHI 2025

Understanding Social Interactions in Reality Versus Virtuality

Aurélien Léchappé, Ross Johnstone, Aurélien Milliat

4 items
CHI 2025

Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays

Michelle Adiwangsa, Penny Sweetser, Anne Ozdowska

4 items
CHI 2025

Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality

Martin Kocur, Melanie Kloss, Christoph Schaufler

4 items
CHI 2024

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces

Johann Wentzel, Fraser Anderson, George Fitzmaurice

4 items
CHI 2024

ALCool: Utilizing Alcohol's Evaporative Cooling for Ubiquitous Cold Sensation Feedback

Takumi Hamazaki, Taiki Takami, Keigo Ushiyama

4 items