lightbulbPractical problemXR Target Selection and Interface Control
Older adults struggle to complete target selection and object manipulation tasks efficiently and comfortably in VR.XR/AR/VR Interaction / XR Target Selection and Interface Control
Older adults struggle to complete target selection and object manipulation tasks efficiently and comfortably in VR.
Similar questions
lightbulbPractical problemXR Target Selection and Interface Control
Multi-target selection in XR is inefficient and tends to increase user burden.lightbulbPractical problemXR Target Selection and Interface Control
Distant target selection in traditional VR is easily disrupted by hand tremors, leading to high error rates.UIST '24TeleHand: Hand-only Teleportation for Distant Object Pointing in Virtual Reality
lightbulbPractical problemXR Target Selection and Interface Control
In XR applications, users struggle to freely switch and control 3D interface positions.lightbulbPractical problemXR Target Selection and Interface Control
Distant target selection in VR is often imprecise and unintuitive due to binocular disparity.lightbulbPractical problemXR Target Selection and Interface Control
Users struggle to select occluded or densely arranged small 3D objects in smartphone AR.lightbulbPractical problemXR Target Selection and Interface Control
Users have low accuracy in gaze-based target selection in AR, often failing due to device noise or unstable gaze points.Related papers
CHI 2025
PinchCatcher: Enabling Multi-selection for Gaze+Pinch
Jinwook Kim, Sangmin Park, Qiushi Zhou
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UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
Siyou Pei, David Kim, Alex Olwal
CHI 2024
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Zhiqing Wu, Duotun Wang, Shumeng Zhang
UIST 2023
Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device
Joon Hyub Lee, Taegyu Jin, Sang-Hyun Lee
UbiComp 2023
FocalPoint: Adaptive Direct Manipulation for Selecting Small 3D Virtual Objects
Jiaju Ma, Jing Qian, Tongyu Zhou
CHI 2023
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Yushi Wei, Rongkai Shi, Difeng Yu
CHI 2022
In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
Qian Zhou, George Fitzmaurice, Fraser Anderson
CHI 2021
Ninja Hands: Using Many Hands to Improve Target Selection in VR
Jonas Schjerlund, Kasper Hornbæk, Joanna Bergström
CHI 2021
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Nianlong Li, Zhengquan Zhang, Can Liu
CHI 2021
StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sunggeun Ahn, Stephanie Santosa, Mark Parent
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HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Houssem Saidi, Emmanuel Dubois, Marcos Serrano
CHI 2021
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander