helpResearch questionXR Target Selection and Interface Control
How can users control UI position and entity type through gaze and gesture?XR/AR/VR Interaction / XR Target Selection and Interface Control
How can users control UI position and entity type through gaze and gesture?
Similar questions
helpResearch questionXR Target Selection and Interface Control
How can multi-target selection in XR effectively support users without significantly increasing burden?helpResearch questionXR Target Selection and Interface Control
How can gaze plus half-pinch gestures be used to design more efficient multi-target selection methods in XR?helpResearch questionXR Target Selection and Interface Control
Which sub-selection trigger modes best balance efficiency, burden, and user experience?helpResearch questionXR Target Selection and Interface Control
In VR, how do small hand tremors or rotations affect precision in distant target selection?UIST '24TeleHand: Hand-only Teleportation for Distant Object Pointing in Virtual Reality
helpResearch questionXR Target Selection and Interface Control
Can a hand-only teleportation method improve operational precision in distant target selection?UIST '24TeleHand: Hand-only Teleportation for Distant Object Pointing in Virtual Reality
helpResearch questionXR Target Selection and Interface Control
How can an interaction method for distant target selection balance usability and precision?UIST '24TeleHand: Hand-only Teleportation for Distant Object Pointing in Virtual Reality
Related papers
CHI 2025
PinchCatcher: Enabling Multi-selection for Gaze+Pinch
Jinwook Kim, Sangmin Park, Qiushi Zhou
CHI 2024
UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
Siyou Pei, David Kim, Alex Olwal
CHI 2024
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Zhiqing Wu, Duotun Wang, Shumeng Zhang
UIST 2023
Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device
Joon Hyub Lee, Taegyu Jin, Sang-Hyun Lee
UbiComp 2023
FocalPoint: Adaptive Direct Manipulation for Selecting Small 3D Virtual Objects
Jiaju Ma, Jing Qian, Tongyu Zhou
CHI 2023
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Yushi Wei, Rongkai Shi, Difeng Yu
CHI 2022
In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
Qian Zhou, George Fitzmaurice, Fraser Anderson
CHI 2021
Ninja Hands: Using Many Hands to Improve Target Selection in VR
Jonas Schjerlund, Kasper Hornbæk, Joanna Bergström
CHI 2021
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Nianlong Li, Zhengquan Zhang, Can Liu
CHI 2021
StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sunggeun Ahn, Stephanie Santosa, Mark Parent
CHI 2021
HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Houssem Saidi, Emmanuel Dubois, Marcos Serrano
CHI 2021
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander