helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How does Lattice Menu compare to traditional gaze-based menus in VR environments?Direction: Sensing, Recognition, and Security
VR/XR Mid-Air and Gaze Gesture Interaction
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2025
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60 items
lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Traditional gaze-based menus have high error rates in multi-level selection and cause strong user fatigue.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can elbow-anchored interaction provide a more comfortable experience for mid-air gesture interaction in relaxed postures?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Compared with traditional shoulder-dominant interaction, how does elbow-anchored spherical input space perform in efficiency and fatigue reduction?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Is spherical gesture space stable and practical across different relaxed sitting postures?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users easily experience fatigue and poor experience when using mid-air gestures in relaxed postures.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can a tool support rapid prototyping of complex gestures for head-mounted mixed reality devices?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can visual grammar scripting and synthetic data optimize gesture design efficiency and recognition rate?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can designers avoid creating confusing gestures to improve user interaction experience?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Designers struggle to design complex yet usable gestures for mixed reality.Related papers
CHI 2025
Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality
Jinghui Hu, John J Dudley, Per Ola Kristensson
CHI 2024
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration
Mose Sakashita, Bala Kumaravel, Nicolai Marquardt
CHI 2024
Designing Haptic Feedback for Sequential Gestural Inputs
Shan Xu, Sarah Sykes, Parastoo Abtahi
CHI 2024
Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality
Xizi Wang, Ben Lafreniere, Jian Zhao
UbiComp 2023
ThumbAir: In-Air Typing for Head Mounted Displays
Hyunjae Gil, Ian Oakley
CHI 2023
Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
Masoumehsadat Hosseini, Tjado Ihmels, Ziqian Chen
CHI 2023
ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms
Mehrad Faridan, Bheesha Kumari, Ryo Suzuki
CHI 2022
Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
Martin Schmitz, Sebastian Günther, Dominik Schön
CHI 2022
Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors
Taejun Kim, Auejin Ham, Sunggeun Ahn
CHI 2021
Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Rafael Veras, Gaganpreet Singh, Farzin Farhadi-Niaki
CHI 2021
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
George B Mo, John J. Dudley, Per Ola Kristensson
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