helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How do eye-hand coordination patterns affect mid-air gesture input performance in mixed reality (MR)?Direction: Sensing, Recognition, and Security
VR/XR Mid-Air and Gaze Gesture Interaction
Stats are based on currently indexed question data; missing sources remain visible.
60
items
15
sources
2025
latest
All questions
60 items
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
What differences exist between mid-air gesture input and touchscreen input in visual attention and cognitive load?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can mid-air gesture input be optimized to improve input speed and reduce cognitive load?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
In mixed reality, mid-air gesture input is slow and visually demanding, reducing efficiency.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can hardware and AI algorithms be combined to achieve realistic remote tactile simulation?UIST '24TactileNet: Bringing Touch Closer in the Digital World
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How effective is a tilted roller mechanism in simulating tactile direction and intensity adjustment?UIST '24TactileNet: Bringing Touch Closer in the Digital World
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can gesture recognition and depth estimation be effectively fused to improve haptic system precision?UIST '24TactileNet: Bringing Touch Closer in the Digital World
lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users cannot genuinely perceive touch in remote communication, affecting immersion and emotional expression.UIST '24TactileNet: Bringing Touch Closer in the Digital World
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How do visual and gesture complexity affect task completion time and error rate in gaze-pinch interaction?UbiComp '24The Impact of Gaze and Hand Gesture Complexity on Gaze-Pinch Interaction Performances
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How do individual differences affect users' gaze-gesture coordination in complex tasks?UbiComp '24The Impact of Gaze and Hand Gesture Complexity on Gaze-Pinch Interaction Performances
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How does interaction between visual and gesture complexity lead to different input error types?UbiComp '24The Impact of Gaze and Hand Gesture Complexity on Gaze-Pinch Interaction Performances
lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users easily make input errors during gaze-pinch interaction in complex tasks.UbiComp '24The Impact of Gaze and Hand Gesture Complexity on Gaze-Pinch Interaction Performances
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can information presentation on optical head-mounted displays (OHMDs) be optimized to reduce task interruption?UbiComp '24Towards Intelligent Wearable Assistants
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can intelligent wearable assistants be designed based on human visual perception theory to match user behavior?UbiComp '24Towards Intelligent Wearable Assistants
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can multimodal interaction such as voice, gesture, and gaze improve wearable assistant UX?UbiComp '24Towards Intelligent Wearable Assistants
lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users are easily distracted by information when using head-mounted devices, affecting primary task efficiency.UbiComp '24Towards Intelligent Wearable Assistants
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can the existing OpenEarable platform enable real-time head gesture recognition for complex boxing defensive postures?UbiComp '24Training Smarter with OpenEarable: A Boxing Gesture Recognition Dashboard Integration
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can machine learning and dynamic time warping (DTW) improve accuracy of complex boxing action recognition?UbiComp '24Training Smarter with OpenEarable: A Boxing Gesture Recognition Dashboard Integration
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can real-time user feedback and action visualization improve boxing training efficiency and experience?UbiComp '24Training Smarter with OpenEarable: A Boxing Gesture Recognition Dashboard Integration
lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Boxing training lacks effective real-time recognition and feedback tools for defensive movements.UbiComp '24Training Smarter with OpenEarable: A Boxing Gesture Recognition Dashboard Integration
helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can NeRF (high-fidelity rendering) and point cloud rendering be combined to achieve real-time dynamic task-space sharing?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can NeRF technology improve visual quality in remote collaborative physical design review while supporting multi-view and dynamic scene updates?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can shared systems ensure visibility and accuracy of dynamic elements (e.g., gestures and moving objects) in remote collaboration?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
In remote collaboration, users struggle to obtain both high-quality visual experience and real-time dynamic feedback simultaneously.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How does haptic feedback affect users' efficiency and accuracy in multi-gesture sequence input?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Which is more suitable for different user groups in multi-gesture interaction: immediate or sequential feedback?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can metaphorical haptic feedback be designed to meet needs of different age groups?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Both older adults and general users struggle to efficiently understand haptic feedback in complex gesture interaction.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can visualization schemes suited to precise guidance of bare-hand gestures be designed in VR?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Which visualization information (e.g., error, target, direction, deviation) most effectively helps users complete complex bare-hand gestures?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can multi-information overlay visualization balance information richness and clarity?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users often experience poor UX in bare-hand gesture interaction due to misrecognition or operational difficulty.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can an efficient, comfortable mid-air thumb input scheme be designed for head-mounted displays (HMDs)?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
In mid-air thumb input, what keyboard layout can balance speed, accuracy, and user habits?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can built-in HMD hand-tracking systems achieve input performance comparable to traditional high-performance external tracking hardware?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Existing HMD text input is inefficient with poor user experience, and prolonged use causes fatigue.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can existing mid-air gestures be systematically evaluated for transferability across domains?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Which mid-air gestures can form highly consistent consensus gesture sets across domains?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
What factors affect cross-domain consistency of mid-air gestures?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users must repeatedly learn new gesture interactions when switching between devices and domains.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can mixed reality gesture navigation combined with a human proxy improve teaching effectiveness in remote hands-on classrooms?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can such a system achieve efficient real-time demonstration and control in multi-user classroom environments?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can ChameleonControl adapt to diverse teaching needs across different application scenarios?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Remote classrooms cannot effectively support hands-on practice, with insufficient interaction and spatial guidance.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
What performance characteristics does the lateral thumb-index pinch gesture have for input operations?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Which factors (e.g., grip span, rigidity, orientation) affect pinch gesture accuracy and efficiency?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How do large-span and small-span pinch gestures perform across diverse scenarios?lightbulbPractical problemVR/XR Mid-Air and Gaze Gesture Interaction
Users struggle to achieve high-precision, small-scale input on touch devices or in mixed reality.helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
How can visual anchors be used to design gaze-gesture marking menus with lower error rates?helpResearch questionVR/XR Mid-Air and Gaze Gesture Interaction
Can Lattice Menu significantly reduce selection error rates and improve UX in multi-level menu structures?Related papers
CHI 2025
Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality
Jinghui Hu, John J Dudley, Per Ola Kristensson
CHI 2024
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration
Mose Sakashita, Bala Kumaravel, Nicolai Marquardt
CHI 2024
Designing Haptic Feedback for Sequential Gestural Inputs
Shan Xu, Sarah Sykes, Parastoo Abtahi
CHI 2024
Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality
Xizi Wang, Ben Lafreniere, Jian Zhao
UbiComp 2023
ThumbAir: In-Air Typing for Head Mounted Displays
Hyunjae Gil, Ian Oakley
CHI 2023
Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
Masoumehsadat Hosseini, Tjado Ihmels, Ziqian Chen
CHI 2023
ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms
Mehrad Faridan, Bheesha Kumari, Ryo Suzuki
CHI 2022
Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
Martin Schmitz, Sebastian Günther, Dominik Schön
CHI 2022
Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors
Taejun Kim, Auejin Ham, Sunggeun Ahn
CHI 2021
Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Rafael Veras, Gaganpreet Singh, Farzin Farhadi-Niaki
CHI 2021
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
George B Mo, John J. Dudley, Per Ola Kristensson
Adjacent categories
Sensing, Recognition, and Security
Gesture and Pose Sensing Model Performance and Accuracy
148 items
Sensing, Recognition, and Security
Wearable Health Devices and Everyday Sensing
147 items
Sensing, Recognition, and Security
Speech, Face, and Body Pose Input
141 items
Sensing, Recognition, and Security
Biometric Authentication and Secure Identification
124 items
Sensing, Recognition, and Security
HAR Model Robustness, Generalization, and Data Augmentation
115 items
Sensing, Recognition, and Security
Wearable Health, Activity, and Behavior Monitoring
96 items
Sensing, Recognition, and Security
IMU Inertial Sensing
88 items
Sensing, Recognition, and Security
Mobile Touch and Micro-Gesture Input
87 items