Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
Authors
Title of the Paper
"Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains"
Paper Information
- Subject Area: Human-Computer Interaction (HCI), focusing on mid-air gesture-based interaction
- Keywords: mid-air gestures, systematic literature review, agreement analysis, application domains, user interaction
Research Background and Problems
-
Problems or Challenges:
- Mid-air gestures are widely adopted in various HCI applications due to their intuitiveness and natural execution. However, current gesture designs are fragmented across specific devices or domains, lacking cross-domain consistency.
- There is a lack of systematic evaluation of the transferability of existing gestures across different domains, hindering designers from selecting and creating gestures with broad applicability.
-
Significance:
- A unified gesture set can enhance the transferability of user experience across different devices and domains, reducing the learning and memory burden.
- Cross-domain consistency is particularly crucial in ubiquitous computing environments, such as smart homes and virtual reality, which span multiple devices and contexts.
-
Research Motivation and Related Work:
- Existing literature predominantly focuses on gesture design and evaluation within specific environments, with limited in-depth exploration of cross-domain consistency.
- While user-defined gestures have been widely encouraged, there is little discussion on their consistency and potential application across different contexts and domains.
Solution
-
Methods or Solutions: A systematic literature review (SLR) was conducted, analyzing 172 relevant research papers to establish a gesture feature classification system based on existing taxonomic dimensions and calculate the agreement rate of various gestures across different domains.
-
Innovations:
- Proposed a cross-domain "consensus gesture set" comprising 22 gestures, demonstrating high transferability across domains.
- Systematically analyzed the distribution and characteristics of gestures in different domains and the factors influencing consistency.
-
Implementation Steps and Key Techniques:
- Systematic generation of the literature set: Collecting target papers from multiple databases (2,078 initial papers, narrowed down to 172 after screening).
- Gesture coding and classification: Classifying gestures in each paper based on five dimensions, including gesture form, binding method, naturalness, fluidity, and body parts.
- Agreement rate calculation: Analyzing overall gesture agreement rates to quantify cross-domain consistency.
- Building the "consensus gesture set": Selecting high-agreement gestures to form a representative set of 22 gestures and their task mappings.
Research Outcomes
-
Specific Results:
- Identified the distribution and consistency differences of common gesture characteristics across 12 major application domains (e.g., media and entertainment, large displays, medical technology, smart homes, automotive systems).
- Extracted a cross-domain consensus gesture set, encompassing 22 high-agreement gestures suitable for various tasks (e.g., zooming, selection, rotation, confirmation).
-
Advantages and Comparisons:
- Compared to existing gesture studies limited to single-domain design or evaluation, this research is the first to systematically explore the issue of cross-domain consistency.
- The gesture set derived from the literature can assist designers in creating more consistent and transferable interaction systems in new domains.
-
Experimental or Evaluation Results:
- Significant differences in agreement rates were observed across domains, but certain tasks (e.g., rotation, zooming in/out) exhibited high consistency across multiple domains.
- Gesture agreement rates improved after categorizing gestures using "similar themes," indicating that users tend to prefer similar gesture paradigms conceptually.
-
Limitations and Future Directions:
- The current study is limited by the scope of the retrieval period (up to April 2021) and the sources of literature, excluding subsequent updates.
- The proposed "consensus gesture set" requires further validation in large-scale real-world environments to assess its social, spatial, and cognitive applicability.
- Literature on specific domains (e.g., gaming, assistive technologies) remains insufficient, necessitating more empirical studies to support comprehensive data.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How can existing mid-air gestures be systematically evaluated for transferability across domains?Category: VR/XR Mid-Air and Gaze Gesture InteractionSimilar questionsarrow_forward
- Which mid-air gestures can form highly consistent consensus gesture sets across domains?Category: VR/XR Mid-Air and Gaze Gesture InteractionSimilar questionsarrow_forward
- What factors affect cross-domain consistency of mid-air gestures?Category: VR/XR Mid-Air and Gaze Gesture InteractionSimilar questionsarrow_forward
Practical Problems
1- Users must repeatedly learn new gesture interactions when switching between devices and domains.Category: VR/XR Mid-Air and Gaze Gesture InteractionSimilar questionsarrow_forward
- 100%
Designing, Engineering, and Evaluating Gesture User Interfaces
CHI '18· Hand Gesture Recognition +1
- 100%
Non-Natural Interaction Design
CHI '25· Hand Gesture Recognition +1
- 80%
TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection
CHI '22· Hand Gesture Recognition +2
- 80%
Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality
CHI '25· Hand Gesture Recognition +2
- 80%
Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects
CHI '26· Hand Gesture Recognition +2
- 80%
GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VR
UIST '23· Hand Gesture Recognition +2
- 67%
Can We Infer Object Pose Changes from Hand Movements?
CHI '26· Hand Gesture Recognition +2
- 67%
So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality
UIST '21· Hand Gesture Recognition +2
- 60%
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
CHI '18· Hand Gesture Recognition +1
- 60%
Designing, Engineering, and Evaluating Gesture User Interfaces
CHI '18· Hand Gesture Recognition +1
Based on Jaccard similarity of research subtopics & professions (≥60%)