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Author: 8298
11 results

LumaDreams: Designing Positive Dream Meaning-Making for Daily Empowerment

Dreams contribute to cognitive and emotional health, yet tools for everyday dream engagement remain largely underexplored outside clinical settings. In this paper, we introduce LumaDreams, a mobile application designed to foster daily empowerment through positive dream transformation using generative AI. Informed by m…

BL
Bolin Lyu et al.Southeast University

Grand challenges in CyclingHCI

Cycling Human-Computer Interaction (CyclingHCI) refers to the study and design of user interfaces and interactions between bicycles and riders in the context of cycling-related experiences. To date, however, there has yet to be a structured agenda for CyclingHCI to clarify the immediate challenges researchers should a…

AM
Andrii Matviienko et al.OFFIS - Institute for Information Technology

Logic Bonbon: Exploring Food as Computational Artifact

In recognition of food’s significant experiential pleasures, culinary practitioners and designers are increasingly exploring novel combinations of computing technologies and food. However, despite much creative endeavors, proposals and prototypes have so far largely maintained a traditional divide, treating food and t…

JD
Jialin Deng et al.Monash University

AI-Assisted Human Labeling: Batching for Efficiency without Overreliance

Human labeling of training data is often a time-consuming, expensive part of machine learning. In this paper, we study "batch labeling", an AI-assisted UX paradigm, that aids data labelers by allowing a single labeling action to apply to multiple records. We ran a large scale study on Mechanical Turk with 156 particip…

ZA
Zahra Ashktorab et al.IBM
Data Work and AI
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Designing Ground Truth and the Social Life of Labels

Ground-truth labeling is an important activity in machine learning. Many studies have examined how crowdworkers apply labels to records in machine learning datasets. However, there have been few studies that have examined the work of domain experts when their knowledge and expertise are needed to apply labels. We p…

MM
Michael Muller et al.IBM

AutoDS: Towards Human-Centered Automation of Data Science

Data science (DS) projects often follow a \textit{lifecycle} that consists of laborious \textit{tasks} for data scientists and domain experts (e.g., data exploration, model training, etc.). Only till recently, machine learning(ML) researchers have developed promising automation techniques to aid data workers in these…

DW
Dakuo Wang et al.IBM

Limited control over the body as intriguing play design resource

Interest in combining interactive play and the human body, using “bodily play” systems, is increasing. While these systems primarily prioritize a player’s control over their bodily actions, we see intriguing possibilities in the pursuit of “limited control over the body” as an intriguing design resource for bodily pla…

FM
Florian Floyd Mueller et al.Monash University

Neo-Noumena: Augmenting Emotion Communication

The subjective experience of emotion is notoriously difficult to interpersonally communicate. We believe that technology can challenge this notion through the design of neuroresponsive systems for interpersonal communication. We explore this through "Neo-Noumena", a communicative neuroresponsive system that uses brain…

NS
Nathan Semertzidis et al.Monash University

Introducing Peripheral Awareness as a Neurological State for Human-computer Integration

In this work we introduce peripheral awareness as a neurological state for real-time human-computer integration, where the human is assisted by a computer to interact with the world. Changes to the field of view in peripheral awareness have been linked with quality of human performance. This instinctive narrowing of v…

JA
Josh Andres et al.Australian National University

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design

More HCI designs and devices are embracing what is being dubbed “body centric computing,” where designs both deliberately engage the body as the locus of interest, whether to move the body into play or relaxation, or to track and monitor its performance, or to use it as a surface for interaction. Most HCI researchers…

MS
m.c. schraefel et al.University of Southampton

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design

More HCI designs and devices are embracing what is being dubbed “body centric computing,” where designs both deliberately engage the body as the locus of interest, whether to move the body into play or relaxation, or to track and monitor its performance, or to use it as a surface for interaction. Most HCI researchers…

MS
m.c. schraefel et al.University of Southampton
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

LumaDreams: Designing Positive Dream Meaning-Making for Daily Empowerment

Dreams contribute to cognitive and emotional health, yet tools for everyday dream engagement remain largely underexplored outside clinical settings. In this paper, we introduce LumaDreams, a mobile application designed to foster daily empowerment through positive dream transformation using generative AI. Informed by m…

BL
Bolin Lyu et al.Southeast University

Grand challenges in CyclingHCI

Cycling Human-Computer Interaction (CyclingHCI) refers to the study and design of user interfaces and interactions between bicycles and riders in the context of cycling-related experiences. To date, however, there has yet to be a structured agenda for CyclingHCI to clarify the immediate challenges researchers should a…

AM
Andrii Matviienko et al.OFFIS - Institute for Information Technology

Logic Bonbon: Exploring Food as Computational Artifact

In recognition of food’s significant experiential pleasures, culinary practitioners and designers are increasingly exploring novel combinations of computing technologies and food. However, despite much creative endeavors, proposals and prototypes have so far largely maintained a traditional divide, treating food and t…

JD
Jialin Deng et al.Monash University

AI-Assisted Human Labeling: Batching for Efficiency without Overreliance

Human labeling of training data is often a time-consuming, expensive part of machine learning. In this paper, we study "batch labeling", an AI-assisted UX paradigm, that aids data labelers by allowing a single labeling action to apply to multiple records. We ran a large scale study on Mechanical Turk with 156 particip…

ZA
Zahra Ashktorab et al.IBM
Data Work and AI
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Designing Ground Truth and the Social Life of Labels

Ground-truth labeling is an important activity in machine learning. Many studies have examined how crowdworkers apply labels to records in machine learning datasets. However, there have been few studies that have examined the work of domain experts when their knowledge and expertise are needed to apply labels. We p…

MM
Michael Muller et al.IBM

AutoDS: Towards Human-Centered Automation of Data Science

Data science (DS) projects often follow a \textit{lifecycle} that consists of laborious \textit{tasks} for data scientists and domain experts (e.g., data exploration, model training, etc.). Only till recently, machine learning(ML) researchers have developed promising automation techniques to aid data workers in these…

DW
Dakuo Wang et al.IBM

Limited control over the body as intriguing play design resource

Interest in combining interactive play and the human body, using “bodily play” systems, is increasing. While these systems primarily prioritize a player’s control over their bodily actions, we see intriguing possibilities in the pursuit of “limited control over the body” as an intriguing design resource for bodily pla…

FM
Florian Floyd Mueller et al.Monash University

Neo-Noumena: Augmenting Emotion Communication

The subjective experience of emotion is notoriously difficult to interpersonally communicate. We believe that technology can challenge this notion through the design of neuroresponsive systems for interpersonal communication. We explore this through "Neo-Noumena", a communicative neuroresponsive system that uses brain…

NS
Nathan Semertzidis et al.Monash University

Introducing Peripheral Awareness as a Neurological State for Human-computer Integration

In this work we introduce peripheral awareness as a neurological state for real-time human-computer integration, where the human is assisted by a computer to interact with the world. Changes to the field of view in peripheral awareness have been linked with quality of human performance. This instinctive narrowing of v…

JA
Josh Andres et al.Australian National University

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design

More HCI designs and devices are embracing what is being dubbed “body centric computing,” where designs both deliberately engage the body as the locus of interest, whether to move the body into play or relaxation, or to track and monitor its performance, or to use it as a surface for interaction. Most HCI researchers…

MS
m.c. schraefel et al.University of Southampton

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design

More HCI designs and devices are embracing what is being dubbed “body centric computing,” where designs both deliberately engage the body as the locus of interest, whether to move the body into play or relaxation, or to track and monitor its performance, or to use it as a surface for interaction. Most HCI researchers…

MS
m.c. schraefel et al.University of Southampton