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Author: 4254
11 results

Breaking News or Breaking Trust? Exploring Challenges and a Design Space for Trustworthy LLM Integration in Journalism

LLM-infused tools have entered the newsroom, transforming journalistic work practices. A few studies have investigated how LLMs influence journalistic practices, but there is a lack of research on how to design LLM-infused tools to support trustworthy journalism. In this paper, we explore how prototyping within a defi…

TP
Tine Rønning Pedersen et al.Aarhus University

The ML-Machine Toolkit: Empowering Teachers and Education Professionals to Explore Embodied Approaches to Teaching Machine Learning

Most HCI studies on teaching K-12 students about machine learning (ML) through embodied interaction approaches are based on design and evaluation of one-off prototypes and are not sustained in schools after the studies. In addition, the tools are seldom theoretically positioned, which makes the overall research effort…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education

ml-machine.org is a web- and micro:bit-based educational tool for building machine learning models designed to enable more widespread teaching of AI literacy in secondary education. It has been designed as a research product in collaboration with partners from the educational sector, including the Danish Broadcasting…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy

Advances in artificial intelligence present a need for fostering AI literacy in workplaces. While there is a lack of research on how this can be achieved, there are documented successful approaches in child-computer interaction (CCI), albeit aimed at K-12 education. We present an in-vivo explorative case study of how…

MK
Magnus Høholt Kaspersen et al.Aarhus University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

IntentAR: Immersive Authoring of Condition-based AR Robot Visualisations

We introduce RoboVisAR, an immersive augmented reality (AR) authoring tool to create in-situ robot visualisations. AR robot visualisations such as the robot’s path, status, and safety zones has shown to benefit human-robot collaboration. However, creating custom AR visualisations requires extensive skills in both robo…

RL
Rasmus Skovhus Lunding et al.Aarhus University

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool

There is a growing focus on computational thinking (CT) in terms of supporting children's understanding of everyday technologies. But unlike other technologies, Augmented Reality (AR) has received limited attention. In this paper, we present ExposAR -- a collaborative cross-device AR system enabling children to create…

ML
Mille Skovhus Lunding et al.Aarhus University

Expressivity in Interaction, a Framework for Design

Expressivity is frequently recurring as a term in HCI, but it is often approached from different perspectives. Affective computing prompted research into emotional expressivity, and with technology becoming more ubiquitous and tangible, the opportunities for expressive behaviors towards systems as well as the expressi…

MB
Miguel Bruns et al.TU Eindhoven

Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students

The increased use of machine learning (ML) in society raises questions of how ethical dilemmas inherent in computational artefacts can be made understandable and explorable for students. To investigate this, we developed a card-based design workshop that allows students to reflect on ethical dilemmas by designing thei…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement

Affordances is an important term in the field of Shape-Changing Interfaces (SCI). But the field is challenged by a multitude of vaguely defined concepts around affordances such as dynamic, spatial, or tactile affordances. In line with this, Alexander et al [1] recently pointed to lack of theory as one of the grand cha…

MP
Marianne Graves Petersen et al.Aarhus University

KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop

A core challenge in tabletop research is to support transitions between individual activities and team work. Shape-changing tabletops open up new opportunities for addressing this challenge. However, interaction design for shape-changing furniture is in its early stages - so far, research has mainly focused on trigger…

JG
Jens Emil Grønbæk et al.Aarhus University

Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction

Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and orientation between people and devices. However, detection of human-human o…

JG
Jens Emil Grønbæk et al.Aarhus University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Breaking News or Breaking Trust? Exploring Challenges and a Design Space for Trustworthy LLM Integration in Journalism

LLM-infused tools have entered the newsroom, transforming journalistic work practices. A few studies have investigated how LLMs influence journalistic practices, but there is a lack of research on how to design LLM-infused tools to support trustworthy journalism. In this paper, we explore how prototyping within a defi…

TP
Tine Rønning Pedersen et al.Aarhus University

The ML-Machine Toolkit: Empowering Teachers and Education Professionals to Explore Embodied Approaches to Teaching Machine Learning

Most HCI studies on teaching K-12 students about machine learning (ML) through embodied interaction approaches are based on design and evaluation of one-off prototypes and are not sustained in schools after the studies. In addition, the tools are seldom theoretically positioned, which makes the overall research effort…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education

ml-machine.org is a web- and micro:bit-based educational tool for building machine learning models designed to enable more widespread teaching of AI literacy in secondary education. It has been designed as a research product in collaboration with partners from the educational sector, including the Danish Broadcasting…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy

Advances in artificial intelligence present a need for fostering AI literacy in workplaces. While there is a lack of research on how this can be achieved, there are documented successful approaches in child-computer interaction (CCI), albeit aimed at K-12 education. We present an in-vivo explorative case study of how…

MK
Magnus Høholt Kaspersen et al.Aarhus University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

IntentAR: Immersive Authoring of Condition-based AR Robot Visualisations

We introduce RoboVisAR, an immersive augmented reality (AR) authoring tool to create in-situ robot visualisations. AR robot visualisations such as the robot’s path, status, and safety zones has shown to benefit human-robot collaboration. However, creating custom AR visualisations requires extensive skills in both robo…

RL
Rasmus Skovhus Lunding et al.Aarhus University

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool

There is a growing focus on computational thinking (CT) in terms of supporting children's understanding of everyday technologies. But unlike other technologies, Augmented Reality (AR) has received limited attention. In this paper, we present ExposAR -- a collaborative cross-device AR system enabling children to create…

ML
Mille Skovhus Lunding et al.Aarhus University

Expressivity in Interaction, a Framework for Design

Expressivity is frequently recurring as a term in HCI, but it is often approached from different perspectives. Affective computing prompted research into emotional expressivity, and with technology becoming more ubiquitous and tangible, the opportunities for expressive behaviors towards systems as well as the expressi…

MB
Miguel Bruns et al.TU Eindhoven

Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students

The increased use of machine learning (ML) in society raises questions of how ethical dilemmas inherent in computational artefacts can be made understandable and explorable for students. To investigate this, we developed a card-based design workshop that allows students to reflect on ethical dilemmas by designing thei…

KB
Karl-Emil Kjær Bilstrup et al.Aarhus University

Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement

Affordances is an important term in the field of Shape-Changing Interfaces (SCI). But the field is challenged by a multitude of vaguely defined concepts around affordances such as dynamic, spatial, or tactile affordances. In line with this, Alexander et al [1] recently pointed to lack of theory as one of the grand cha…

MP
Marianne Graves Petersen et al.Aarhus University

KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop

A core challenge in tabletop research is to support transitions between individual activities and team work. Shape-changing tabletops open up new opportunities for addressing this challenge. However, interaction design for shape-changing furniture is in its early stages - so far, research has mainly focused on trigger…

JG
Jens Emil Grønbæk et al.Aarhus University

Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction

Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and orientation between people and devices. However, detection of human-human o…

JG
Jens Emil Grønbæk et al.Aarhus University