Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction

Distributed Team CollaborationPrototyping & User TestingSoftware Engineers & DevelopersUI/UX Designers

Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and orientation between people and devices. However, detection of human-human or human-device proximity also constrains flexibility in co-located social interaction. We suggest a proxemics-based approach to designing flexible cross-device interactions. From observations in a field study, we articulate how co-located sharing practices are shaped by the interplay between everyday mobile devices and the physical environment. Based on these insights, we present three cross-device prototypes as proofs-of-concept, demonstrating three design sensitivities for considering proxemics beyond proximity; incorporating features in the environment, enabling flexibility in interpersonal distance and orientation, and providing multiple alternative action possibilities. Drawing from characteristics of our prototypes, we discuss concrete proposals for designing cross-device interactions to enable flexible social interaction.

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https://hci.top/en/papers/chi/31777/2020

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DOI: https://doi.org/10.1145/3313831.3376379
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Source
CHI
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Year
2020
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6 authors
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Subtopics
Distributed Team Collaboration, Prototyping & User Testing
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Software Engineers & Developers, UI/UX Designers
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Abstract only
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