Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts

Game UX & Player BehaviorGamification DesignGame Developers & Designers

Task-unrelated thoughts (TUTs), colloquially referred to as mind-wandering or daydreaming, are phenomena that can interfere with attention and focus, but are also associated with mental health, creativity, and learning. In digital games, it is unclear how players experience game-unrelated thoughts (GUTs), whether GUTs should be encouraged by game designers, or how it may impact player experience. We ran an initial study to confirm whether GUTs are common (50 of 100 participants reported experiencing them). We then collected 840 minutes of gameplay data from 12 participants playing games they: (1) found relaxing, (2) lost track of time in, and (3) spent most hours playing. Eye-tracking data and experience sampling were used to contextualize a phenomenological analysis of gameplay data. We identified four themes encompassing gameplay, GUTs, and gaze behaviour: these provide a foundation for future research and game design incorporating GUTs.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/dis/164515/2024

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
DIS
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Game UX & Player Behavior, Gamification Design
work
Professions
Game Developers & Designers
article
Content Status
Abstract only
hub
Related Papers
10 related papers