Moving Target Selection: A Cue Integration Model

Game UX & Player BehaviorGamification DesignGame Developers & DesignersEsports Athletes

This paper investigates a common task requiring temporal precision: the selection of a rapidly moving target on display by invoking an input event when it is within some selection window. Previous work has explored the relationship between accuracy and precision in this task, but the role of visual cues available to users has remained unexplained. To expand modeling of timing performance to multimodal settings, common in gaming and music, our model builds on the principle of probabilistic cue integration. Maximum likelihood estimation (MLE) is used to model how different types of cues are integrated into a reliable estimate of the temporal task. The model deals with temporal structure (repetition, rhythm) and the perceivable movement of the target on display. It accurately predicts error rate in a range of realistic tasks. Applications include the optimization of difficulty in game-level design.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/5337/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
5 authors
sell
Subtopics
Game UX & Player Behavior, Gamification Design
work
Professions
Game Developers & Designers, Esports Athletes
article
Content Status
Abstract only
hub
Related Papers
10 related papers