Dynamic Difficulty Adjustment Impact on Players' Confidence
Authors
Difficulty is one of the major motivational pull of video games, and thus many games use Dynamic Difficulty Adjustment (DDA) systems to improve the game experience. This paper describes our research investigating the influence of DDA systems on player's confidence, evaluated using an in-game bet system. Our hypothesis is that DDA systems may lead players to overconfidence, revealed by an overestimation of their success chances when betting. This boost of confidence may be a part of the positive impact of DDA systems on the quality of game experience. We explain our method to evaluate player's confidence and implement it into three games related to logical, motor and sensory difficulties. We describe two experimental conditions where difficulty is either randomly chosen or adapted using a DDA algorithm. Results show how DDA systems can lead players to high level of overconfidence.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks
CHI '19· Game UX & Player Behavior +1
- 100%
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
CHI '24· Game UX & Player Behavior +1
- 100%
Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives
CHI '26· Game UX & Player Behavior +1
- 100%
Breaking Rotational Symmetry: Minimal Landmarks Stabilize Orientation in Screen-Based 3D Games
CHI '26· Game UX & Player Behavior +1
- 100%
Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts
DIS '24· Game UX & Player Behavior +1
- 75%
Playing to Wait: A Taxonomy of Idle Games
CHI '18· Game UX & Player Behavior +1
- 75%
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
CHI '18· Game UX & Player Behavior +1
- 75%
Moving Target Selection: A Cue Integration Model
CHI '18· Game UX & Player Behavior +1
- 75%
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
CHI '20· Game UX & Player Behavior +1
- 75%
Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
CHI '21· Game UX & Player Behavior +1
Based on Jaccard similarity of research subtopics & professions (≥60%)