Self-Determination Theory in HCI Games Research: Current Uses and Open Questions

Honorable Mention
Game UX & Player BehaviorGamification DesignGame Developers & DesignersUI/UX Designers

Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/32243/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3313831.3376723
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2020
emoji_events
Award
Honorable Mention
group
Authors
2 authors
sell
Subtopics
Game UX & Player Behavior, Gamification Design
work
Professions
Game Developers & Designers, UI/UX Designers
article
Content Status
Abstract only
hub
Related Papers
10 related papers