Latest papers from Alessandra Luz
Movement-based spatial interaction in VR can present significant challenges for people with limited mobility, particularly due to the mismatch between the upper body motion a VR app requires and the user's capabilities. We describe MotionBlocks, an approach which enables 3D spatial input with smaller motions or simple…
Task-unrelated thoughts (TUTs), colloquially referred to as mind-wandering or daydreaming, are phenomena that can interfere with attention and focus, but are also associated with mental health, creativity, and learning. In digital games, it is unclear how players experience game-unrelated thoughts (GUTs), whether GUTs…
In interactive story games, players make decisions that advance and modify the unfolding story. In many cases, these decisions have a moral component. Examining decision-making in these games illuminates whether players mobilize their real-life morality to make in-game decisions and what impact this has in both the ga…
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