Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games

Game UX & Player BehaviorMultiplayer & Social GamesGame Developers & DesignersEsports Players & Live Streamers

Title of the Paper

Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games

Paper Information

  • Research Domain: Human-Computer Interaction, Behavioral Management in Multiplayer Online Games
  • Keywords: Multiplayer Online Games, Behavioral Management, Toxic Behavior, Moderation Design, Fairness, Transparency, Coping Strategies

Research Background and Problem Statement

  • What issues or challenges did the authors identify?

    1. Toxic behaviors such as malicious harassment and disruptive actions are prevalent in multiplayer online game communities, severely affecting the gaming experience.
    2. Game companies often adopt punitive measures to manage toxic players, but there is limited understanding of the effectiveness of these measures and their impact on player experience.
    3. Players subjected to punishment may experience negative emotions (e.g., anger and frustration), which are critical aspects of player experience but have been underexplored in research.
  • Why is this issue important? Investigating how punishment affects player experience and how to help players cope with negative impacts can not only improve game community governance but also promote behavioral improvement and enhance the ethical responsibility of game companies.

  • Research Motivation and Related Work

    1. Existing studies primarily focus on moderation systems in social media, with limited attention to behavioral management in games.
    2. In social media, transparency and fairness have been shown to significantly influence user behavior, but the unique interaction dynamics in games (e.g., character control and team collaboration) add complexity to the issue.

Solution

  • What methods or solutions did the authors propose? This study uses an online survey to deeply explore players' experiences of punishment in multiplayer online games, focusing on issues of transparency and fairness, as well as whether players adopt specific coping strategies.

  • What is innovative about this solution?

    1. Proposing to examine moderation experiences as part of player experience.
    2. Extending transparency and fairness theories from social media moderation research to gaming environments.
    3. Quantitatively analyzing the impact of different moderation designs (e.g., punishment notifications, punishment explanations) on player perceptions and behaviors.
  • What are the implementation steps? What key techniques were used?

    1. Survey Design: The survey consisted of three parts: first, screening players aged 18 and above who had experienced punishment in multiplayer online games; then, investigating the types of punishment, perceptions of moderation transparency and fairness, and coping strategies; finally, collecting demographic information.
    2. Data Analysis: Comprehensive analysis was conducted using exploratory factor analysis (EFA), confirmatory factor analysis (CFA), and structural equation modeling (SEM).
    3. Sample Size: Valid questionnaires were collected from 291 players in the United States.

Research Findings

  • What specific findings were obtained?

    1. Punishment explanations significantly enhanced players' perceptions of moderation transparency and improved all dimensions of fairness perception (including distributive fairness, procedural justice, restorative justice, and retributive justice).
    2. Punishment explanations directly encouraged players to adopt problem-focused coping strategies, such as analyzing the reasons for punishment and formulating action plans.
    3. Players' recognition of procedural justice reduced their tendency to seek social support, while restorative justice facilitated various positive coping behaviors.
  • How does it compare to existing solutions?

    1. Integrating transparency and fairness theories provides quantitative conclusions regarding different moderation designs.
    2. By quantitatively exploring players' coping strategies, the study proposes new pathways for improving moderation design to enhance player experience.
  • What were the experimental or evaluation results?

    1. SEM analysis revealed that perceptions of transparency in punishment explanations mediated the impact on players adopting positive coping strategies (e.g., problem-focused coping).
    2. The type of punishment in multiplayer online games did not significantly affect players' moderation experiences, which differs from findings in social media environments.
  • Limitations and Future Directions

    1. Limitations: The classification of game types and operationalization of punishment design factors lack standardized criteria; the study is primarily limited to a U.S. player sample, failing to cover the global gaming community.
    2. Future Directions: Investigate the impact of different game types on players' moderation experiences and behaviors; collaborate with players to design more detailed punishment explanation mechanisms.

Practical Implications

  • Rethink moderation design in online games, treating punishment design as a "challenge" and providing players with support to overcome it.
  • Highlight the critical role of transparency and procedural justice in the moderation process, suggesting that explanation design can help players correct their behavior and build trust.
  • Encourage contextualized moderation designs, such as allowing players to collaborate with other community members to reflect on the reasons for punishment or norms, promoting community-driven efforts for behavioral improvement.

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https://hci.top/en/papers/chi/96394/2023

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DOI: https://doi.org/10.1145/3544548.3581097
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Source
CHI
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Year
2023
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Authors
3 authors
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Subtopics
Game UX & Player Behavior, Multiplayer & Social Games
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Game Developers & Designers, Esports Players & Live Streamers
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