Research Background and Issues

  • Identified Problems or Challenges:
    The authors observed that real-time team communication in the online multiplayer game League of Legends can both foster collaboration and cause team breakdowns. While previous studies have focused on patterns of communication and their outcomes, there is a lack of in-depth understanding of the motivations and mechanisms behind players' real-time communication decisions during gameplay. The main questions are:

    1. When and why do players decide to engage in team communication during the game?
    2. How do they evaluate and respond to real-time communication?
    3. How do these communication behaviors influence their perceptions of teammates?
  • Significance:
    In the real-time, high-pressure environment of League of Legends, the success or failure of a game largely depends on team collaboration and communication. Understanding the psychology and normative mechanisms behind players' communication decisions can help design better communication tools, thereby improving team trust and collaboration.

  • Research Motivation and Related Work:
    Previous studies have primarily focused on analyzing players' communication patterns through large-scale data, often overlooking the immediate impact of dynamic team environments on communication decisions. This paper addresses this gap by providing a deeper understanding of interactive communication in the gaming context and linking it to issues of trust and team cohesion in virtual ad hoc teams.


Solution

  • Proposed Method:
    The authors conducted an in-depth study based on qualitative observation and interviews, examining the real-time communication behaviors of 22 League of Legends players. The research focused on analyzing four primary communication tools: text chat, pings, emotes, and votes, and explored the contexts in which players chose specific communication methods.

  • Innovations:

    • Combined observation and interviews to gather data on how players assess the appropriateness of communication in real time, rather than relying solely on existing datasets.
    • Evaluated the usage patterns of both verbal and non-verbal communication and how they collaborate in dynamic gaming environments.
    • Linked communication behaviors to multidimensional factors such as players' sense of psychological safety, trust, and team norms.
  • Key Implementation Steps:

    1. Participant Recruitment: Recruited players of varying skill levels and roles from the League of Legends player community in South Korea.
    2. Game Observation: Participants played the "Solo Ranked" mode in a laboratory setting, where researchers observed their communication behaviors in real time, including the tools used and responses to other players' communications.
    3. Interviews and Documentation: Recorded in-game interactions and players' immediate reactions, followed by detailed retrospective interviews post-game to understand the motivations behind their communication.
    4. Thematic Analysis: Extracted key themes related to real-time communication behaviors through analysis of interview and observation data.

Research Findings

  • Specific Findings:

    • Communication Patterns: The authors found that communication behaviors varied significantly across different game stages (e.g., early game, team gathering phase, late game). Text communication often occurred during respawn waiting times, while pings and emotes were used for real-time instructions and emotional expression.
    • Factors of Evaluation:
      • Players decided whether to communicate based on the cost of communication (e.g., time pressure), its importance, and their sense of psychological safety.
      • Compared to text communication, players relied more on pings and actions to avoid potential misunderstandings or conflicts.
    • Trust and Communication Interaction:
      • Players were skeptical of high-frequency communication, including positive communication, perceiving it as more likely to escalate into conflict.
      • Players were more inclined to trust teammates who demonstrated focus and commitment through actions rather than words.
  • Advantages Over Existing Solutions:

    • Previous studies primarily focused on the frequency or patterns of communication tool usage, while this study delved into the nuanced psychology and norms involved in players' real-time recursive decision-making.
    • Enriched the understanding of non-verbal communication tools (e.g., emotes and votes) in League of Legends and considered their limitations.
  • Experimental or Evaluation Results:

    • Players relied more on pings than text communication because pings were better suited to the dynamic game state.
    • Frequent text communication was often perceived as a signal of hostility, while effective teams tended to rely on low-frequency, precise actions.
  • Limitations and Future Directions:

    • Limitations:
      • The controlled experimental environment (e.g., non-home setting) might have influenced players' normal behaviors.
      • Did not extend to cross-cultural comparisons or global player groups.
      • Although mentioned, the unique communication strategies of female players were not explored in depth.
    • Future Directions:
      • Explore ways to reduce gender and cultural biases in communication.
      • Design experiments to test new communication tools (e.g., persistent state pings with feedback).
      • Combine quantitative and qualitative methods to optimize game design for trust models.

This study expands the understanding of communication behaviors and trust mechanisms in online gaming, providing valuable insights for the future design of virtual team collaboration tools and communication functionalities.

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https://hci.top/en/papers/chi/188745/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714226
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Source
CHI
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Year
2025
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6 authors
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Subtopics
Game UX & Player Behavior, Multiplayer & Social Games
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Game Developers & Designers, Esports Players & Live Streamers
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