Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Immersion & Presence ResearchGame UX & Player BehaviorMultiplayer & Social GamesGame Developers & DesignersEsports Players & Live Streamers

Title of the Paper

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Paper Information

  • Topic Area: Asymmetric design in virtual reality (VR) multiplayer games and the interdependence between players in terms of strategy and biometric feedback
  • Keywords: virtual reality, multiplayer games, asymmetric design, interdependence, strategy, biometric feedback

Research Background and Issues

  • Identified Problems or Challenges:

    • Current VR multiplayer game designs often focus on players using head-mounted displays (HMDs), neglecting the experience of non-HMD players.
    • How asymmetric game design can optimize player experience (PX) remains unclear.
    • Biometric feedback has been widely applied in single-player games, but its potential in asymmetric multiplayer games has yet to be explored.
  • Significance of the Research:

    • VR games promote player interaction and immersion but may lead to player isolation.
    • Asymmetric games could help connect players with different equipment or abilities, fostering social interaction and well-being.
  • Research Motivation and Related Work:

    • Asymmetric design has been shown to enhance social interaction and PX, but there is a lack of in-depth exploration of how to balance player experiences.
    • Harris et al. proposed a framework for asymmetric game design, emphasizing the importance of interdependence.
    • Biometric feedback has demonstrated potential for increasing immersion and emotional regulation in single-player games, warranting further investigation in multiplayer contexts.

Proposed Solution

  • Method or Solution:

    • Design and implement an asymmetric VR game where one player uses an HMD and another participates via a monitor.
    • Introduce two types of interdependence: Strategic Interdependence (SI) and Biometric Interdependence (BI).
    • The game utilizes the non-HMD player's heart rate to dynamically adjust visible game elements (e.g., laser frequency) in real time.
  • Innovative Aspects:

    • First application of biometric feedback as a type of interdependence in asymmetric multiplayer games.
    • Balances the experience between non-HMD and HMD players, enabling collaborative participation across different roles.
  • Implementation Steps and Key Technologies:

    • Develop the game using the Unity engine, integrating HTC Vive equipment and Empatica E4 biometric sensors.
    • HMD players interact with physical game environments, while non-HMD players view additional information (e.g., traps and laser paths) on a monitor.
    • Use heart rate-based algorithms to adjust laser frequency and provide visual and auditory feedback to the non-HMD player.

Research Outcomes

  • Specific Results:

    • Asymmetric design effectively enhanced collaboration and PX for both HMD and non-HMD player roles, including heightened immersion and social interaction.
    • While the impact of biometric feedback was secondary, players reported significant psychological effects on immersion and stress levels.
    • The game design successfully integrated non-HMD players, providing preliminary design recommendations.
  • Advantages:

    • Compared to existing VR games, asymmetric design promoted balance and cooperation between players in different roles.
    • Non-HMD players gained the ability to influence game dynamics, enhancing PX and social interaction.
  • Experimental/Evaluation Results:

    • Biometric feedback mechanisms, such as heart rate and game difficulty, had minimal impact on HMD players but elicited psychological excitement and a sense of challenge for non-HMD players.
    • Both player roles showed improved experiences over multiple game rounds, particularly through enhanced communication and coordination.
  • Limitations and Future Directions:

    • The impact of biometric feedback was relatively weak, suggesting the need for stronger designs and longer-term experimental data.
    • Player roles were not swapped, making it difficult to verify whether experiences remained consistent after role exchange.
    • Future research should explore the adaptability of biometric feedback mechanisms in long-term game designs and examine dynamic changes in player relationships.

Conclusion and Design Recommendations

  • Successfully integrated non-HMD players and balanced game experiences, offering valuable insights for future asymmetric game design.
  • Highlighted the positive effects of interdependence and strategic imbalance on social interaction and PX, proposing biometric feedback as a novel game mechanism.
  • Encouraged future research to focus on role-swapping experiments, long-term gameplay experiences, and larger sample sizes to refine the design theory of asymmetric VR games.

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https://hci.top/en/papers/chi/47827/2021

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DOI: https://doi.org/10.1145/3411764.3445492
At a Glance

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Source
CHI
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Year
2021
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Authors
6 authors
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Subtopics
Immersion & Presence Research, Game UX & Player Behavior, Multiplayer & Social Games
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Game Developers & Designers, Esports Players & Live Streamers
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