What's Missing: The Role of Instructional Design in Children's Games-Based Learning

Gamification DesignK-12 Digital Education ToolsK-12 TeachersSpecial Education TeachersEarly Childhood Educators

Learning games that address targeted curriculum areas are widely used in schools. Within games, productive learning episodes can result from breakdowns when followed by a breakthrough, yet their role in children's learning has not been investigated. This paper examines the role of game and instructional design during and after breakdowns. We observed 26 young children playing several popular learning games and conducted a moment-by-moment analysis of breakdown episodes. Our findings show children achieve productive breakthroughs independently less than half of the time. In particular, breakdowns caused by game actions are difficult for children to overcome independently and prevent engagement with the domain skills. Importantly, we identify specific instructional game components and their role in fostering strategies that result in successful breakthroughs. We conclude with intrinsic and extrinsic instructional design implications for both game designers and primary teachers to better enable children's games-based learning.

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https://hci.top/en/papers/chi/7431/2019

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CHI
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Year
2019
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5 authors
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Gamification Design, K-12 Digital Education Tools
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K-12 Teachers, Special Education Teachers, Early Childhood Educators
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Abstract only
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