From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
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Title of the Paper
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Paper Information
- Thematic Area: Game experience research, human-computer interaction, and aesthetics
- Keywords: Player experience, aesthetic experience, transformative experience, reflection, autoethnography, video games
Research Background and Problems
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Identified Problems or Challenges:
- Existing discussions on the transformative potential of video games primarily focus on non-entertainment "serious games," which aim for explicit and measurable changes, while paying insufficient attention to more implicit, individualized, and profound transformations.
- There is a lack of comprehensive research on the mechanisms and processes through which entertainment video games trigger players' aesthetic and transformative experiences.
- Current studies on reflective game experiences predominantly rely on retrospective methods (e.g., interviews or surveys), which may overlook the immediate experiences and details during gameplay.
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Significance of the Research:
- Gaining a deeper understanding of how entertainment video games provide profound personal experiences can expand the boundaries of human-computer interaction research and inspire the design of new technologies.
- Investigating aesthetic transformative experiences can contribute to the maturation of video games as a complex artistic medium.
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Research Motivation and Related Work: This study is inspired by research on aesthetic experiences, particularly those focusing on self-reconstruction through artistic works. Additionally, theories on transformative learning and emotionally challenging game experiences provide a theoretical foundation for this research.
Solution
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Proposed Solution or Methodology:
- The author conducted an exploratory autoethnographic study, documenting the first author's immediate experiences and reflections during and after playing five narrative-driven video games.
- Through in-depth emotional and cognitive analysis, the study identified four core themes of transformative game experiences: investment, personal relevance, self-reflexivity, and re-engagement.
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Innovative Aspects:
- The use of autoethnography, a rare and in-depth research method, captures immediate and nuanced player experiences, exploring the subjective emotional trajectories in transformative game experiences.
- By focusing on the subtle, hard-to-quantify yet profound aesthetic transformative experiences of entertainment video games, the study expands the traditional dimensions of entertainment experience research.
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Implementation Steps and Techniques:
- The researcher selected five narrative-driven video games: God of War, Doki Doki Literature Club!, The Stanley Parable, Bloodborne, and The Beginner’s Guide.
- Field notes, reflective journals, and memos were recorded during gameplay, followed by iterative coding and thematic analysis of the collected data.
- Four core themes were derived and summarized to explain the relationships between emotions, cognition, and game design.
Research Findings
Core Findings
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Four Core Themes:
- Investment:
- A high integration of cognitive and emotional engagement during gameplay. For example, complex narratives and emotional challenges enhance the game's appeal.
- Personal Relevance:
- Players establish a deep connection with characters or narrative content, allowing the game experience to resonate with real-life experiences.
- Self-Reflexivity:
- Games break the fourth wall or introduce unexpected plot twists, prompting players to become aware of their role as players and encouraging deeper reflection.
- Re-Engagement:
- After the game ends, players continue interacting with their experience (e.g., reminiscing, consuming related content, reading reviews), forming long-term impacts and imbuing the experience with harmonious meaning.
- Investment:
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Trajectory of Transformative Experiences:
- The author summarized an emotional and cognitive transformation process from disorientation to harmony, where initial confusion and uncertainty during gameplay gradually evolve into profound aesthetic satisfaction and heightened self-awareness.
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Two Case Studies of Transformative Games:
- In Doki Doki Literature Club!, the game fosters deep reflection and a re-understanding of depression through its exploration of the theme and self-reflexive design (e.g., "pretending the game crashes").
- The Beginner’s Guide guides players to reflect on creativity, personal inadequacies, and the medium of games itself, ultimately unlocking emotional meaning and self-resonance.
Comparison with Existing Solutions
- The uniqueness of this study lies in transcending traditional third-person research methods by focusing on immediate, subjective player experiences while highlighting the significance of re-engagement in transformative experiences.
Limitations and Future Directions
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Limitations:
- The data is based solely on the autoethnographic records of one researcher, limiting the generalizability of the findings.
- The experimental environment may have influenced the game experience, differing from the everyday gaming experiences of typical players.
- The self-reflective methodology itself may have facilitated the transformative experiences, introducing potential bias.
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Future Directions:
- Conduct broader participant studies to validate the generalizability of these findings.
- Explore how to design "re-engagement" mechanisms to maximize the transformative potential of games.
- Strengthen the modeling of the relationship between emotional challenges and harmonious meaning, applying the results to a wider range of interactive technology designs.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How do entertainment video games trigger profound aesthetic and transformative experiences?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
- Which core mechanics in games facilitate players' cognitive and emotional transformation?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
- What emotional trajectories and deep connections can real-time recorded gameplay experiences reveal?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
Practical Problems
1- Players struggle to understand video games' profound personal impact through traditional research methods.Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
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