Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Authors
Title of the Paper
Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Bibliographic Information
- Field of Study: Motive Disposition Theory and Human-Computer Interaction in Gaming Research
- Keywords: Motive Disposition Theory, Power Motive, Affiliation Motive, Dominance, Prosociality, Player Motivation, Video Games, Digital Representation, Virtual Characters
- Publication Date and Conference: May 2021, CHI Conference on Human Factors in Computing Systems (CHI ’21), Yokohama, Japan
- DOI: https://doi.org/10.1145/3411764.3445084
Research Background and Issues
-
Problem Identification:
- How players choose virtual game characters is not solely based on appearance but also reflects their motivations and modes of self-expression.
- Motive Disposition Theory (MDT) defines two primary social motives: power motive and affiliation motive, but how these manifest in specific gaming contexts remains unclear.
- There is a lack of detailed research on player motivations and their virtual character selection behavior in games.
-
Importance of the Study:
- Understanding the intrinsic drivers behind players' character choices can help optimize game design and enhance user experience.
- Exploring how motivations influence character selection can provide practical guidance for user behavior research and game development.
-
Research Motivation and Related Work:
- MDT categorizes motives into explicit (conscious) and implicit (subconscious) types, which influence players' behavioral choices in games.
- Moreover, players' social motives (e.g., power motive and affiliation motive) may dominate their virtual character selection, but the differential effects of these motives remain unclear.
Solution
-
Research Methods:
- Two experiments were conducted to analyze how players' motivations (particularly power motive) influence their decisions when selecting virtual characters in different contexts (combat vs. companionship).
-
Study Design:
- Experiment 1 aimed to test character selection in combat scenarios and companionship scenarios:
- Players chose from strong, cute, and neutral Pokémon.
- The influence of power motive and affiliation motive on character selection was measured.
- Experiment 2 built upon Experiment 1 to further explore how two expressions of power motive (dominance and prosociality) affect selection:
- Added a "no context specified" condition to investigate whether players default to assuming a combat scenario.
- Experiment 1 aimed to test character selection in combat scenarios and companionship scenarios:
-
Techniques and Tools:
- Explicit motive assessment (Motive Enactment Test, MET)
- Pokémon game environment, providing anthropomorphic monsters for selection testing.
Research Findings
Experiment 1
-
Key Findings:
- Scenario Differences: Players were more likely to choose strong-looking Pokémon in combat scenarios and cute Pokémon in companionship scenarios.
- Motivation-Driven Choices:
- Power motive significantly predicted the selection of strong Pokémon, and this effect persisted across different scenarios.
- Affiliation motive did not significantly influence character selection.
-
Data Results:
- Context explained 11.8% of variance, and power motive accounted for an additional 4.6% of variance.
- Affiliation motive showed no significant relationship with the preference for strong Pokémon.
Experiment 2
-
Key Findings:
- Default Scenario Assumption: Players did not default to assuming a combat scenario when no context was specified.
- Power Motive Subtypes:
- Dominance-oriented power motive significantly predicted the selection of strong Pokémon, while prosocial power motive did not.
-
Data Results:
- Dominance and prosociality together explained 17.3% of variance, but only dominance motive was significant.
- The tendency to choose strong Pokémon was primarily driven by dominance-oriented power motive rather than prosociality.
Comprehensive Discussion
-
Theoretical Contributions:
- Validated the applicability of MDT in the context of game character selection and emphasized the importance of motive subtypes in behavioral prediction.
- Refined "social motives" into two types (power and affiliation) and demonstrated their differential manifestations in player behavior.
- Explored the direct influence of gaming scenarios on character selection, suggesting designers should consider motive alignment.
-
Advantages and Innovations:
- First study to use Pokémon as an experimental environment and detail the mechanisms of different motive types on selection behavior.
- Linked dominance-oriented power motive to the preference for strong-looking characters, laying a foundation for further research on gaming user behavior.
-
Limitations and Future Directions:
- Participants were primarily German university students, with an uneven gender sample; broader demographic validation is needed.
- Further research is required to investigate whether physiological aspects of motivation can be reflected in other gaming contexts.
- Explore potential associations between affiliation motive and other character traits (e.g., attractiveness or friendliness).
Application Scenarios
-
Game Design:
- Adjust digital character appearances based on player motivations and preferences (e.g., preference for strong-looking characters) to enhance immersion.
- Design rewards and incentive scenarios tailored to dominance-oriented behaviors to mitigate negative in-game actions.
-
Motivation Research:
- Provide methodological templates for other fields requiring detailed motivation studies (e.g., education, leadership research).
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How is players' virtual character choice in different scenarios (combat and companionship) influenced by power motivation in Motivation Density Theory (MDT)?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- Do players default to assuming a combat scenario and therefore choose stronger characters?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- How do the two expression types of power motivation (dominance and prosocial) differently affect virtual character choice?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
Practical Problems
1- Game players cannot precisely express their social motivations (e.g., power and affiliation) to choose characters matching their preferences.Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- 100%
Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends
CHI '20· Game UX & Player Behavior +1
- 100%
Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games
CHI '24· Game UX & Player Behavior +1
- 75%
"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
CHI '18· Game UX & Player Behavior +1
- 75%
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
CHI '21· Game UX & Player Behavior +1
- 75%
Homecoming: Exploring Returns to Long-Term Single Player Games
CHI '21· Game UX & Player Behavior +1
- 75%
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task
CHI '22· Game UX & Player Behavior +1
- 75%
Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
CHI '24· Game UX & Player Behavior
- 75%
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
CHI '24· Game UX & Player Behavior +1
- 75%
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
CHI '24· Game UX & Player Behavior +1
- 67%
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
CHI '23· Game UX & Player Behavior +2
Based on Jaccard similarity of research subtopics & professions (≥60%)