Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends

Game UX & Player BehaviorRole-Playing & Narrative GamesGame Developers & DesignersEsports Players & Live Streamers

Streakiness refers to observed tendency towards consecutive appearances of particular patterns. In video games, streakiness is oftentimes inevitable, where a player keeps winning or losing for a short period. However, the phenomenon remains understudied in present online game research. How do players perceive streakiness? How does it impact player experience (PX)? How should streakiness be taken into consideration for the design of PX? In this paper, we address these questions through a qualitative study of player discussions about streakiness in League of Legends. We found that players developed various ways to describe a streak. Both winning and losing streaks negatively impacted PX. Players devised numerous strategies to manage streakiness, among which disengagement was a primary means. We analyze streakiness as a social construct through which players coped with complex game systems. We discuss design implications for managing streakiness in online games.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/3691/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Game UX & Player Behavior, Role-Playing & Narrative Games
work
Professions
Game Developers & Designers, Esports Players & Live Streamers
article
Content Status
Abstract only
hub
Related Papers
10 related papers